using System.Collections.Generic;
using System.Linq;
using Assets.HeroEditor4D.Common.Scripts.Data;
using UnityEngine;
namespace Assets.HeroEditor4D.Common.Scripts.Collections
{
///
/// Collects sprites from specified path.
///
[CreateAssetMenu(fileName = "SpriteCollection", menuName = "HeroEditor4D/SpriteCollection")]
public class SpriteCollection : ScriptableObject
{
public string Id;
[Header("Where to find sprites?")]
public List