using System.Collections; using System.Collections.Generic; using Mirror; using TMPro; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; public class FarmManager : NetworkBehaviour { public InventoryManager inventory; public RectTransform uiPopUp; public Image fillupImage; public FarmItem activeItem; public FarmItem farmingItem; private void Awake() { HidePopUp(); uiPopUp.GetComponentInChildren