Expression.cs 276 B

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  1. using System;
  2. using UnityEngine;
  3. namespace Assets.HeroEditor4D.Common.Scripts.Data
  4. {
  5. [Serializable]
  6. public class Expression
  7. {
  8. public string Name;
  9. public Sprite Eyebrows;
  10. public Sprite Eyes;
  11. public Color EyesColor;
  12. public Sprite Mouth;
  13. }
  14. }