using System.Collections; using System.Collections.Generic; using Assets.HeroEditor4D.Common.Scripts.CharacterScripts; using UnityEngine; using UnityEngine.SceneManagement; public class CharacterCusomizationBridge : MonoBehaviour { public Character4D character; public static string characterJson; public static CharacterCusomizationBridge instance; void Awake(){ if(instance!=null && instance!=this){ Destroy(instance.gameObject); } instance=this; DontDestroyOnLoad(gameObject); } void Update(){ // if(Input.GetKeyDown(KeyCode.Space)){ // LoadToGame(); // } } public void LoadToGame(){ CharacterSelection.selectedCharJson = character.ToJson(); SceneManager.LoadScene("MenuScene"); CharacterSelection.SaveCharacterSkinCloud(); } }