using System.Collections; using System.Collections.Generic; using UnityEngine; public class rangeEnemyFinder : MonoBehaviour { public float radius = 10; public enemyScript[] enemies; public Transform lockIndicator; private void OnDrawGizmos() { Gizmos.DrawWireSphere(transform.position, radius); } void Start() { } // Update is called once per frame public enemyScript targetEnemy; void Update() { enemies = FindObjectsOfType<enemyScript>(); float closestDist = radius * 10f; targetEnemy = null; foreach(enemyScript enemy in enemies){ float dist = Vector3.Distance((Vector2)enemy.transform.position,(Vector2)transform.position); if(dist < radius){ if(dist < closestDist){ targetEnemy = enemy; closestDist = dist; } } } lockIndicator.gameObject.SetActive(targetEnemy!= null); if(targetEnemy != null){ //show indicator lockIndicator.position = targetEnemy.transform.position + new Vector3 (0, 0.62f, 0); } } }