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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class HurtFlashEffect : MonoBehaviour {
- const int DefaultFlashCount = 3;
- public int flashCount = DefaultFlashCount;
- public Color flashColor = Color.white;
- [Range(1f / 120f, 1f / 15f)]
- public float interval = 1f / 60f;
- public string fillPhaseProperty = "_FillPhase";
- public string fillColorProperty = "_FillColor";
- MaterialPropertyBlock mpb;
- MeshRenderer meshRenderer;
- public void Flash () {
- if (mpb == null) mpb = new MaterialPropertyBlock();
- if (meshRenderer == null) meshRenderer = GetComponent<MeshRenderer>();
- meshRenderer.GetPropertyBlock(mpb);
- StartCoroutine(FlashRoutine());
- }
- IEnumerator FlashRoutine () {
- if (flashCount < 0) flashCount = DefaultFlashCount;
- int fillPhase = Shader.PropertyToID(fillPhaseProperty);
- int fillColor = Shader.PropertyToID(fillColorProperty);
- var wait = new WaitForSeconds(interval);
- for (int i = 0; i < flashCount; i++) {
- mpb.SetColor(fillColor, flashColor);
- mpb.SetFloat(fillPhase, 1f);
- meshRenderer.SetPropertyBlock(mpb);
- yield return wait;
- mpb.SetFloat(fillPhase, 0f);
- meshRenderer.SetPropertyBlock(mpb);
- yield return wait;
- }
- yield return null;
- }
- }
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