using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Recipe", menuName = "ScriptableObjects/Recipe", order = 1)] public class resipies_so : ScriptableObject { public string name; public string description; public item output; public List ingredients; } [Serializable] public class RecipeIngredientEntry{ public item item; public int count = 1; }