EquipButtonExample.cs 2.3 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
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  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  29. using System.Collections;
  30. using System.Collections.Generic;
  31. using UnityEngine;
  32. using UnityEngine.UI;
  33. namespace Spine.Unity.Examples {
  34. public class EquipButtonExample : MonoBehaviour {
  35. public EquipAssetExample asset;
  36. public EquipSystemExample equipSystem;
  37. public Image inventoryImage;
  38. void OnValidate () {
  39. MatchImage();
  40. }
  41. void MatchImage () {
  42. if (inventoryImage != null)
  43. inventoryImage.sprite = asset.sprite;
  44. }
  45. void Start () {
  46. MatchImage();
  47. var button = GetComponent<Button>();
  48. button.onClick.AddListener(
  49. delegate { equipSystem.Equip(asset); }
  50. );
  51. }
  52. }
  53. }