namespace Assets.HeroEditor4D.InventorySystem.Scripts.Enums { /// /// Add new item attributes here. /// Use constant integer values for enums to avoid data distortion when adding/removing new values. /// public enum PropertyId // TODO: Set indexes. { Accuracy, Ammo, Antidote, Bandage, Blocking, BlockingFatigue, Capacity, ChargeSpeed, ChargeTimings, Craft, CriticalChance, CriticalDamage, CustomPrice, Damage, Duration, Effect, Exp, Fatigue, Gunpowder, HealthRecovery, HealthRestore, HealthMax, Immunity, Magazine, Materials, Mechanism, Radius, Range, Reloading, Resistance, ShopChance, SkillUp, Speed, StaminaRecovery, StaminaRestore, StaminaMax, Shock, Contains, DamageBonus, Multishot, Fragments, DropChance, ExpBonus, GoldBonus } }