ItemCollection.cs 5.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Assets.HeroEditor4D.Common.Scripts.Collections;
  5. using Assets.HeroEditor4D.Common.Scripts.Data;
  6. using Assets.HeroEditor4D.InventorySystem.Scripts.Data;
  7. using Assets.HeroEditor4D.InventorySystem.Scripts.Enums;
  8. using UnityEngine;
  9. namespace Assets.HeroEditor4D.InventorySystem.Scripts
  10. {
  11. [CreateAssetMenu(fileName = "ItemCollection", menuName = "HeroEditor4D/ItemCollection")]
  12. public class ItemCollection : ScriptableObject
  13. {
  14. [Header("Main")]
  15. public List<SpriteCollection> SpriteCollections = new();
  16. public List<IconCollection> IconCollections = new();
  17. public List<ItemParams> Items = new();
  18. [Header("Extra")]
  19. public Sprite BackgroundBlue;
  20. public Sprite BackgroundBrown;
  21. public Sprite BackgroundGreen;
  22. public Sprite BackgroundGrey;
  23. public Sprite BackgroundPurple;
  24. public Sprite BackgroundRed;
  25. public static ItemCollection Active;
  26. private Dictionary<string, ItemSprite> _itemSprites;
  27. private Dictionary<string, ItemIcon> _itemIcons;
  28. public Func<Item, ItemParams> GetItemParamsOverride;
  29. public void OnEnable()
  30. {
  31. Items.ForEach(i => i.Properties.ForEach(p => p.ParseValue()));
  32. }
  33. public ItemParams GetItemParams(Item item)
  34. {
  35. if (GetItemParamsOverride != null) return GetItemParamsOverride(item);
  36. var itemParams = Items.SingleOrDefault(i => i.Id == item.Id);
  37. if (itemParams == null)
  38. {
  39. throw new Exception($"Item params not found: {item.Id}");
  40. }
  41. return itemParams;
  42. }
  43. public ItemSprite GetItemSprite(Item item)
  44. {
  45. _itemSprites ??= CacheSprites();
  46. var itemParams = GetItemParams(item);
  47. if (itemParams.SpriteId == null) return null;
  48. if (_itemSprites.ContainsKey(itemParams.SpriteId))
  49. {
  50. return _itemSprites[itemParams.SpriteId];
  51. }
  52. Debug.LogWarning($"Sprite not found: {itemParams.SpriteId}");
  53. return null;
  54. }
  55. public ItemIcon GetItemIcon(Item item)
  56. {
  57. _itemIcons ??= CacheIcons();
  58. var itemParams = GetItemParams(item);
  59. if (itemParams.IconId == null) return null;
  60. if (_itemIcons.ContainsKey(itemParams.IconId))
  61. {
  62. return _itemIcons[itemParams.IconId];
  63. }
  64. Debug.LogWarning($"Icon not found: {itemParams.IconId}");
  65. return null;
  66. }
  67. /// <summary>
  68. /// Can be used to find sprites directly, with no existing items needed.
  69. /// </summary>
  70. public Sprite FindSprite(string spriteId)
  71. {
  72. _itemSprites ??= CacheSprites();
  73. if (spriteId != null && _itemSprites.ContainsKey(spriteId))
  74. {
  75. return _itemSprites[spriteId].Sprite;
  76. }
  77. Debug.LogWarning($"Sprite not found: {spriteId}");
  78. return null;
  79. }
  80. /// <summary>
  81. /// Can be used to find icons directly, with no existing items needed.
  82. /// </summary>
  83. public Sprite FindIcon(string iconId)
  84. {
  85. _itemIcons ??= CacheIcons();
  86. if (iconId != null && _itemIcons.ContainsKey(iconId))
  87. {
  88. return _itemIcons[iconId].Sprite;
  89. }
  90. Debug.LogWarning($"Icon not found: {iconId}");
  91. return null;
  92. }
  93. public Func<Item, Sprite> GetBackgroundCustom;
  94. public Sprite GetBackground(Item item)
  95. {
  96. if (GetBackgroundCustom != null) return GetBackgroundCustom(item) ?? BackgroundBrown;
  97. switch (item.Params.Rarity)
  98. {
  99. case ItemRarity.Legacy: return BackgroundGrey;
  100. case ItemRarity.Basic: return BackgroundGrey;
  101. case ItemRarity.Common: return BackgroundBrown;
  102. case ItemRarity.Rare: return BackgroundRed;
  103. case ItemRarity.Epic: return BackgroundBlue;
  104. case ItemRarity.Legendary: return BackgroundPurple;
  105. default: throw new NotImplementedException();
  106. }
  107. }
  108. public void Reset()
  109. {
  110. _itemSprites = null;
  111. _itemIcons = null;
  112. }
  113. private Dictionary<string, ItemSprite> CacheSprites()
  114. {
  115. var dict = new Dictionary<string, ItemSprite>();
  116. foreach (var sprite in SpriteCollections.SelectMany(i => i.GetAllSprites()))
  117. {
  118. if (!dict.ContainsKey(sprite.Id))
  119. {
  120. dict.Add(sprite.Id, sprite);
  121. }
  122. }
  123. return dict;
  124. }
  125. private Dictionary<string, ItemIcon> CacheIcons()
  126. {
  127. var dict = new Dictionary<string, ItemIcon>();
  128. foreach (var icon in IconCollections.SelectMany(i => i.Icons))
  129. {
  130. if (!dict.ContainsKey(icon.Id))
  131. {
  132. dict.Add(icon.Id, icon);
  133. }
  134. }
  135. return dict;
  136. }
  137. }
  138. }