using System; using UnityEngine; namespace Assets.HeroEditor4D.Common.Scripts.Data { [Serializable] public class ItemIcon { public string Name; public string Id; public string Edition; public string Collection; public string Path; public Sprite Sprite; public ItemIcon(string edition, string collection, string type, string name, string path, Sprite sprite) { Id = $"{edition}.{collection}.{type}.{name}"; Name = name; Collection = collection; Edition = edition; Path = path; Sprite = sprite; } } }