changelog.md 1.6 KB

1.0.4

Added:

  • Support for Stylized Water 3. Will automatically use its river material when creating one.
  • Rebuild Triggers dropdown, controls which events cause the river to rebuild.
  • Spline Change Mode parameter, allows delaying the mesh generation until after the spline changes are done.
  • Water splash VFX graph now has a Cull Distance parameter. Particles beyond this distance (from the camera) are killed off.
  • Transparency: start/end fade length parameters.
  • Preference menu: Option to disable rebuilding every frame.

Changed:

  • Bounds for VFX is now pre-calculated, this allows rendering to be skipped when VFX fall outside of view.

Fixed:

  • Microverse: Bed smoothness incorrectly affecting the bed depth, it now correctly smooths the borders only

1.0.3

Changed:

  • Component will no longer throw an error when attempting to create a river from an empty spline, instead it silently ignores them.

Fixed:

  • Possible false-positive warning message in VFX components regarding a broken VFX Graph

1.0.2

Added:

  • Option under the UV section to store the rivers flow direction into the UV3 channel.

Changed:

  • If a Mesh Collider is attached to the river, its mesh is now also updated

1.0.1

Added:

  • Support for mesh generation from multiple splines within a single container.
  • Automatic FBX file exporting and syncing.
  • VFX Graph: exposed curves for Size and Opacity over lifetime

Fixed:

  • Error in inspector code that prevented a SplineContainer object from being dragged into the related field.

1.0.0 Initial release (March 4 2024)