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- using System.Collections;
- using System.Collections.Generic;
- using Assets.HeroEditor4D.Common.Scripts.CharacterScripts;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class CharacterCusomizationBridge : MonoBehaviour
- {
- public Character4D character;
- public static string characterJson;
- public static CharacterCusomizationBridge instance;
- void Awake(){
- if(instance!=null && instance!=this){
- Destroy(instance.gameObject);
- }
- instance=this;
- DontDestroyOnLoad(gameObject);
- }
- void Update(){
- // if(Input.GetKeyDown(KeyCode.Space)){
- // LoadToGame();
- // }
- }
- public void LoadToGame(){
- CharacterSelection.selectedCharJson = character.ToJson();
- SceneManager.LoadScene("MenuScene");
- CharacterSelection.SaveCharacterSkinCloud();
- }
- }
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