using UnityEngine;
namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts
{
///
/// General melee weapon behaviour.
/// First thing you need to check is hit event. Use animation events or check user input.
/// Second thing is to resolve impacts to other objects (enemies, environment). Use collisions or raycasts.
///
public class MeleeWeapon : MonoBehaviour
{
public AnimationEvents AnimationEvents;
public Transform Edge;
///
/// Listen animation events to determine hit moments.
///
public void Start()
{
AnimationEvents.OnEvent += OnAnimationEvent;
}
public void OnDestroy()
{
AnimationEvents.OnEvent -= OnAnimationEvent;
}
private void OnAnimationEvent(string eventName)
{
switch (eventName)
{
case "Hit":
// Place hit behaviour here. For example, you could check/raycast collisions here.
break;
default: return;
}
}
}
}