using Spine.Unity; using UnityEngine; namespace Spine.Unity.Examples { public class RootMotionDeltaCompensation : MonoBehaviour { [SerializeField] protected SkeletonRootMotionBase rootMotion; public Transform targetPosition; public int trackIndex = 0; public bool adjustX = true; public bool adjustY = true; public float minScaleX = -999; public float minScaleY = -999; public float maxScaleX = 999; public float maxScaleY = 999; public bool allowXTranslation = false; public bool allowYTranslation = true; void Start () { if (rootMotion == null) rootMotion = this.GetComponent(); } void Update () { AdjustDelta(); } void OnDisable () { if (adjustX) rootMotion.rootMotionScaleX = 1; if (adjustY) rootMotion.rootMotionScaleY = 1; if (allowXTranslation) rootMotion.rootMotionTranslateXPerY = 0; if (allowYTranslation) rootMotion.rootMotionTranslateYPerX = 0; } void AdjustDelta () { Vector3 toTarget = targetPosition.position - this.transform.position; rootMotion.AdjustRootMotionToDistance(toTarget, trackIndex, adjustX, adjustY, minScaleX, maxScaleX, minScaleY, maxScaleY, allowXTranslation, allowYTranslation); } } }