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- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts
- {
- /// <summary>
- /// Used to associate SpriteRenderer with SpriteCollection.
- /// </summary>
- public class SpriteMapping : MonoBehaviour
- {
- public string SpriteName;
- public List<string> SpriteNameFallback;
-
- /// <summary>
- /// Find sprite by SpriteName, then by SpriteNameIfNotFound. Return null if nothing found.
- /// </summary>
- public Sprite FindSprite(List<Sprite> sprites)
- {
- if (sprites == null || sprites.Count == 0) return null;
- return sprites.SingleOrDefault(i => i != null && i.name == SpriteName) ?? sprites.SingleOrDefault(i => i != null && SpriteNameFallback.Contains(i.name));
- }
- }
- }
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