AnchorManager.cs 403 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts
  4. {
  5. public class AnchorManager : MonoBehaviour
  6. {
  7. public Transform Body;
  8. public Transform PrimaryWeapon;
  9. public Transform Bow;
  10. public Transform Shield;
  11. public Transform Status;
  12. public List<Transform> Custom;
  13. }
  14. }