// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // namespace GooglePlayGames.BasicApi.Nearby { using System; using System.Collections.Generic; using GooglePlayGames.OurUtils; public struct AdvertisingResult { private readonly ResponseStatus mStatus; private readonly string mLocalEndpointName; public AdvertisingResult(ResponseStatus status, string localEndpointName) { this.mStatus = status; this.mLocalEndpointName = Misc.CheckNotNull(localEndpointName); } public bool Succeeded { get { return mStatus == ResponseStatus.Success; } } public ResponseStatus Status { get { return mStatus; } } public string LocalEndpointName { get { return mLocalEndpointName; } } } }