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- using System.Collections;
- using System.Collections.Generic;
- using Assets.HeroEditor4D.Common.Scripts.CharacterScripts;
- using Assets.HeroEditor4D.Common.Scripts.Enums;
- using Mirror;
- using TMPro;
- using Firebase.Firestore;
- using Firebase.Extensions;
- using Unity.VisualScripting;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using GooglePlayGames;
- using UnityEngine.SocialPlatforms;
- using Firebase.Auth;
- using UnityEngine.UI;
- using Newtonsoft.Json;
- public class playerNetwork : NetworkBehaviour
- {
- public const float ATTACK_COOLDOWN = 0.6f;
- [HideInInspector]
- public StatManager statManager;
- //public const int XPFORLEVEL = 10;
- [SyncVar(hook =nameof(OnHealthChanged))] public int health = 100;
- public Character4D character;
- public characterManager characterMan;
- [SyncVar(hook =nameof(OnDirectionChanged))]
- public Vector2 directionNetwork;
- [SyncVar(hook =nameof(OnAnimChanged))]
- public int animIntNetwork;
- [SyncVar(hook = nameof(onKillCountChange))]
- public int enemyKillCount;
- // public int xp { get{
- // int val = 0;
- // for(int i =5; i <= enemyKillCount; i+=5){
- // val = enemyKillCount;
- // }
- // return val;
- // }}
- [SyncVar(hook = nameof(OnXpChanged))]
- public int XP;
- public int lvl2 { get{
- return GetLevelForKills2(enemyKillCount);
- }}
- public int GetLevelForKills2(int kills){
- int val = 0;
- for(int i =10; i <= kills; i+=10){
- val ++;
- }
- return val;
- }
- public int lvl{
- get{
- return GetLevelByXp(XP);
- }
- }
- public int GetLevelByXp(int xp){
- // int level = Mathf.CeilToInt(Mathf.Sqrt(xp/100f));
- // if(level <= 0){level = 1;}
- // return level;
- int level = Mathf.CeilToInt(Mathf.Log(xp / 100f,2) + 1);
- if(level <=0){level = 1;}
- return level;
- // int level = 1;
- // int xpNeeded = 100;
- // while (xp >= xpNeeded)
- // {
- // level++;
- // xpNeeded = 100 * (int)Mathf.Pow(2, level - 1);
- // }
- // return level - 1;
- }
- public int GetXpForLevel(int level){
- if (level <= 0)
- level = 1;
- return Mathf.FloorToInt(100 * Mathf.Pow(2, level - 1));
- }
- public float XpSliderVal{
- get{
- int nextLevelXp = GetXpForLevel(lvl);
- int prevLevelXp = GetXpForLevel(lvl-1);
- if(nextLevelXp == prevLevelXp){
- prevLevelXp = 0;
- }
- int range = nextLevelXp - prevLevelXp;
- // Debug.Log($"{XP-prevLevelXp} / {range}");
- //Debug.Log($"next : {nextLevelXp}, prev: {prevLevelXp}, xp:{XP}, xpSince:{XP-prevLevelXp}");
- return ((float)(XP-prevLevelXp) / (float)range);
- // int nextLevel = lvl+1;
- // int curLevelXp = lvl * lvl;
- // int nextLevelXp = nextLevel * nextLevel;
- // // Debug.Log($"Xp Calc: {XP}-{curLevelXp}/{nextLevelXp} - {curLevelXp}");
- // // Debug.Log($"{curLevelXp-XP}/{nextLevelXp - curLevelXp}");
- // if(XP == 0){return 0;}
- // return 1f - ((float)(curLevelXp - XP) / (float)(nextLevelXp- curLevelXp));
- }
-
- }
- [SyncVar]
- public string playerName;
- [SyncVar]
- public int playerCoin;
- [SyncVar]
- public string myCharJson;
- public TMP_Text txtEnemyKillCount;
- public TMP_Text txtPlayerName;
- public TMP_Text questText;
- public GameObject questUI;
- public TMP_Text coinText;
- public TMP_Text xpText;
- public TMP_Text lvlText;
- public Slider xpSlider;
- public GameObject[] xpSliderSlots;
- public TMP_Text xpEnableTxt;
- //public TMP_Text attackDmgEnableTxt;
- public GameObject canvas;
- public Slider healthBar;
- public Slider armorBar;
- public Inventory inventory;
- public static Transform localPlayerTransform;
- public GameObject healthVfx;
- public GameObject damageVfx;
- public GameObject levelUpVfx;
- public QuestScriptable currentQuest;
- public List<QuestAction> questActions;
- public List<string> completedQuests;
- public GameObject projectile;
- public GameObject arrowRange;
- public string selectedCharacterJson = CharacterSelection.selectedCharJson;
- public void QuestFunction(QuestScriptable questData){
- currentQuest = questData;
- questText.text = questData.questTitle;
- questUI.SetActive(true);
- foreach(QuestAction quest in questActions){
- if(quest.questData == questData){
- quest.activate();
- }
- }
- }
- public void CompleteQuest(QuestScriptable questData){
- if(questData != currentQuest){
- Debug.LogError("Completed a quest that wasnt even active");
- return;
- }
- completedQuests.Add(currentQuest.name);
- currentQuest = null;
-
- questText.text = "Quest Completed! Found 1000 coins from Cave-Chest";
- playerCoin += questData.rewardAmount;
- coinText.text = playerCoin.ToString();
- //add delay
- StartCoroutine(DelayUI());
-
- }
- IEnumerator DelayUI(){
- yield return new WaitForSecondsRealtime(10f);
- questUI.SetActive(false);
- }
- public static void registerQuestAction(QuestAction action){
- localPlayerTransform.GetComponent<playerNetwork>().questActions.Add(action);
- }
- void Start(){
- // for(int i =0; i < 2000; i+=10){
- // int level = GetLevelByXp(i);
- // int xp = GetXpForLevel(level);
- // Debug.Log($"{i} : {level} : {xp}");
- // }
- if(!isLocalPlayer){
- canvas.SetActive(false);
- if(!isServer){
- CmdRequestCharJson();
- }
- }else{
- localPlayerTransform = transform;
- cameraRPG.instance.SetTarget(transform);
- #if UNITY_EDITOR
- ResetHealthAndArmor();
- #else
- LoadPlayerData();
- #endif
- statManager.OnStatsChanged += ConfigArmorHealthSliders;
-
- if(isServer){
- playerName = gplayAuth.userNameCloud;
- myCharJson = CharacterSelection.selectedCharJson;
- RpcBroadcastCharJson(CharacterSelection.selectedCharJson);
- }
- else{
- CmdSetName(gplayAuth.userNameCloud);
-
- CmdSetCharJson(CharacterSelection.selectedCharJson);
- }
- }
- }
- void LoadCharFromJson(string json){
- if(json.Length <=0){return;}
- character.FromJson(json,true);
- }
- public void SavePlayerData(){
- #if UNITY_EDITOR
- return;
- #endif
- Debug.Log("*** Save Method Got Called ! ***");
- if(!isLoaded){
- Debug.Log("*** Save Method Return ***");
- return;
- }
- FirebaseFirestore db = FirebaseFirestore.DefaultInstance;
- //int playerCoin = int.Parse(coins.text);
- Dictionary<string, object> saveValues = new Dictionary<string, object>{
-
- {"playerInventory" , JsonConvert.SerializeObject(inventory.inventoryManager.GetEntries())},
- {"playerHealth" , health},
- {"playerCoin", playerCoin},
- {"killCount", enemyKillCount},
- {"xp", XP},
- {"completedQuest", completedQuests},
- {"playerStats", statManager.PlayerStats},
- {"characterJson", selectedCharacterJson},
- };
- DocumentReference docRef = db.Collection("PlayerData").Document(gplayAuth.userID);
- docRef.SetAsync(saveValues).ContinueWithOnMainThread(task => {
- if(task.IsCompleted){
- Debug.Log("**** Save Completed Firestore ****");
- }
- else{
- Debug.Log("**** Failed to save data to firestore ****");
- }
- });
- }
- public bool isLoaded = false;
- public void LoadPlayerData(){
- #if UNITY_EDITOR
- return;
- #endif
- Debug.Log("**** Data Load method got called ****");
- FirebaseFirestore db = FirebaseFirestore.DefaultInstance;
- DocumentReference docRef = db.Collection("PlayerData").Document(gplayAuth.userID);
- docRef.GetSnapshotAsync().ContinueWithOnMainThread(task => {
- DocumentSnapshot snapshot = task.Result;
- if(snapshot.Exists){
- Debug.Log("**** Found previous Data to load ****");
- //load data
- // Dictionary<string,object> dic = snapshot.ToDictionary(ServerTimestampBehavior.Estimate);
- // Debug.Log("Reading data");
- // foreach(KeyValuePair<string,object> item in dic){
- // Debug.Log(item.Key + " : " +item.Value.ToString());
- // }
- //saveNameTxt.text = snapshot.GetValue<string>("playerName");
- //load kills
- int _enemyKillCount = snapshot.GetValue<int>("killCount");
- SetEnemyKillCount(_enemyKillCount);
- //load XP
- XP = snapshot.GetValue<int>("xp");
- //Load coin
- int _playerCoin = snapshot.GetValue<int>("playerCoin");
- SetPlayerCoins(_playerCoin);
- // coinText.text = snapshot.GetValue<int>("playerCoin").ToString();
- //Load Health
- int savedHealth = snapshot.GetValue<int>("playerHealth");
- SetHealth(savedHealth);
- ResetHealthAndArmor();
- healthBar.value =(savedHealth);
- armorBar.value = savedHealth;
- //load Inventory
- Dictionary<int, string> inventoryGetData = JsonConvert.DeserializeObject<Dictionary<int, string>>(snapshot.GetValue<string>("playerInventory"));
- inventory.inventoryManager.SetInventory(inventoryGetData);
- completedQuests = snapshot.GetValue<List<string>>("completedQuest");
- //stats
- statManager.loadFromCloudSave(snapshot.GetValue<Dictionary<string, int>>("playerStats"));
-
- isLoaded = true;
- }else{
- //show error previous data doesnt exists to load
- Debug.Log("**** No previous data to load ****");
- isLoaded = true;
- }
- });
- }
- [Command]
- void CmdSetName(string nameValue){
- playerName = nameValue;
- }
- [Command(requiresAuthority =false)]
- void CmdRequestCharJson(){
- RpcBroadcastCharJson(myCharJson);
- }
- [Command]
- void CmdSetCharJson(string newValue){
- myCharJson = newValue;
- RpcBroadcastCharJson(newValue);
- LoadCharFromJson(newValue);
- }
- [ClientRpc]
- void RpcBroadcastCharJson(string newValue){
- LoadCharFromJson(newValue);
- }
- void OnDirectionChanged(Vector2 oldVal, Vector2 newVal){
- character.SetDirection(newVal);
- }
- void OnAnimChanged(int oldVal, int newVal){
- if(isLocalPlayer){return;}
- character.AnimationManager.SetState((CharacterState)newVal);
- }
- rangeEnemyFinder rangeEnemyFind;
- enemyScript closestEnemy => rangeEnemyFind.targetEnemy;
- void Awake(){
- rangeEnemyFind = GetComponent<rangeEnemyFinder>();
- }
- float attackTimer = 0;
- [HideInInspector]
- public PlayerAttack playerAttack;
- void Update(){
- if(isLocalPlayer){
- if(attackTimer >0){attackTimer-=Time.deltaTime;}
- if(isServer){
- SetAnimationData(character.Direction, character.Animator.GetInteger("State"));
- }else{
- CmdUpdateAnim(character.Direction, character.Animator.GetInteger("State"));
- }
- healthBar.value =(health);
- armorBar.value = health;
- txtEnemyKillCount.text = enemyKillCount.ToString();
- coinText.text = playerCoin.ToString();
- txtPlayerName.text = gplayAuth.userNameCloud;
- }
- ShowXP();
- ShowLevel();
-
- }
- [Command]
- void CmdUpdateAnim(Vector2 direction, int animState){
- SetAnimationData(direction, animState);
- }
- void SetAnimationData(Vector2 direction, int animState){
- directionNetwork = direction;
- animIntNetwork = animState;
- if(!isLocalPlayer){
- character.AnimationManager.SetState((CharacterState)animState);
- character.SetDirection(direction);
- }
- }
- void OnHealthChanged(int oldVal, int newVal){
-
- if(!isLocalPlayer){return;}
- //
- if(oldVal < newVal){
- GameObject newObject = Instantiate(healthVfx , character.characterTransform());
- newObject.transform.localPosition = Vector3.zero;
- newObject.transform.parent = transform;
- //StartCoroutine (Couroutine_autoDisableVFX(newObject));
- vfxScript vfxSc = newObject.AddComponent<vfxScript>();
-
- }else if (oldVal > newVal ){
- //damage VFX
- GameObject newObject = Instantiate(damageVfx , character.characterTransform());
- newObject.transform.localPosition = new Vector3(0, 5f, 0);
- newObject.transform.parent = transform;
- //StartCoroutine (Couroutine_autoDisableVFX(newObject));
- vfxScript vfxSc = newObject.AddComponent<vfxScript>();
- // vfxSc.offsetVFX = new Vector3(0, 5f, 0);
- // vfxSc.target = character.characterTransform();
- }
- SavePlayerData();
- healthBar.value =(newVal);
- armorBar.value = newVal;
- }
- // IEnumerator Couroutine_autoDisableVFX(GameObject go){
- // yield return new WaitForSecondsRealtime(5f);
- // Destroy(go);
- // }
- void onKillCountChange(int oldval, int newval){
-
- if(!isLocalPlayer){return;}
- // int prevLevel = GetLevelForKills(oldval);
- // int newLevel = GetLevelForKills(newval);
- SavePlayerData();
- // if(newLevel > prevLevel){
- // StartCoroutine(uiTxtDelay(25f));
- // }
- // if(enemyKillCount == 5 ){
- // //SavePlayerData();
- // //QuestComplete();
- // AddCoin();
- // }
- }
- void OnXpChanged(int oldVal, int newVal){
- if(!isLocalPlayer){return;}
- int prevLevel = GetLevelByXp(oldVal);
- int newLevle = GetLevelByXp(newVal);
- if(newLevle > prevLevel){
- int levelChange = newLevle - prevLevel;
- GameObject newObject = Instantiate(levelUpVfx , character.characterTransform());
- newObject.transform.localPosition = Vector3.zero;
- newObject.transform.parent = transform;
- StartCoroutine(uiTxtDelay(25f, levelChange));
- }
- }
- public void SetHealth(int newvalue){
- if(isServer){
- health = newvalue;
- healthBar.value =(newvalue);
- armorBar.value = newvalue;
- }else{
- CmdSetHealth(newvalue);
- }
- }
- public void SetEnemyKillCount(int newValue){
- if(isServer){
- enemyKillCount = newValue;
- }else{
- CmdSetEnemyKillCount(newValue);
- }
- }
- public void SetPlayerCoins(int newVal){
- if(isServer){
- playerCoin = newVal;
- }else{
- CmdSetPlayerCoin(newVal);
- }
- }
- [Command]
- void CmdSetPlayerCoin(int newVal){
- playerCoin = newVal;
- }
- [Command]
- void CmdSetEnemyKillCount(int newValue){
- enemyKillCount = newValue;
- }
- [Command]
- void CmdSetHealth(int newValue){
- health = newValue;
- }
- public void TakeDamage(int attackDamage){
- serverTakeDmg(attackDamage);
- // if(isLocalPlayer){
- // takedmg(attackDamage);
- // }else if(isServer){
- // RpcTakeDamage(attackDamage);
- // }
- }
- void serverTakeDmg(int damage){
- health -= damage;
- if(health <=0){
- RpcDeath();
- death();
- }
- }
- float xpTimer = 0;
- public void ShowXP(){
- if(xpTimer >0){xpTimer -= Time.deltaTime;return;}
- xpTimer = 1;
- xpText.text = (Mathf.RoundToInt(XP/100f) * 100f).ToString();
- xpSlider.value = XpSliderVal;
- for(int i=0; i < 10; i++){
- float val = (float)i /10f;
- xpSliderSlots[i].SetActive(xpSlider.value > val);
- }
- }
- public void ShowLevel(){
- lvlText.text = lvl.ToString();
- }
- public void OnEnemyKilled(int enemyLevel){
- //disable take damage and disable healthbar going backwards
- int prevValue = lvl;
- // SavePlayerData();
- enemyKillCount++;
- //XP += (int)(enemyScript.XP_GAIN * (enemyLevel/2f));
- XP += enemyScript.XP_GAIN_Base + Mathf.FloorToInt(enemyScript.XP_GAIN * (enemyLevel-1));
- }
- IEnumerator uiTxtDelay (float delayTime, int levelChange){
- //enable
- xpEnableTxt.gameObject.SetActive(true);
- //int attackDamageChange= 5 * levelChange;
- //attackDmgEnableTxt.gameObject.SetActive(true);
- //attackDmgEnableTxt.text = "Attack Damage + " + attackDamageChange;
- yield return new WaitForSecondsRealtime(delayTime);
- //disable
- xpEnableTxt.gameObject.SetActive(false);
- //attackDmgEnableTxt.gameObject.SetActive(false);
- }
- // public void QuestComplete(){
- // //task completion logic
- // // Strikethrough the text
-
- // //questText.text = "<s>Kill 5 Enemies to claim 100Golds</s> Completed";
- // Debug.Log("First quest completed");
- // }
- public void AddCoin(){
-
- playerCoin += 100;
- coinText.text = playerCoin.ToString();
- }
- [ClientRpc]
- public void RpcDeath(){
- death();
- }
- public bool isDead = false;
- public void death(){
- Debug.Log("Death called");
- character.AnimationManager.Die();
- isDead = true;
-
- StartCoroutine(CouroutineWaitDeath());
- // throw new System.Exception();
- }
- IEnumerator CouroutineWaitDeath (){
- yield return new WaitForSecondsRealtime(3);
- isDead = false;
- playerRespawn();
-
- }
- public void OnAttack(){
- if(attackTimer > 0){
- return;
- }
- characterMan.SetActiveWeapon(78);
- attackTimer = ATTACK_COOLDOWN;
- if(isLocalPlayer){
- PlayAttackAnim();
- playerAttack.Attack(false);
- if(isServer){
- RpcPlayAttackAnim();
- }else{
- CmdPlayAttackAnim();
- }
- }
- }
- [SerializeField] public float arrowSpeed = 2.0f;
- [SerializeField] public float arrowShootOffset = 1;
- [SerializeField] public float arrowShootHeightOffset = 1;
- public void OnRangeAttack(){
- if(attackTimer>0){
- return;
- }
- if(closestEnemy==null){return;}
- attackTimer = ATTACK_COOLDOWN;
- characterMan.EquipBow();
- PlayAttackAnim();
- StartCoroutine(ArrowShootDelay());
- // arrowRange.transform.position = startingPosition;
-
- //TODO: Deal Damage once it hits enemy
-
- }
- public float arrowDelay;
- IEnumerator ArrowShootDelay (){
-
- yield return new WaitForSeconds(arrowDelay);
- Vector3 startingPosition = transform.position ;
- Vector3 destination = closestEnemy.transform.position;
- //TODO: Move attack projectile from startingPosition to destination
- Vector3 direction = (destination - startingPosition).normalized;
- startingPosition += (direction * arrowShootOffset);
- startingPosition += (Vector3.up * arrowShootHeightOffset);
- destination += (Vector3.up * arrowShootHeightOffset);
- // Quaternion rotation = Quaternion.LookRotation(direction);
- float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
- Quaternion rotation = Quaternion.Euler(0,0,angle - 90f);
- GameObject newArrow = Instantiate(arrowRange , transform.position + (direction * arrowShootOffset) , rotation);
- StartCoroutine(moveArrow(newArrow.transform , startingPosition , destination , closestEnemy));
- }
- public int RangeDmg = 10;
-
- IEnumerator moveArrow (Transform arrow , Vector3 start, Vector3 destination, enemyScript target ){
- float dist = Vector3.Distance(start , destination);
-
- float duration = dist/arrowSpeed;
- float timer = 0f;
- while(timer < duration){
- arrow.position = Vector3.Lerp(start , destination , timer/duration);
- timer += Time.deltaTime;
- yield return null;
- }
- target.TakeDamage(RangeDmg, netId);
- Destroy(arrow.gameObject);
-
- }
- public int MagicAttackWeaponIndex = 52;
- public void OnMagicAttack(){
- if(attackTimer > 0){
- return;
- }
- attackTimer = ATTACK_COOLDOWN;
- // characterMan.SetActiveWeapon(MagicAttackWeaponIndex);
- if(isLocalPlayer){
- PlayAttackAnim();
- //?
- playerAttack.MagicalAttack();
- playerAttack.Attack(true);
- if(isServer){
- RpcPlayAttackAnim();
- }else{
- CmdPlayAttackAnim();
- }
- }
- }
- [Command]
- void CmdPlayAttackAnim(){
- PlayAttackAnim();
- RpcPlayAttackAnim();
- }
- [ClientRpc]
- void RpcPlayAttackAnim(){
- if(isLocalPlayer){return;}
- PlayAttackAnim();
- }
- void PlayAttackAnim(){
- switch (character.WeaponType)
- {
- case WeaponType.Melee1H:
- case WeaponType.Paired:
- character.AnimationManager.Slash(twoHanded: false);
- break;
- case WeaponType.Melee2H:
- character.AnimationManager.Slash(twoHanded: true);
- break;
- case WeaponType.Bow:
- character.AnimationManager.ShotBow();
- break;
- }
- }
- public void playerRespawn(){
- Debug.Log("Respawning");
- // healthBar.SetMaxHealth(statManager.GetEffectiveValue("health"));
- ResetHealthAndArmor();
- healthBar.value = health;
-
- character.AnimationManager.SetState(CharacterState.Idle);
- Transform newSpawnLocationPlayer = GameManager.instance.spawnPointsPlayer.GetChild(Random.Range(0,GameManager.instance.spawnPointsPlayer.childCount));
- transform.position = newSpawnLocationPlayer.position;
- }
-
- void ResetHealthAndArmor(){
- healthBar.maxValue = statManager.GetEffectiveValue("health");
- health = statManager.GetEffectiveValue("health") + statManager.GetEffectiveValue("defence");
- // Debug.Log($"Setting armor bar, maxVal:{health}, minVal:{healthBar.maxValue}, val:{health}");
- armorBar.maxValue = health;
- armorBar.minValue = healthBar.maxValue;
- armorBar.value = health;
- }
- void ConfigArmorHealthSliders(){
- healthBar.maxValue = statManager.GetEffectiveValue("health");
- float maxHealth = statManager.GetEffectiveValue("health") + statManager.GetEffectiveValue("defence");
- // Debug.Log($"Setting armor bar, maxVal:{health}, minVal:{healthBar.maxValue}, val:{health}");
- armorBar.maxValue = maxHealth;
- armorBar.minValue = healthBar.maxValue;
- armorBar.value = health;
- healthBar.value = health;
- }
- //Pickup
- public void PickupObject(pickup item){
- if(!isServer){ Debug.LogError("Cant call command on client, 403"); return; }
- if(isLocalPlayer){
- pickupObject(item.lootData.type);
- }else{
- RpcPickupObject(item.lootData.type);
- }
- }
- [ClientRpc]
- void RpcPickupObject(string type){
- if(isLocalPlayer){
- pickupObject(type);
- }
- }
- void pickupObject(string type){
-
- inventory.AddItem(type);
- }
- public void DropPickup(string type){
- if(isServer){
- GameManager.instance.SpawnPickup(type,transform.position + new Vector3(0.85f,0.6f));
- }else{
- CmdDropPickup(type);
- }
- }
- [Command]
- void CmdDropPickup(string type){
- GameManager.instance.SpawnPickup(type,transform.position + new Vector3(4,0));
- }
- int magicalDmg = 0;
- public void MagicalAttack(Vector3 direction, float magicalProjectileSpawnOffset, int dmg)
- {
- if (isServer)
- {
- magicalAttack(direction, magicalProjectileSpawnOffset, dmg);
- }
- else
- {
- CmdMagicalAttack(direction, magicalProjectileSpawnOffset, dmg);
- }
- }
- [Command]
- void CmdMagicalAttack(Vector3 direction, float magicalProjectileSpawnOffset, int dmg)
- {
- magicalAttack(direction, magicalProjectileSpawnOffset, dmg);
- }
- void magicalAttack(Vector3 direction, float magicalProjectileSpawnOffset, int dmg)
- {
- magicalDmg = dmg;
- GameObject projectileSpawned = Instantiate(projectile, transform.position + (direction * magicalProjectileSpawnOffset), Quaternion.identity);
- RangeProjectile _projectile = projectileSpawned.GetComponent<RangeProjectile>();
- _projectile.direction = direction;
- _projectile.OnHit.AddListener(OnMagicalHit);
- _projectile.shooterId = netId;
- NetworkServer.Spawn(projectileSpawned);
- }
- void OnMagicalHit(enemyScript victim)
- {
- //magical damage with intelligance stat ?
- //int damageamount = magicalDmg + (lvl * 5);
- int damageamount = magicalDmg + (statManager.GetEffectiveValue("intelligence")*2);
- Debug.Log("magic damage amount " + damageamount);
- victim.TakeMagicalDamage(damageamount, netId);
- }
- public void GoBackMenu(){
- startClient.instance.networkManager.StopClient();
- SceneManager.LoadScene("GameLogin");
- #if UNITY_EDITOR || UNITY_SERVER || UNITY_STANDALONE_WIN
- #else
- PlayGamesPlatform.Instance.SignOut();
- Firebase.Auth.FirebaseAuth.DefaultInstance.SignOut();
- #endif
- }
- }
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