GenericTreeSummer04_Optimized.prefab 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1719331303560558
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4712638921936076}
  12. - component: {fileID: 227999705211636030}
  13. m_Layer: 0
  14. m_Name: GenericTreeSummer04_BillboardRenderer
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4712638921936076
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1719331303560558}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children: []
  32. m_Father: {fileID: 4875719139111526}
  33. m_RootOrder: 2
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!227 &227999705211636030
  36. BillboardRenderer:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 1719331303560558}
  42. m_Enabled: 1
  43. m_CastShadows: 1
  44. m_ReceiveShadows: 1
  45. m_DynamicOccludee: 1
  46. m_StaticShadowCaster: 0
  47. m_MotionVectors: 1
  48. m_LightProbeUsage: 1
  49. m_ReflectionProbeUsage: 2
  50. m_RayTracingMode: 0
  51. m_RayTraceProcedural: 0
  52. m_RenderingLayerMask: 1
  53. m_RendererPriority: 0
  54. m_Materials:
  55. - {fileID: 0}
  56. m_StaticBatchInfo:
  57. firstSubMesh: 0
  58. subMeshCount: 0
  59. m_StaticBatchRoot: {fileID: 0}
  60. m_ProbeAnchor: {fileID: 0}
  61. m_LightProbeVolumeOverride: {fileID: 0}
  62. m_ScaleInLightmap: 0.60093826
  63. m_ReceiveGI: 1
  64. m_PreserveUVs: 0
  65. m_IgnoreNormalsForChartDetection: 0
  66. m_ImportantGI: 0
  67. m_StitchLightmapSeams: 1
  68. m_SelectedEditorRenderState: 3
  69. m_MinimumChartSize: 4
  70. m_AutoUVMaxDistance: 0.5
  71. m_AutoUVMaxAngle: 89
  72. m_LightmapParameters: {fileID: 0}
  73. m_SortingLayerID: 0
  74. m_SortingLayer: 0
  75. m_SortingOrder: 0
  76. m_Billboard: {fileID: 22600000, guid: 188605e992b00c449b1395c8617f776d, type: 2}
  77. --- !u!1 &1791352560681054
  78. GameObject:
  79. m_ObjectHideFlags: 0
  80. m_CorrespondingSourceObject: {fileID: 0}
  81. m_PrefabInstance: {fileID: 0}
  82. m_PrefabAsset: {fileID: 0}
  83. serializedVersion: 6
  84. m_Component:
  85. - component: {fileID: 4136629687853822}
  86. - component: {fileID: 33054295583707024}
  87. - component: {fileID: 23333507468681378}
  88. - component: {fileID: 193124384954317446}
  89. - component: {fileID: 136809517528046660}
  90. - component: {fileID: 136793148149470424}
  91. - component: {fileID: 136003245901245340}
  92. m_Layer: 0
  93. m_Name: GenericTreeSummer04_afsTREE_xmvcb_xlod00_xlp
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!4 &4136629687853822
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 1791352560681054}
  106. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  107. m_LocalPosition: {x: 0, y: 0, z: 0}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_ConstrainProportionsScale: 0
  110. m_Children: []
  111. m_Father: {fileID: 4875719139111526}
  112. m_RootOrder: 0
  113. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  114. --- !u!33 &33054295583707024
  115. MeshFilter:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1791352560681054}
  121. m_Mesh: {fileID: 4300000, guid: a901eec2581f5b84ba616f6f104a874c, type: 2}
  122. --- !u!23 &23333507468681378
  123. MeshRenderer:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 1791352560681054}
  129. m_Enabled: 1
  130. m_CastShadows: 1
  131. m_ReceiveShadows: 1
  132. m_DynamicOccludee: 1
  133. m_StaticShadowCaster: 0
  134. m_MotionVectors: 1
  135. m_LightProbeUsage: 1
  136. m_ReflectionProbeUsage: 1
  137. m_RayTracingMode: 2
  138. m_RayTraceProcedural: 0
  139. m_RenderingLayerMask: 1
  140. m_RendererPriority: 0
  141. m_Materials:
  142. - {fileID: 2100000, guid: 5b061fbb3fabcb347957494c5ed91973, type: 2}
  143. - {fileID: 2100000, guid: 66f9ec488abc96147aa3d5134812cbcc, type: 2}
  144. m_StaticBatchInfo:
  145. firstSubMesh: 0
  146. subMeshCount: 0
  147. m_StaticBatchRoot: {fileID: 0}
  148. m_ProbeAnchor: {fileID: 0}
  149. m_LightProbeVolumeOverride: {fileID: 0}
  150. m_ScaleInLightmap: 1
  151. m_ReceiveGI: 1
  152. m_PreserveUVs: 0
  153. m_IgnoreNormalsForChartDetection: 0
  154. m_ImportantGI: 0
  155. m_StitchLightmapSeams: 1
  156. m_SelectedEditorRenderState: 3
  157. m_MinimumChartSize: 4
  158. m_AutoUVMaxDistance: 0.5
  159. m_AutoUVMaxAngle: 89
  160. m_LightmapParameters: {fileID: 0}
  161. m_SortingLayerID: 0
  162. m_SortingLayer: 0
  163. m_SortingOrder: 0
  164. m_AdditionalVertexStreams: {fileID: 0}
  165. --- !u!193 &193124384954317446
  166. Tree:
  167. m_ObjectHideFlags: 0
  168. m_CorrespondingSourceObject: {fileID: 0}
  169. m_PrefabInstance: {fileID: 0}
  170. m_PrefabAsset: {fileID: 0}
  171. m_GameObject: {fileID: 1791352560681054}
  172. m_SpeedTreeWindAsset: {fileID: 0}
  173. m_TreeData: {fileID: 0}
  174. --- !u!136 &136809517528046660
  175. CapsuleCollider:
  176. m_ObjectHideFlags: 0
  177. m_CorrespondingSourceObject: {fileID: 0}
  178. m_PrefabInstance: {fileID: 0}
  179. m_PrefabAsset: {fileID: 0}
  180. m_GameObject: {fileID: 1791352560681054}
  181. m_Material: {fileID: 0}
  182. m_IsTrigger: 0
  183. m_Enabled: 1
  184. m_Radius: 0.3
  185. m_Height: 1.79
  186. m_Direction: 1
  187. m_Center: {x: 0, y: -0.24, z: 0}
  188. --- !u!136 &136793148149470424
  189. CapsuleCollider:
  190. m_ObjectHideFlags: 0
  191. m_CorrespondingSourceObject: {fileID: 0}
  192. m_PrefabInstance: {fileID: 0}
  193. m_PrefabAsset: {fileID: 0}
  194. m_GameObject: {fileID: 1791352560681054}
  195. m_Material: {fileID: 0}
  196. m_IsTrigger: 0
  197. m_Enabled: 1
  198. m_Radius: 2.07
  199. m_Height: 4.3
  200. m_Direction: 1
  201. m_Center: {x: -0.37, y: 5.85, z: 0.75}
  202. --- !u!136 &136003245901245340
  203. CapsuleCollider:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 1791352560681054}
  209. m_Material: {fileID: 0}
  210. m_IsTrigger: 0
  211. m_Enabled: 1
  212. m_Radius: 0.24
  213. m_Height: 4.58
  214. m_Direction: 1
  215. m_Center: {x: 0, y: 2.55, z: 0}
  216. --- !u!1 &1831077678356034
  217. GameObject:
  218. m_ObjectHideFlags: 0
  219. m_CorrespondingSourceObject: {fileID: 0}
  220. m_PrefabInstance: {fileID: 0}
  221. m_PrefabAsset: {fileID: 0}
  222. serializedVersion: 6
  223. m_Component:
  224. - component: {fileID: 4875719139111526}
  225. - component: {fileID: 205529737924590480}
  226. m_Layer: 0
  227. m_Name: GenericTreeSummer04_Optimized
  228. m_TagString: Untagged
  229. m_Icon: {fileID: 0}
  230. m_NavMeshLayer: 0
  231. m_StaticEditorFlags: 0
  232. m_IsActive: 1
  233. --- !u!4 &4875719139111526
  234. Transform:
  235. m_ObjectHideFlags: 0
  236. m_CorrespondingSourceObject: {fileID: 0}
  237. m_PrefabInstance: {fileID: 0}
  238. m_PrefabAsset: {fileID: 0}
  239. m_GameObject: {fileID: 1831077678356034}
  240. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  241. m_LocalPosition: {x: 0, y: 0, z: 0}
  242. m_LocalScale: {x: 1, y: 1, z: 1}
  243. m_ConstrainProportionsScale: 0
  244. m_Children:
  245. - {fileID: 4136629687853822}
  246. - {fileID: 4312155764363924}
  247. - {fileID: 4712638921936076}
  248. m_Father: {fileID: 0}
  249. m_RootOrder: 0
  250. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  251. --- !u!205 &205529737924590480
  252. LODGroup:
  253. m_ObjectHideFlags: 0
  254. m_CorrespondingSourceObject: {fileID: 0}
  255. m_PrefabInstance: {fileID: 0}
  256. m_PrefabAsset: {fileID: 0}
  257. m_GameObject: {fileID: 1831077678356034}
  258. serializedVersion: 2
  259. m_LocalReferencePoint: {x: 0, y: 4.641551, z: 0}
  260. m_Size: 11.337252
  261. m_FadeMode: 0
  262. m_AnimateCrossFading: 1
  263. m_LastLODIsBillboard: 0
  264. m_LODs:
  265. - screenRelativeHeight: 0.89798486
  266. fadeTransitionWidth: 0
  267. renderers:
  268. - renderer: {fileID: 23333507468681378}
  269. - screenRelativeHeight: 0.11077545
  270. fadeTransitionWidth: 0
  271. renderers:
  272. - renderer: {fileID: 23172944961904872}
  273. - screenRelativeHeight: 0.0059819305
  274. fadeTransitionWidth: 0
  275. renderers:
  276. - renderer: {fileID: 227999705211636030}
  277. m_Enabled: 1
  278. --- !u!1 &1907238101323800
  279. GameObject:
  280. m_ObjectHideFlags: 0
  281. m_CorrespondingSourceObject: {fileID: 0}
  282. m_PrefabInstance: {fileID: 0}
  283. m_PrefabAsset: {fileID: 0}
  284. serializedVersion: 6
  285. m_Component:
  286. - component: {fileID: 4312155764363924}
  287. - component: {fileID: 33765414048900022}
  288. - component: {fileID: 23172944961904872}
  289. - component: {fileID: 193624030805308294}
  290. m_Layer: 0
  291. m_Name: GenericTreeSummer04_afsTREE_xmvcb_xlod01_xlp
  292. m_TagString: Untagged
  293. m_Icon: {fileID: 0}
  294. m_NavMeshLayer: 0
  295. m_StaticEditorFlags: 0
  296. m_IsActive: 1
  297. --- !u!4 &4312155764363924
  298. Transform:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. m_GameObject: {fileID: 1907238101323800}
  304. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  305. m_LocalPosition: {x: 0, y: 0, z: 0}
  306. m_LocalScale: {x: 1, y: 1, z: 1}
  307. m_ConstrainProportionsScale: 0
  308. m_Children: []
  309. m_Father: {fileID: 4875719139111526}
  310. m_RootOrder: 1
  311. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  312. --- !u!33 &33765414048900022
  313. MeshFilter:
  314. m_ObjectHideFlags: 0
  315. m_CorrespondingSourceObject: {fileID: 0}
  316. m_PrefabInstance: {fileID: 0}
  317. m_PrefabAsset: {fileID: 0}
  318. m_GameObject: {fileID: 1907238101323800}
  319. m_Mesh: {fileID: 4300000, guid: 8a80568d41eb14a448a624e6fd8f1200, type: 2}
  320. --- !u!23 &23172944961904872
  321. MeshRenderer:
  322. m_ObjectHideFlags: 0
  323. m_CorrespondingSourceObject: {fileID: 0}
  324. m_PrefabInstance: {fileID: 0}
  325. m_PrefabAsset: {fileID: 0}
  326. m_GameObject: {fileID: 1907238101323800}
  327. m_Enabled: 1
  328. m_CastShadows: 1
  329. m_ReceiveShadows: 1
  330. m_DynamicOccludee: 1
  331. m_StaticShadowCaster: 0
  332. m_MotionVectors: 1
  333. m_LightProbeUsage: 1
  334. m_ReflectionProbeUsage: 1
  335. m_RayTracingMode: 2
  336. m_RayTraceProcedural: 0
  337. m_RenderingLayerMask: 1
  338. m_RendererPriority: 0
  339. m_Materials:
  340. - {fileID: 2100000, guid: 5b061fbb3fabcb347957494c5ed91973, type: 2}
  341. - {fileID: 2100000, guid: 66f9ec488abc96147aa3d5134812cbcc, type: 2}
  342. m_StaticBatchInfo:
  343. firstSubMesh: 0
  344. subMeshCount: 0
  345. m_StaticBatchRoot: {fileID: 0}
  346. m_ProbeAnchor: {fileID: 0}
  347. m_LightProbeVolumeOverride: {fileID: 0}
  348. m_ScaleInLightmap: 1.7959697
  349. m_ReceiveGI: 1
  350. m_PreserveUVs: 0
  351. m_IgnoreNormalsForChartDetection: 0
  352. m_ImportantGI: 0
  353. m_StitchLightmapSeams: 1
  354. m_SelectedEditorRenderState: 3
  355. m_MinimumChartSize: 4
  356. m_AutoUVMaxDistance: 0.5
  357. m_AutoUVMaxAngle: 89
  358. m_LightmapParameters: {fileID: 0}
  359. m_SortingLayerID: 0
  360. m_SortingLayer: 0
  361. m_SortingOrder: 0
  362. m_AdditionalVertexStreams: {fileID: 0}
  363. --- !u!193 &193624030805308294
  364. Tree:
  365. m_ObjectHideFlags: 0
  366. m_CorrespondingSourceObject: {fileID: 0}
  367. m_PrefabInstance: {fileID: 0}
  368. m_PrefabAsset: {fileID: 0}
  369. m_GameObject: {fileID: 1907238101323800}
  370. m_SpeedTreeWindAsset: {fileID: 0}
  371. m_TreeData: {fileID: 0}