//
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if UNITY_ANDROID
namespace GooglePlayGames.BasicApi.Events
{
using System;
using System.Collections.Generic;
///
/// An interface for interacting with events.
///
/// See online
/// documentation for Events for more information.
///
/// All callbacks in this interface must be invoked on the game thread.
///
public interface IEventsClient
{
///
/// Fetches all events defined for this game.
///
/// The source of the event (i.e. whether we can return stale cached
/// values).
/// A callback for the results of the request. The passed list will only
/// be non-empty if the request succeeded. This callback will be invoked on the game thread.
///
void FetchAllEvents(DataSource source, Action> callback);
///
/// Fetchs the event with the specified ID.
///
/// The source of the event (i.e. whether we can return stale cached
/// values).
/// The ID of the event.
/// A callback for the result of the event. If the request failed, the
/// passed event will be null. This callback will be invoked on the game thread.
void FetchEvent(DataSource source, string eventId, Action callback);
///
/// Increments the indicated event.
///
/// The ID of the event to increment.
/// The number of steps to increment by.
void IncrementEvent(string eventId, uint stepsToIncrement);
}
}
#endif