//
// Copyright (C) 2015 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if UNITY_ANDROID
namespace GooglePlayGames
{
using GooglePlayGames.BasicApi;
using System;
internal interface TokenClient
{
///
/// Gets the user's email.
///
/// The email address returned is selected by the user from the accounts present
/// on the device. There is no guarantee this uniquely identifies the player.
/// For unique identification use the id property of the local player.
/// The user can also choose to not select any email address, meaning it is not
/// available.
/// The user email or null if not authenticated or the permission is
/// not available.
string GetEmail();
string GetAuthCode();
string GetIdToken();
///
/// Gets another server auth code.
///
/// This method should be called after authenticating, and exchanging
/// the initial server auth code for a token. This is implemented by signing in
/// silently, which if successful returns almost immediately and with a new
/// server auth code.
///
/// Calls Authenticate if needed when
/// retrieving another auth code.
/// Callback.
void GetAnotherServerAuthCode(bool reAuthenticateIfNeeded,
Action callback);
void Signout();
void SetRequestAuthCode(bool flag, bool forceRefresh);
void SetRequestEmail(bool flag);
void SetRequestIdToken(bool flag);
void SetWebClientId(string webClientId);
void SetAccountName(string accountName);
void AddOauthScopes(params string[] scopes);
void SetHidePopups(bool flag);
void FetchTokens(bool silent, Action callback);
void RequestPermissions(string[] scopes, Action callback);
bool HasPermissions(string[] scopes);
}
}
#endif