namespace Assets.HeroEditor4D.Common.Scripts.Enums { public enum EquipmentPart { Armor, Helmet, Vest, Bracers, Leggings, MeleeWeapon1H, MeleeWeapon2H, Bow, Crossbow, SecondaryMelee1H, SecondaryFirearm1H, Shield, Earrings, Cape, Quiver, Backpack, Mask, Firearm1H, Firearm2H } }