// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #if UNITY_ANDROID namespace GooglePlayGames.Editor { using System.IO; using UnityEditor; using UnityEngine; /// /// GPGS upgrader handles performing and upgrade tasks. /// [InitializeOnLoad] public class GPGSUpgrader { /// /// Initializes static members of the class. /// static GPGSUpgrader() { if (EditorApplication.isPlayingOrWillChangePlaymode) return; Debug.Log("GPGSUpgrader start"); GPGSProjectSettings.Instance.Set(GPGSUtil.LASTUPGRADEKEY, PluginVersion.VersionKey); GPGSProjectSettings.Instance.Set(GPGSUtil.PLUGINVERSIONKEY, PluginVersion.VersionString); GPGSProjectSettings.Instance.Save(); bool isChanged = false; // Check that there is a AndroidManifest.xml file if (!GPGSUtil.AndroidManifestExists()) { isChanged = true; GPGSUtil.GenerateAndroidManifest(); } if (isChanged) { AssetDatabase.Refresh(); } Debug.Log("GPGSUpgrader done"); } } } #endif