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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.EventSystems;
 
- public class InventoryDropper : MonoBehaviour, IDropHandler
 
- {
 
-     public void OnDrop(PointerEventData eventData)
 
-     {
 
-         ItemInventory inventoryItemm = eventData.pointerDrag.GetComponent<ItemInventory>();
 
-         inventoryItemm.Drop();
 
-     }
 
- }
 
 
  |