// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // namespace GooglePlayGames.BasicApi.Nearby { using System; using GooglePlayGames.OurUtils; public enum InitializationStatus { Success, VersionUpdateRequired, InternalError } public struct NearbyConnectionConfiguration { public const int MaxUnreliableMessagePayloadLength = 1168; public const int MaxReliableMessagePayloadLength = 4096; private readonly Action mInitializationCallback; private readonly long mLocalClientId; public NearbyConnectionConfiguration(Action callback, long localClientId) { this.mInitializationCallback = Misc.CheckNotNull(callback); this.mLocalClientId = localClientId; } public long LocalClientId { get { return mLocalClientId; } } public Action InitializationCallback { get { return mInitializationCallback; } } } }