using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts
{
///
/// Used to associate SpriteRenderer with SpriteCollection.
///
public class SpriteMapping : MonoBehaviour
{
public string SpriteName;
public List SpriteNameFallback;
///
/// Find sprite by SpriteName, then by SpriteNameIfNotFound. Return null if nothing found.
///
public Sprite FindSprite(List sprites)
{
if (sprites == null || sprites.Count == 0) return null;
return sprites.SingleOrDefault(i => i != null && i.name == SpriteName) ?? sprites.SingleOrDefault(i => i != null && SpriteNameFallback.Contains(i.name));
}
}
}