/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
namespace Spine {
///
/// Base class for loading skeleton data from a file.
///
/// SeeJSON and binary data in the
/// Spine Runtimes Guide.
///
public abstract class SkeletonLoader {
protected readonly AttachmentLoader attachmentLoader;
protected float scale = 1;
protected readonly List linkedMeshes = new List();
/// Creates a skeleton loader that loads attachments using an with the specified atlas.
///
public SkeletonLoader (params Atlas[] atlasArray) {
attachmentLoader = new AtlasAttachmentLoader(atlasArray);
}
/// Creates a skeleton loader that loads attachments using the specified attachment loader.
/// See Loading skeleton data in the
/// Spine Runtimes Guide.
public SkeletonLoader (AttachmentLoader attachmentLoader) {
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader", "attachmentLoader cannot be null.");
this.attachmentLoader = attachmentLoader;
}
/// Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
/// runtime than were used in Spine.
///
/// See Scaling in the Spine Runtimes Guide.
///
public float Scale {
get { return scale; }
set {
if (scale == 0) throw new ArgumentNullException("scale", "scale cannot be 0.");
this.scale = value;
}
}
public abstract SkeletonData ReadSkeletonData (string path);
protected class LinkedMesh {
internal string parent, skin;
internal int slotIndex;
internal MeshAttachment mesh;
internal bool inheritDeform;
public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent, bool inheritDeform) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
this.inheritDeform = inheritDeform;
}
}
}
}