//
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if UNITY_ANDROID
namespace GooglePlayGames.Editor
{
using System.IO;
using UnityEditor;
using UnityEngine;
///
/// GPGS upgrader handles performing and upgrade tasks.
///
[InitializeOnLoad]
public class GPGSUpgrader
{
///
/// Initializes static members of the class.
///
static GPGSUpgrader()
{
if (EditorApplication.isPlayingOrWillChangePlaymode)
return;
Debug.Log("GPGSUpgrader start");
GPGSProjectSettings.Instance.Set(GPGSUtil.LASTUPGRADEKEY, PluginVersion.VersionKey);
GPGSProjectSettings.Instance.Set(GPGSUtil.PLUGINVERSIONKEY,
PluginVersion.VersionString);
GPGSProjectSettings.Instance.Save();
bool isChanged = false;
// Check that there is a AndroidManifest.xml file
if (!GPGSUtil.AndroidManifestExists())
{
isChanged = true;
GPGSUtil.GenerateAndroidManifest();
}
if (isChanged)
{
AssetDatabase.Refresh();
}
Debug.Log("GPGSUpgrader done");
}
}
}
#endif