CharacterDataSO.cs 293 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/CharacterData", order = 1)]
  5. public class CharacterDataSO : ScriptableObject
  6. {
  7. public string jsonCharData;
  8. public string charName;
  9. }