using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharSelectionManager : MonoBehaviour { [SerializeField] private GameObject[] characterPrefabs; public void ChangeCharacter(int index) { for (int i = 0; i < characterPrefabs.Length; i++) { characterPrefabs[i].SetActive(false); } characterPrefabs[index].SetActive(true); } void Update() { } }