using System.Collections; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine; public class teleporter : MonoBehaviour { public Transform teleportLocation; private void OnTriggerEnter2D(Collider2D other) { if(other.tag == "Player"){ if(other.transform == playerNetwork.localPlayerTransform){ other.transform.position = teleportLocation.position; cameraRPG.instance.Teleport(teleportLocation.position); } } } }