DamageProps_A.prefab 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1463023320118206
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4139756156772712}
  12. - component: {fileID: 33741859050946468}
  13. - component: {fileID: 23453656563552186}
  14. - component: {fileID: 64337713522777222}
  15. m_Layer: 0
  16. m_Name: DamageProps_A_LOD0
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4139756156772712
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1463023320118206}
  29. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: -0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4636904494442800}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33741859050946468
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1463023320118206}
  44. m_Mesh: {fileID: 4300000, guid: 2f7e2fc89cbcf23419747808b3699e2e, type: 3}
  45. --- !u!23 &23453656563552186
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1463023320118206}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 2aa2e7e23e954bd4c8149a6f925ea00b, type: 2}
  66. - {fileID: 2100000, guid: 1997b039e6f12a14bbebb1bea2a30e9b, type: 2}
  67. - {fileID: 2100000, guid: 0b837d2ede527c1458b18c1143b5112c, type: 2}
  68. - {fileID: 2100000, guid: e32a6404c9e069741ac9b4e6dc027b61, type: 2}
  69. m_StaticBatchInfo:
  70. firstSubMesh: 0
  71. subMeshCount: 0
  72. m_StaticBatchRoot: {fileID: 0}
  73. m_ProbeAnchor: {fileID: 0}
  74. m_LightProbeVolumeOverride: {fileID: 0}
  75. m_ScaleInLightmap: 1
  76. m_ReceiveGI: 1
  77. m_PreserveUVs: 0
  78. m_IgnoreNormalsForChartDetection: 0
  79. m_ImportantGI: 0
  80. m_StitchLightmapSeams: 1
  81. m_SelectedEditorRenderState: 3
  82. m_MinimumChartSize: 4
  83. m_AutoUVMaxDistance: 0.5
  84. m_AutoUVMaxAngle: 89
  85. m_LightmapParameters: {fileID: 0}
  86. m_SortingLayerID: 0
  87. m_SortingLayer: 0
  88. m_SortingOrder: 0
  89. m_AdditionalVertexStreams: {fileID: 0}
  90. --- !u!64 &64337713522777222
  91. MeshCollider:
  92. m_ObjectHideFlags: 0
  93. m_CorrespondingSourceObject: {fileID: 0}
  94. m_PrefabInstance: {fileID: 0}
  95. m_PrefabAsset: {fileID: 0}
  96. m_GameObject: {fileID: 1463023320118206}
  97. m_Material: {fileID: 0}
  98. m_IsTrigger: 0
  99. m_Enabled: 1
  100. serializedVersion: 4
  101. m_Convex: 0
  102. m_CookingOptions: 30
  103. m_Mesh: {fileID: 4300000, guid: c9d7bc05afbd5d74cbe59ad3ae566e4b, type: 3}
  104. --- !u!1 &1480620151938268
  105. GameObject:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. serializedVersion: 6
  111. m_Component:
  112. - component: {fileID: 4687153413332842}
  113. - component: {fileID: 33638569022530930}
  114. - component: {fileID: 23826526088195492}
  115. m_Layer: 0
  116. m_Name: DamageProps_A_LOD1
  117. m_TagString: Untagged
  118. m_Icon: {fileID: 0}
  119. m_NavMeshLayer: 0
  120. m_StaticEditorFlags: 0
  121. m_IsActive: 1
  122. --- !u!4 &4687153413332842
  123. Transform:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 1480620151938268}
  129. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  130. m_LocalPosition: {x: -0, y: 0, z: 0}
  131. m_LocalScale: {x: 1, y: 1, z: 1}
  132. m_ConstrainProportionsScale: 0
  133. m_Children: []
  134. m_Father: {fileID: 4636904494442800}
  135. m_RootOrder: 1
  136. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  137. --- !u!33 &33638569022530930
  138. MeshFilter:
  139. m_ObjectHideFlags: 0
  140. m_CorrespondingSourceObject: {fileID: 0}
  141. m_PrefabInstance: {fileID: 0}
  142. m_PrefabAsset: {fileID: 0}
  143. m_GameObject: {fileID: 1480620151938268}
  144. m_Mesh: {fileID: 4300000, guid: 045434542bdc51c4bb613313851d5b29, type: 3}
  145. --- !u!23 &23826526088195492
  146. MeshRenderer:
  147. m_ObjectHideFlags: 0
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. m_GameObject: {fileID: 1480620151938268}
  152. m_Enabled: 1
  153. m_CastShadows: 1
  154. m_ReceiveShadows: 1
  155. m_DynamicOccludee: 1
  156. m_StaticShadowCaster: 0
  157. m_MotionVectors: 1
  158. m_LightProbeUsage: 1
  159. m_ReflectionProbeUsage: 1
  160. m_RayTracingMode: 2
  161. m_RayTraceProcedural: 0
  162. m_RenderingLayerMask: 1
  163. m_RendererPriority: 0
  164. m_Materials:
  165. - {fileID: 2100000, guid: 0b837d2ede527c1458b18c1143b5112c, type: 2}
  166. - {fileID: 2100000, guid: e32a6404c9e069741ac9b4e6dc027b61, type: 2}
  167. - {fileID: 2100000, guid: 1997b039e6f12a14bbebb1bea2a30e9b, type: 2}
  168. - {fileID: 2100000, guid: 2aa2e7e23e954bd4c8149a6f925ea00b, type: 2}
  169. m_StaticBatchInfo:
  170. firstSubMesh: 0
  171. subMeshCount: 0
  172. m_StaticBatchRoot: {fileID: 0}
  173. m_ProbeAnchor: {fileID: 0}
  174. m_LightProbeVolumeOverride: {fileID: 0}
  175. m_ScaleInLightmap: 1
  176. m_ReceiveGI: 1
  177. m_PreserveUVs: 0
  178. m_IgnoreNormalsForChartDetection: 0
  179. m_ImportantGI: 0
  180. m_StitchLightmapSeams: 1
  181. m_SelectedEditorRenderState: 3
  182. m_MinimumChartSize: 4
  183. m_AutoUVMaxDistance: 0.5
  184. m_AutoUVMaxAngle: 89
  185. m_LightmapParameters: {fileID: 0}
  186. m_SortingLayerID: 0
  187. m_SortingLayer: 0
  188. m_SortingOrder: 0
  189. m_AdditionalVertexStreams: {fileID: 0}
  190. --- !u!1 &1533314371856646
  191. GameObject:
  192. m_ObjectHideFlags: 0
  193. m_CorrespondingSourceObject: {fileID: 0}
  194. m_PrefabInstance: {fileID: 0}
  195. m_PrefabAsset: {fileID: 0}
  196. serializedVersion: 6
  197. m_Component:
  198. - component: {fileID: 4147754789290992}
  199. - component: {fileID: 33594893021314534}
  200. - component: {fileID: 23604592499825462}
  201. m_Layer: 0
  202. m_Name: DamageProps_A_LOD2
  203. m_TagString: Untagged
  204. m_Icon: {fileID: 0}
  205. m_NavMeshLayer: 0
  206. m_StaticEditorFlags: 0
  207. m_IsActive: 1
  208. --- !u!4 &4147754789290992
  209. Transform:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 1533314371856646}
  215. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  216. m_LocalPosition: {x: -0, y: 0, z: 0}
  217. m_LocalScale: {x: 1, y: 1, z: 1}
  218. m_ConstrainProportionsScale: 0
  219. m_Children: []
  220. m_Father: {fileID: 4636904494442800}
  221. m_RootOrder: 2
  222. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  223. --- !u!33 &33594893021314534
  224. MeshFilter:
  225. m_ObjectHideFlags: 0
  226. m_CorrespondingSourceObject: {fileID: 0}
  227. m_PrefabInstance: {fileID: 0}
  228. m_PrefabAsset: {fileID: 0}
  229. m_GameObject: {fileID: 1533314371856646}
  230. m_Mesh: {fileID: 4300000, guid: 1b957f781e88f454292839e8480987f3, type: 3}
  231. --- !u!23 &23604592499825462
  232. MeshRenderer:
  233. m_ObjectHideFlags: 0
  234. m_CorrespondingSourceObject: {fileID: 0}
  235. m_PrefabInstance: {fileID: 0}
  236. m_PrefabAsset: {fileID: 0}
  237. m_GameObject: {fileID: 1533314371856646}
  238. m_Enabled: 1
  239. m_CastShadows: 1
  240. m_ReceiveShadows: 1
  241. m_DynamicOccludee: 1
  242. m_StaticShadowCaster: 0
  243. m_MotionVectors: 1
  244. m_LightProbeUsage: 1
  245. m_ReflectionProbeUsage: 1
  246. m_RayTracingMode: 2
  247. m_RayTraceProcedural: 0
  248. m_RenderingLayerMask: 1
  249. m_RendererPriority: 0
  250. m_Materials:
  251. - {fileID: 2100000, guid: 0b837d2ede527c1458b18c1143b5112c, type: 2}
  252. - {fileID: 2100000, guid: 2aa2e7e23e954bd4c8149a6f925ea00b, type: 2}
  253. - {fileID: 2100000, guid: 1997b039e6f12a14bbebb1bea2a30e9b, type: 2}
  254. m_StaticBatchInfo:
  255. firstSubMesh: 0
  256. subMeshCount: 0
  257. m_StaticBatchRoot: {fileID: 0}
  258. m_ProbeAnchor: {fileID: 0}
  259. m_LightProbeVolumeOverride: {fileID: 0}
  260. m_ScaleInLightmap: 1
  261. m_ReceiveGI: 1
  262. m_PreserveUVs: 0
  263. m_IgnoreNormalsForChartDetection: 0
  264. m_ImportantGI: 0
  265. m_StitchLightmapSeams: 1
  266. m_SelectedEditorRenderState: 3
  267. m_MinimumChartSize: 4
  268. m_AutoUVMaxDistance: 0.5
  269. m_AutoUVMaxAngle: 89
  270. m_LightmapParameters: {fileID: 0}
  271. m_SortingLayerID: 0
  272. m_SortingLayer: 0
  273. m_SortingOrder: 0
  274. m_AdditionalVertexStreams: {fileID: 0}
  275. --- !u!1 &1656259829669762
  276. GameObject:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. serializedVersion: 6
  282. m_Component:
  283. - component: {fileID: 4636904494442800}
  284. - component: {fileID: 205998800762132634}
  285. m_Layer: 0
  286. m_Name: DamageProps_A
  287. m_TagString: Untagged
  288. m_Icon: {fileID: 0}
  289. m_NavMeshLayer: 0
  290. m_StaticEditorFlags: 0
  291. m_IsActive: 1
  292. --- !u!4 &4636904494442800
  293. Transform:
  294. m_ObjectHideFlags: 0
  295. m_CorrespondingSourceObject: {fileID: 0}
  296. m_PrefabInstance: {fileID: 0}
  297. m_PrefabAsset: {fileID: 0}
  298. m_GameObject: {fileID: 1656259829669762}
  299. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  300. m_LocalPosition: {x: 0, y: 0, z: 0}
  301. m_LocalScale: {x: 1, y: 1, z: 1}
  302. m_ConstrainProportionsScale: 0
  303. m_Children:
  304. - {fileID: 4139756156772712}
  305. - {fileID: 4687153413332842}
  306. - {fileID: 4147754789290992}
  307. m_Father: {fileID: 0}
  308. m_RootOrder: 0
  309. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  310. --- !u!205 &205998800762132634
  311. LODGroup:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. m_GameObject: {fileID: 1656259829669762}
  317. serializedVersion: 2
  318. m_LocalReferencePoint: {x: -1.9054232, y: 1.1440239, z: -0.9152646}
  319. m_Size: 15
  320. m_FadeMode: 0
  321. m_AnimateCrossFading: 0
  322. m_LastLODIsBillboard: 0
  323. m_LODs:
  324. - screenRelativeHeight: 0.58
  325. fadeTransitionWidth: 0
  326. renderers:
  327. - renderer: {fileID: 23453656563552186}
  328. - screenRelativeHeight: 0.32
  329. fadeTransitionWidth: 0
  330. renderers:
  331. - renderer: {fileID: 23826526088195492}
  332. - screenRelativeHeight: 0.013076414
  333. fadeTransitionWidth: 0
  334. renderers:
  335. - renderer: {fileID: 23604592499825462}
  336. m_Enabled: 1