BeechTreeOldSummer_Terrain.prefab 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1087836312875438
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4466557408914416}
  12. - component: {fileID: 33399762371491916}
  13. - component: {fileID: 23308560087926170}
  14. - component: {fileID: 193759661634635634}
  15. m_Layer: 0
  16. m_Name: BeecthTreeOldSummer_afsTREE_xmvcb _xlod01_xlp2
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4466557408914416
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1087836312875438}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4845612602963446}
  35. m_RootOrder: 1
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33399762371491916
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1087836312875438}
  44. m_Mesh: {fileID: 4300000, guid: 2c783ece46d2add44a9eba325723f016, type: 2}
  45. --- !u!23 &23308560087926170
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1087836312875438}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 2d160d109af0ce341964a769affcb3aa, type: 2}
  66. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!193 &193759661634635634
  89. Tree:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1087836312875438}
  95. m_SpeedTreeWindAsset: {fileID: 0}
  96. m_TreeData: {fileID: 0}
  97. --- !u!1 &1143679963280086
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 4242566389391346}
  106. - component: {fileID: 33919308161277494}
  107. - component: {fileID: 23724220304854280}
  108. - component: {fileID: 193127114859387796}
  109. m_Layer: 0
  110. m_Name: BeecthTreeOldSummer_afsTREE_xmvcb _xlod02_xlp2
  111. m_TagString: Untagged
  112. m_Icon: {fileID: 0}
  113. m_NavMeshLayer: 0
  114. m_StaticEditorFlags: 0
  115. m_IsActive: 1
  116. --- !u!4 &4242566389391346
  117. Transform:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 1143679963280086}
  123. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  124. m_LocalPosition: {x: 0, y: 0, z: 0}
  125. m_LocalScale: {x: 1, y: 1, z: 1}
  126. m_ConstrainProportionsScale: 0
  127. m_Children: []
  128. m_Father: {fileID: 4845612602963446}
  129. m_RootOrder: 2
  130. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  131. --- !u!33 &33919308161277494
  132. MeshFilter:
  133. m_ObjectHideFlags: 0
  134. m_CorrespondingSourceObject: {fileID: 0}
  135. m_PrefabInstance: {fileID: 0}
  136. m_PrefabAsset: {fileID: 0}
  137. m_GameObject: {fileID: 1143679963280086}
  138. m_Mesh: {fileID: 4300000, guid: 5b5dff9608c7fa34ba0a325d3599830a, type: 2}
  139. --- !u!23 &23724220304854280
  140. MeshRenderer:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. m_GameObject: {fileID: 1143679963280086}
  146. m_Enabled: 1
  147. m_CastShadows: 1
  148. m_ReceiveShadows: 1
  149. m_DynamicOccludee: 1
  150. m_StaticShadowCaster: 0
  151. m_MotionVectors: 1
  152. m_LightProbeUsage: 1
  153. m_ReflectionProbeUsage: 1
  154. m_RayTracingMode: 2
  155. m_RayTraceProcedural: 0
  156. m_RenderingLayerMask: 1
  157. m_RendererPriority: 0
  158. m_Materials:
  159. - {fileID: 2100000, guid: 2d160d109af0ce341964a769affcb3aa, type: 2}
  160. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  161. m_StaticBatchInfo:
  162. firstSubMesh: 0
  163. subMeshCount: 0
  164. m_StaticBatchRoot: {fileID: 0}
  165. m_ProbeAnchor: {fileID: 0}
  166. m_LightProbeVolumeOverride: {fileID: 0}
  167. m_ScaleInLightmap: 1
  168. m_ReceiveGI: 1
  169. m_PreserveUVs: 0
  170. m_IgnoreNormalsForChartDetection: 0
  171. m_ImportantGI: 0
  172. m_StitchLightmapSeams: 1
  173. m_SelectedEditorRenderState: 3
  174. m_MinimumChartSize: 4
  175. m_AutoUVMaxDistance: 0.5
  176. m_AutoUVMaxAngle: 89
  177. m_LightmapParameters: {fileID: 0}
  178. m_SortingLayerID: 0
  179. m_SortingLayer: 0
  180. m_SortingOrder: 0
  181. m_AdditionalVertexStreams: {fileID: 0}
  182. --- !u!193 &193127114859387796
  183. Tree:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 1143679963280086}
  189. m_SpeedTreeWindAsset: {fileID: 0}
  190. m_TreeData: {fileID: 0}
  191. --- !u!1 &1374152662020448
  192. GameObject:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. serializedVersion: 6
  198. m_Component:
  199. - component: {fileID: 4966556183345746}
  200. - component: {fileID: 227926638662284918}
  201. m_Layer: 0
  202. m_Name: BeecthTreeOldSummer_BillboardRenderer
  203. m_TagString: Untagged
  204. m_Icon: {fileID: 0}
  205. m_NavMeshLayer: 0
  206. m_StaticEditorFlags: 0
  207. m_IsActive: 1
  208. --- !u!4 &4966556183345746
  209. Transform:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 1374152662020448}
  215. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  216. m_LocalPosition: {x: 0, y: 0, z: 0}
  217. m_LocalScale: {x: 1, y: 1, z: 1}
  218. m_ConstrainProportionsScale: 0
  219. m_Children: []
  220. m_Father: {fileID: 4845612602963446}
  221. m_RootOrder: 3
  222. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  223. --- !u!227 &227926638662284918
  224. BillboardRenderer:
  225. m_ObjectHideFlags: 0
  226. m_CorrespondingSourceObject: {fileID: 0}
  227. m_PrefabInstance: {fileID: 0}
  228. m_PrefabAsset: {fileID: 0}
  229. m_GameObject: {fileID: 1374152662020448}
  230. m_Enabled: 1
  231. m_CastShadows: 2
  232. m_ReceiveShadows: 1
  233. m_DynamicOccludee: 1
  234. m_StaticShadowCaster: 0
  235. m_MotionVectors: 1
  236. m_LightProbeUsage: 1
  237. m_ReflectionProbeUsage: 2
  238. m_RayTracingMode: 0
  239. m_RayTraceProcedural: 0
  240. m_RenderingLayerMask: 1
  241. m_RendererPriority: 0
  242. m_Materials:
  243. - {fileID: 0}
  244. m_StaticBatchInfo:
  245. firstSubMesh: 0
  246. subMeshCount: 0
  247. m_StaticBatchRoot: {fileID: 0}
  248. m_ProbeAnchor: {fileID: 0}
  249. m_LightProbeVolumeOverride: {fileID: 0}
  250. m_ScaleInLightmap: 1
  251. m_ReceiveGI: 1
  252. m_PreserveUVs: 0
  253. m_IgnoreNormalsForChartDetection: 0
  254. m_ImportantGI: 0
  255. m_StitchLightmapSeams: 1
  256. m_SelectedEditorRenderState: 3
  257. m_MinimumChartSize: 4
  258. m_AutoUVMaxDistance: 0.5
  259. m_AutoUVMaxAngle: 89
  260. m_LightmapParameters: {fileID: 0}
  261. m_SortingLayerID: 0
  262. m_SortingLayer: 0
  263. m_SortingOrder: 0
  264. m_Billboard: {fileID: 22600000, guid: 4d14e47a3a1ad7a408bf3787ed0ac44f, type: 2}
  265. --- !u!1 &1502988636771632
  266. GameObject:
  267. m_ObjectHideFlags: 0
  268. m_CorrespondingSourceObject: {fileID: 0}
  269. m_PrefabInstance: {fileID: 0}
  270. m_PrefabAsset: {fileID: 0}
  271. serializedVersion: 6
  272. m_Component:
  273. - component: {fileID: 4482368882027342}
  274. - component: {fileID: 33221330463421046}
  275. - component: {fileID: 23058587042487142}
  276. - component: {fileID: 193506099061688206}
  277. - component: {fileID: 136093908104519678}
  278. - component: {fileID: 136358098157924300}
  279. - component: {fileID: 136753048227130534}
  280. - component: {fileID: 136847644758148604}
  281. - component: {fileID: 136481295259336226}
  282. - component: {fileID: 136343324675936372}
  283. m_Layer: 0
  284. m_Name: BeecthTreeOldSummer_afsTREE_xmvcb _xlod00_xlp2
  285. m_TagString: Untagged
  286. m_Icon: {fileID: 0}
  287. m_NavMeshLayer: 0
  288. m_StaticEditorFlags: 0
  289. m_IsActive: 1
  290. --- !u!4 &4482368882027342
  291. Transform:
  292. m_ObjectHideFlags: 0
  293. m_CorrespondingSourceObject: {fileID: 0}
  294. m_PrefabInstance: {fileID: 0}
  295. m_PrefabAsset: {fileID: 0}
  296. m_GameObject: {fileID: 1502988636771632}
  297. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  298. m_LocalPosition: {x: 0, y: 0, z: 0}
  299. m_LocalScale: {x: 1, y: 1, z: 1}
  300. m_ConstrainProportionsScale: 0
  301. m_Children: []
  302. m_Father: {fileID: 4845612602963446}
  303. m_RootOrder: 0
  304. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  305. --- !u!33 &33221330463421046
  306. MeshFilter:
  307. m_ObjectHideFlags: 0
  308. m_CorrespondingSourceObject: {fileID: 0}
  309. m_PrefabInstance: {fileID: 0}
  310. m_PrefabAsset: {fileID: 0}
  311. m_GameObject: {fileID: 1502988636771632}
  312. m_Mesh: {fileID: 4300000, guid: 854a39b3c0053e14a8b5d297d63d3e4f, type: 2}
  313. --- !u!23 &23058587042487142
  314. MeshRenderer:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. m_GameObject: {fileID: 1502988636771632}
  320. m_Enabled: 1
  321. m_CastShadows: 1
  322. m_ReceiveShadows: 1
  323. m_DynamicOccludee: 1
  324. m_StaticShadowCaster: 0
  325. m_MotionVectors: 1
  326. m_LightProbeUsage: 1
  327. m_ReflectionProbeUsage: 1
  328. m_RayTracingMode: 2
  329. m_RayTraceProcedural: 0
  330. m_RenderingLayerMask: 1
  331. m_RendererPriority: 0
  332. m_Materials:
  333. - {fileID: 2100000, guid: 2d160d109af0ce341964a769affcb3aa, type: 2}
  334. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  335. m_StaticBatchInfo:
  336. firstSubMesh: 0
  337. subMeshCount: 0
  338. m_StaticBatchRoot: {fileID: 0}
  339. m_ProbeAnchor: {fileID: 0}
  340. m_LightProbeVolumeOverride: {fileID: 0}
  341. m_ScaleInLightmap: 1
  342. m_ReceiveGI: 1
  343. m_PreserveUVs: 0
  344. m_IgnoreNormalsForChartDetection: 0
  345. m_ImportantGI: 0
  346. m_StitchLightmapSeams: 1
  347. m_SelectedEditorRenderState: 3
  348. m_MinimumChartSize: 4
  349. m_AutoUVMaxDistance: 0.5
  350. m_AutoUVMaxAngle: 89
  351. m_LightmapParameters: {fileID: 0}
  352. m_SortingLayerID: 0
  353. m_SortingLayer: 0
  354. m_SortingOrder: 0
  355. m_AdditionalVertexStreams: {fileID: 0}
  356. --- !u!193 &193506099061688206
  357. Tree:
  358. m_ObjectHideFlags: 0
  359. m_CorrespondingSourceObject: {fileID: 0}
  360. m_PrefabInstance: {fileID: 0}
  361. m_PrefabAsset: {fileID: 0}
  362. m_GameObject: {fileID: 1502988636771632}
  363. m_SpeedTreeWindAsset: {fileID: 0}
  364. m_TreeData: {fileID: 0}
  365. --- !u!136 &136093908104519678
  366. CapsuleCollider:
  367. m_ObjectHideFlags: 0
  368. m_CorrespondingSourceObject: {fileID: 0}
  369. m_PrefabInstance: {fileID: 0}
  370. m_PrefabAsset: {fileID: 0}
  371. m_GameObject: {fileID: 1502988636771632}
  372. m_Material: {fileID: 0}
  373. m_IsTrigger: 1
  374. m_Enabled: 1
  375. m_Radius: 1.16
  376. m_Height: 6.89
  377. m_Direction: 1
  378. m_Center: {x: -0.12, y: 3.63, z: 0.22}
  379. --- !u!136 &136358098157924300
  380. CapsuleCollider:
  381. m_ObjectHideFlags: 0
  382. m_CorrespondingSourceObject: {fileID: 0}
  383. m_PrefabInstance: {fileID: 0}
  384. m_PrefabAsset: {fileID: 0}
  385. m_GameObject: {fileID: 1502988636771632}
  386. m_Material: {fileID: 0}
  387. m_IsTrigger: 1
  388. m_Enabled: 1
  389. m_Radius: 1.18
  390. m_Height: 3.21
  391. m_Direction: 1
  392. m_Center: {x: -0.12, y: 0.33, z: 0.46}
  393. --- !u!136 &136753048227130534
  394. CapsuleCollider:
  395. m_ObjectHideFlags: 0
  396. m_CorrespondingSourceObject: {fileID: 0}
  397. m_PrefabInstance: {fileID: 0}
  398. m_PrefabAsset: {fileID: 0}
  399. m_GameObject: {fileID: 1502988636771632}
  400. m_Material: {fileID: 0}
  401. m_IsTrigger: 1
  402. m_Enabled: 1
  403. m_Radius: 3.13
  404. m_Height: 3.22
  405. m_Direction: 1
  406. m_Center: {x: -0.12, y: -1.91, z: 0.46}
  407. --- !u!136 &136847644758148604
  408. CapsuleCollider:
  409. m_ObjectHideFlags: 0
  410. m_CorrespondingSourceObject: {fileID: 0}
  411. m_PrefabInstance: {fileID: 0}
  412. m_PrefabAsset: {fileID: 0}
  413. m_GameObject: {fileID: 1502988636771632}
  414. m_Material: {fileID: 0}
  415. m_IsTrigger: 1
  416. m_Enabled: 1
  417. m_Radius: 0.26
  418. m_Height: 1.12
  419. m_Direction: 2
  420. m_Center: {x: -0.22, y: 2.88, z: 1.31}
  421. --- !u!136 &136481295259336226
  422. CapsuleCollider:
  423. m_ObjectHideFlags: 0
  424. m_CorrespondingSourceObject: {fileID: 0}
  425. m_PrefabInstance: {fileID: 0}
  426. m_PrefabAsset: {fileID: 0}
  427. m_GameObject: {fileID: 1502988636771632}
  428. m_Material: {fileID: 0}
  429. m_IsTrigger: 1
  430. m_Enabled: 1
  431. m_Radius: 2.61
  432. m_Height: 6.89
  433. m_Direction: 1
  434. m_Center: {x: 0.11, y: 6.86, z: 0.64}
  435. --- !u!136 &136343324675936372
  436. CapsuleCollider:
  437. m_ObjectHideFlags: 0
  438. m_CorrespondingSourceObject: {fileID: 0}
  439. m_PrefabInstance: {fileID: 0}
  440. m_PrefabAsset: {fileID: 0}
  441. m_GameObject: {fileID: 1502988636771632}
  442. m_Material: {fileID: 0}
  443. m_IsTrigger: 1
  444. m_Enabled: 1
  445. m_Radius: 2.98
  446. m_Height: 6.76
  447. m_Direction: 0
  448. m_Center: {x: -0.9, y: 7.88, z: -0.53}
  449. --- !u!1 &1910106625633822
  450. GameObject:
  451. m_ObjectHideFlags: 0
  452. m_CorrespondingSourceObject: {fileID: 0}
  453. m_PrefabInstance: {fileID: 0}
  454. m_PrefabAsset: {fileID: 0}
  455. serializedVersion: 6
  456. m_Component:
  457. - component: {fileID: 4845612602963446}
  458. - component: {fileID: 205076683810082566}
  459. m_Layer: 0
  460. m_Name: BeechTreeOldSummer_Terrain
  461. m_TagString: Untagged
  462. m_Icon: {fileID: 0}
  463. m_NavMeshLayer: 0
  464. m_StaticEditorFlags: 0
  465. m_IsActive: 1
  466. --- !u!4 &4845612602963446
  467. Transform:
  468. m_ObjectHideFlags: 0
  469. m_CorrespondingSourceObject: {fileID: 0}
  470. m_PrefabInstance: {fileID: 0}
  471. m_PrefabAsset: {fileID: 0}
  472. m_GameObject: {fileID: 1910106625633822}
  473. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  474. m_LocalPosition: {x: 0, y: 0, z: 0}
  475. m_LocalScale: {x: 1, y: 1, z: 1}
  476. m_ConstrainProportionsScale: 0
  477. m_Children:
  478. - {fileID: 4482368882027342}
  479. - {fileID: 4466557408914416}
  480. - {fileID: 4242566389391346}
  481. - {fileID: 4966556183345746}
  482. m_Father: {fileID: 0}
  483. m_RootOrder: 0
  484. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  485. --- !u!205 &205076683810082566
  486. LODGroup:
  487. m_ObjectHideFlags: 0
  488. m_CorrespondingSourceObject: {fileID: 0}
  489. m_PrefabInstance: {fileID: 0}
  490. m_PrefabAsset: {fileID: 0}
  491. m_GameObject: {fileID: 1910106625633822}
  492. serializedVersion: 2
  493. m_LocalReferencePoint: {x: 0, y: 10.161504, z: 0}
  494. m_Size: 23.001444
  495. m_FadeMode: 0
  496. m_AnimateCrossFading: 1
  497. m_LastLODIsBillboard: 0
  498. m_LODs:
  499. - screenRelativeHeight: 0.79793334
  500. fadeTransitionWidth: 0
  501. renderers:
  502. - renderer: {fileID: 23058587042487142}
  503. - screenRelativeHeight: 0.49726993
  504. fadeTransitionWidth: 0
  505. renderers:
  506. - renderer: {fileID: 23308560087926170}
  507. - screenRelativeHeight: 0.15147166
  508. fadeTransitionWidth: 0
  509. renderers:
  510. - renderer: {fileID: 23724220304854280}
  511. - screenRelativeHeight: 0.0054958784
  512. fadeTransitionWidth: 0
  513. renderers:
  514. - renderer: {fileID: 227926638662284918}
  515. m_Enabled: 1