BeechTreeOldGoldB_Optimized.prefab 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1171846969734684
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4604175183121750}
  12. - component: {fileID: 205280320055286968}
  13. m_Layer: 0
  14. m_Name: BeechTreeOldGoldB_Optimized
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4604175183121750
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1171846969734684}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 4501875483887962}
  33. - {fileID: 4563918877040024}
  34. - {fileID: 4126624293783656}
  35. - {fileID: 4926828194726898}
  36. m_Father: {fileID: 0}
  37. m_RootOrder: 0
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!205 &205280320055286968
  40. LODGroup:
  41. m_ObjectHideFlags: 0
  42. m_CorrespondingSourceObject: {fileID: 0}
  43. m_PrefabInstance: {fileID: 0}
  44. m_PrefabAsset: {fileID: 0}
  45. m_GameObject: {fileID: 1171846969734684}
  46. serializedVersion: 2
  47. m_LocalReferencePoint: {x: 0, y: 10.161504, z: 0}
  48. m_Size: 23.001444
  49. m_FadeMode: 0
  50. m_AnimateCrossFading: 1
  51. m_LastLODIsBillboard: 0
  52. m_LODs:
  53. - screenRelativeHeight: 0.89698184
  54. fadeTransitionWidth: 0
  55. renderers:
  56. - renderer: {fileID: 23354548990933902}
  57. - screenRelativeHeight: 0.502424
  58. fadeTransitionWidth: 0
  59. renderers:
  60. - renderer: {fileID: 23386452350277266}
  61. - screenRelativeHeight: 0.14961791
  62. fadeTransitionWidth: 0
  63. renderers:
  64. - renderer: {fileID: 23421548909860874}
  65. - screenRelativeHeight: 0.007563154
  66. fadeTransitionWidth: 0
  67. renderers:
  68. - renderer: {fileID: 227404891942246466}
  69. m_Enabled: 1
  70. --- !u!1 &1224378266691818
  71. GameObject:
  72. m_ObjectHideFlags: 0
  73. m_CorrespondingSourceObject: {fileID: 0}
  74. m_PrefabInstance: {fileID: 0}
  75. m_PrefabAsset: {fileID: 0}
  76. serializedVersion: 6
  77. m_Component:
  78. - component: {fileID: 4126624293783656}
  79. - component: {fileID: 33506529814242792}
  80. - component: {fileID: 23421548909860874}
  81. - component: {fileID: 193550314426653558}
  82. m_Layer: 0
  83. m_Name: BeecthTreeOldGoldB_afsTREE_xmvcb _xlod02_xlp2
  84. m_TagString: Untagged
  85. m_Icon: {fileID: 0}
  86. m_NavMeshLayer: 0
  87. m_StaticEditorFlags: 0
  88. m_IsActive: 1
  89. --- !u!4 &4126624293783656
  90. Transform:
  91. m_ObjectHideFlags: 0
  92. m_CorrespondingSourceObject: {fileID: 0}
  93. m_PrefabInstance: {fileID: 0}
  94. m_PrefabAsset: {fileID: 0}
  95. m_GameObject: {fileID: 1224378266691818}
  96. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  97. m_LocalPosition: {x: 0, y: 0, z: 0}
  98. m_LocalScale: {x: 1, y: 1, z: 1}
  99. m_ConstrainProportionsScale: 0
  100. m_Children: []
  101. m_Father: {fileID: 4604175183121750}
  102. m_RootOrder: 2
  103. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  104. --- !u!33 &33506529814242792
  105. MeshFilter:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 1224378266691818}
  111. m_Mesh: {fileID: 4300000, guid: 5b5dff9608c7fa34ba0a325d3599830a, type: 2}
  112. --- !u!23 &23421548909860874
  113. MeshRenderer:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 1224378266691818}
  119. m_Enabled: 1
  120. m_CastShadows: 1
  121. m_ReceiveShadows: 1
  122. m_DynamicOccludee: 1
  123. m_StaticShadowCaster: 0
  124. m_MotionVectors: 1
  125. m_LightProbeUsage: 1
  126. m_ReflectionProbeUsage: 1
  127. m_RayTracingMode: 2
  128. m_RayTraceProcedural: 0
  129. m_RenderingLayerMask: 1
  130. m_RendererPriority: 0
  131. m_Materials:
  132. - {fileID: 2100000, guid: 2d160d109af0ce341964a769affcb3aa, type: 2}
  133. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  134. m_StaticBatchInfo:
  135. firstSubMesh: 0
  136. subMeshCount: 0
  137. m_StaticBatchRoot: {fileID: 0}
  138. m_ProbeAnchor: {fileID: 0}
  139. m_LightProbeVolumeOverride: {fileID: 0}
  140. m_ScaleInLightmap: 1
  141. m_ReceiveGI: 1
  142. m_PreserveUVs: 0
  143. m_IgnoreNormalsForChartDetection: 0
  144. m_ImportantGI: 0
  145. m_StitchLightmapSeams: 1
  146. m_SelectedEditorRenderState: 3
  147. m_MinimumChartSize: 4
  148. m_AutoUVMaxDistance: 0.5
  149. m_AutoUVMaxAngle: 89
  150. m_LightmapParameters: {fileID: 0}
  151. m_SortingLayerID: 0
  152. m_SortingLayer: 0
  153. m_SortingOrder: 0
  154. m_AdditionalVertexStreams: {fileID: 0}
  155. --- !u!193 &193550314426653558
  156. Tree:
  157. m_ObjectHideFlags: 0
  158. m_CorrespondingSourceObject: {fileID: 0}
  159. m_PrefabInstance: {fileID: 0}
  160. m_PrefabAsset: {fileID: 0}
  161. m_GameObject: {fileID: 1224378266691818}
  162. m_SpeedTreeWindAsset: {fileID: 0}
  163. m_TreeData: {fileID: 0}
  164. --- !u!1 &1459903241802476
  165. GameObject:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. serializedVersion: 6
  171. m_Component:
  172. - component: {fileID: 4563918877040024}
  173. - component: {fileID: 33205378963314662}
  174. - component: {fileID: 23386452350277266}
  175. - component: {fileID: 193227647153457578}
  176. m_Layer: 0
  177. m_Name: BeecthTreeOldGoldB_afsTREE_xmvcb _xlod01_xlp2
  178. m_TagString: Untagged
  179. m_Icon: {fileID: 0}
  180. m_NavMeshLayer: 0
  181. m_StaticEditorFlags: 0
  182. m_IsActive: 1
  183. --- !u!4 &4563918877040024
  184. Transform:
  185. m_ObjectHideFlags: 0
  186. m_CorrespondingSourceObject: {fileID: 0}
  187. m_PrefabInstance: {fileID: 0}
  188. m_PrefabAsset: {fileID: 0}
  189. m_GameObject: {fileID: 1459903241802476}
  190. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  191. m_LocalPosition: {x: 0, y: 0, z: 0}
  192. m_LocalScale: {x: 1, y: 1, z: 1}
  193. m_ConstrainProportionsScale: 0
  194. m_Children: []
  195. m_Father: {fileID: 4604175183121750}
  196. m_RootOrder: 1
  197. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  198. --- !u!33 &33205378963314662
  199. MeshFilter:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 1459903241802476}
  205. m_Mesh: {fileID: 4300000, guid: 2c783ece46d2add44a9eba325723f016, type: 2}
  206. --- !u!23 &23386452350277266
  207. MeshRenderer:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 1459903241802476}
  213. m_Enabled: 1
  214. m_CastShadows: 1
  215. m_ReceiveShadows: 1
  216. m_DynamicOccludee: 1
  217. m_StaticShadowCaster: 0
  218. m_MotionVectors: 1
  219. m_LightProbeUsage: 1
  220. m_ReflectionProbeUsage: 1
  221. m_RayTracingMode: 2
  222. m_RayTraceProcedural: 0
  223. m_RenderingLayerMask: 1
  224. m_RendererPriority: 0
  225. m_Materials:
  226. - {fileID: 2100000, guid: 2d160d109af0ce341964a769affcb3aa, type: 2}
  227. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  228. m_StaticBatchInfo:
  229. firstSubMesh: 0
  230. subMeshCount: 0
  231. m_StaticBatchRoot: {fileID: 0}
  232. m_ProbeAnchor: {fileID: 0}
  233. m_LightProbeVolumeOverride: {fileID: 0}
  234. m_ScaleInLightmap: 1
  235. m_ReceiveGI: 1
  236. m_PreserveUVs: 0
  237. m_IgnoreNormalsForChartDetection: 0
  238. m_ImportantGI: 0
  239. m_StitchLightmapSeams: 1
  240. m_SelectedEditorRenderState: 3
  241. m_MinimumChartSize: 4
  242. m_AutoUVMaxDistance: 0.5
  243. m_AutoUVMaxAngle: 89
  244. m_LightmapParameters: {fileID: 0}
  245. m_SortingLayerID: 0
  246. m_SortingLayer: 0
  247. m_SortingOrder: 0
  248. m_AdditionalVertexStreams: {fileID: 0}
  249. --- !u!193 &193227647153457578
  250. Tree:
  251. m_ObjectHideFlags: 0
  252. m_CorrespondingSourceObject: {fileID: 0}
  253. m_PrefabInstance: {fileID: 0}
  254. m_PrefabAsset: {fileID: 0}
  255. m_GameObject: {fileID: 1459903241802476}
  256. m_SpeedTreeWindAsset: {fileID: 0}
  257. m_TreeData: {fileID: 0}
  258. --- !u!1 &1772285659062662
  259. GameObject:
  260. m_ObjectHideFlags: 0
  261. m_CorrespondingSourceObject: {fileID: 0}
  262. m_PrefabInstance: {fileID: 0}
  263. m_PrefabAsset: {fileID: 0}
  264. serializedVersion: 6
  265. m_Component:
  266. - component: {fileID: 4926828194726898}
  267. - component: {fileID: 227404891942246466}
  268. m_Layer: 0
  269. m_Name: BeecthTreeOldGoldB_BillboardRenderer
  270. m_TagString: Untagged
  271. m_Icon: {fileID: 0}
  272. m_NavMeshLayer: 0
  273. m_StaticEditorFlags: 0
  274. m_IsActive: 1
  275. --- !u!4 &4926828194726898
  276. Transform:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 1772285659062662}
  282. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  283. m_LocalPosition: {x: 0, y: 0, z: 0}
  284. m_LocalScale: {x: 1, y: 1, z: 1}
  285. m_ConstrainProportionsScale: 0
  286. m_Children: []
  287. m_Father: {fileID: 4604175183121750}
  288. m_RootOrder: 3
  289. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  290. --- !u!227 &227404891942246466
  291. BillboardRenderer:
  292. m_ObjectHideFlags: 0
  293. m_CorrespondingSourceObject: {fileID: 0}
  294. m_PrefabInstance: {fileID: 0}
  295. m_PrefabAsset: {fileID: 0}
  296. m_GameObject: {fileID: 1772285659062662}
  297. m_Enabled: 1
  298. m_CastShadows: 2
  299. m_ReceiveShadows: 1
  300. m_DynamicOccludee: 1
  301. m_StaticShadowCaster: 0
  302. m_MotionVectors: 1
  303. m_LightProbeUsage: 1
  304. m_ReflectionProbeUsage: 2
  305. m_RayTracingMode: 0
  306. m_RayTraceProcedural: 0
  307. m_RenderingLayerMask: 1
  308. m_RendererPriority: 0
  309. m_Materials:
  310. - {fileID: 0}
  311. m_StaticBatchInfo:
  312. firstSubMesh: 0
  313. subMeshCount: 0
  314. m_StaticBatchRoot: {fileID: 0}
  315. m_ProbeAnchor: {fileID: 0}
  316. m_LightProbeVolumeOverride: {fileID: 0}
  317. m_ScaleInLightmap: 1
  318. m_ReceiveGI: 1
  319. m_PreserveUVs: 0
  320. m_IgnoreNormalsForChartDetection: 0
  321. m_ImportantGI: 0
  322. m_StitchLightmapSeams: 1
  323. m_SelectedEditorRenderState: 3
  324. m_MinimumChartSize: 4
  325. m_AutoUVMaxDistance: 0.5
  326. m_AutoUVMaxAngle: 89
  327. m_LightmapParameters: {fileID: 0}
  328. m_SortingLayerID: 0
  329. m_SortingLayer: 0
  330. m_SortingOrder: 0
  331. m_Billboard: {fileID: 22600000, guid: a8418091c1c66f142800959b9943dfc4, type: 2}
  332. --- !u!1 &1927812952984488
  333. GameObject:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. serializedVersion: 6
  339. m_Component:
  340. - component: {fileID: 4501875483887962}
  341. - component: {fileID: 33109791816015310}
  342. - component: {fileID: 23354548990933902}
  343. - component: {fileID: 193480547792014376}
  344. - component: {fileID: 136772866075461924}
  345. - component: {fileID: 136362154479388774}
  346. - component: {fileID: 136658917072265048}
  347. - component: {fileID: 136089967508848654}
  348. - component: {fileID: 136653166796137710}
  349. - component: {fileID: 136413037686557382}
  350. m_Layer: 0
  351. m_Name: BeecthTreeOldGoldB_afsTREE_xmvcb _xlod00_xlp2
  352. m_TagString: Untagged
  353. m_Icon: {fileID: 0}
  354. m_NavMeshLayer: 0
  355. m_StaticEditorFlags: 0
  356. m_IsActive: 1
  357. --- !u!4 &4501875483887962
  358. Transform:
  359. m_ObjectHideFlags: 0
  360. m_CorrespondingSourceObject: {fileID: 0}
  361. m_PrefabInstance: {fileID: 0}
  362. m_PrefabAsset: {fileID: 0}
  363. m_GameObject: {fileID: 1927812952984488}
  364. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  365. m_LocalPosition: {x: 0, y: 0, z: 0}
  366. m_LocalScale: {x: 1, y: 1, z: 1}
  367. m_ConstrainProportionsScale: 0
  368. m_Children: []
  369. m_Father: {fileID: 4604175183121750}
  370. m_RootOrder: 0
  371. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  372. --- !u!33 &33109791816015310
  373. MeshFilter:
  374. m_ObjectHideFlags: 0
  375. m_CorrespondingSourceObject: {fileID: 0}
  376. m_PrefabInstance: {fileID: 0}
  377. m_PrefabAsset: {fileID: 0}
  378. m_GameObject: {fileID: 1927812952984488}
  379. m_Mesh: {fileID: 4300000, guid: 854a39b3c0053e14a8b5d297d63d3e4f, type: 2}
  380. --- !u!23 &23354548990933902
  381. MeshRenderer:
  382. m_ObjectHideFlags: 0
  383. m_CorrespondingSourceObject: {fileID: 0}
  384. m_PrefabInstance: {fileID: 0}
  385. m_PrefabAsset: {fileID: 0}
  386. m_GameObject: {fileID: 1927812952984488}
  387. m_Enabled: 1
  388. m_CastShadows: 1
  389. m_ReceiveShadows: 1
  390. m_DynamicOccludee: 1
  391. m_StaticShadowCaster: 0
  392. m_MotionVectors: 1
  393. m_LightProbeUsage: 1
  394. m_ReflectionProbeUsage: 1
  395. m_RayTracingMode: 2
  396. m_RayTraceProcedural: 0
  397. m_RenderingLayerMask: 1
  398. m_RendererPriority: 0
  399. m_Materials:
  400. - {fileID: 2100000, guid: 2d160d109af0ce341964a769affcb3aa, type: 2}
  401. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  402. m_StaticBatchInfo:
  403. firstSubMesh: 0
  404. subMeshCount: 0
  405. m_StaticBatchRoot: {fileID: 0}
  406. m_ProbeAnchor: {fileID: 0}
  407. m_LightProbeVolumeOverride: {fileID: 0}
  408. m_ScaleInLightmap: 1
  409. m_ReceiveGI: 1
  410. m_PreserveUVs: 0
  411. m_IgnoreNormalsForChartDetection: 0
  412. m_ImportantGI: 0
  413. m_StitchLightmapSeams: 1
  414. m_SelectedEditorRenderState: 3
  415. m_MinimumChartSize: 4
  416. m_AutoUVMaxDistance: 0.5
  417. m_AutoUVMaxAngle: 89
  418. m_LightmapParameters: {fileID: 0}
  419. m_SortingLayerID: 0
  420. m_SortingLayer: 0
  421. m_SortingOrder: 0
  422. m_AdditionalVertexStreams: {fileID: 0}
  423. --- !u!193 &193480547792014376
  424. Tree:
  425. m_ObjectHideFlags: 0
  426. m_CorrespondingSourceObject: {fileID: 0}
  427. m_PrefabInstance: {fileID: 0}
  428. m_PrefabAsset: {fileID: 0}
  429. m_GameObject: {fileID: 1927812952984488}
  430. m_SpeedTreeWindAsset: {fileID: 0}
  431. m_TreeData: {fileID: 0}
  432. --- !u!136 &136772866075461924
  433. CapsuleCollider:
  434. m_ObjectHideFlags: 0
  435. m_CorrespondingSourceObject: {fileID: 0}
  436. m_PrefabInstance: {fileID: 0}
  437. m_PrefabAsset: {fileID: 0}
  438. m_GameObject: {fileID: 1927812952984488}
  439. m_Material: {fileID: 0}
  440. m_IsTrigger: 1
  441. m_Enabled: 1
  442. m_Radius: 1.16
  443. m_Height: 6.89
  444. m_Direction: 1
  445. m_Center: {x: -0.12, y: 3.63, z: 0.22}
  446. --- !u!136 &136362154479388774
  447. CapsuleCollider:
  448. m_ObjectHideFlags: 0
  449. m_CorrespondingSourceObject: {fileID: 0}
  450. m_PrefabInstance: {fileID: 0}
  451. m_PrefabAsset: {fileID: 0}
  452. m_GameObject: {fileID: 1927812952984488}
  453. m_Material: {fileID: 0}
  454. m_IsTrigger: 1
  455. m_Enabled: 1
  456. m_Radius: 1.18
  457. m_Height: 3.21
  458. m_Direction: 1
  459. m_Center: {x: -0.12, y: 0.33, z: 0.46}
  460. --- !u!136 &136658917072265048
  461. CapsuleCollider:
  462. m_ObjectHideFlags: 0
  463. m_CorrespondingSourceObject: {fileID: 0}
  464. m_PrefabInstance: {fileID: 0}
  465. m_PrefabAsset: {fileID: 0}
  466. m_GameObject: {fileID: 1927812952984488}
  467. m_Material: {fileID: 0}
  468. m_IsTrigger: 1
  469. m_Enabled: 1
  470. m_Radius: 3.13
  471. m_Height: 3.22
  472. m_Direction: 1
  473. m_Center: {x: -0.12, y: -1.91, z: 0.46}
  474. --- !u!136 &136089967508848654
  475. CapsuleCollider:
  476. m_ObjectHideFlags: 0
  477. m_CorrespondingSourceObject: {fileID: 0}
  478. m_PrefabInstance: {fileID: 0}
  479. m_PrefabAsset: {fileID: 0}
  480. m_GameObject: {fileID: 1927812952984488}
  481. m_Material: {fileID: 0}
  482. m_IsTrigger: 1
  483. m_Enabled: 1
  484. m_Radius: 0.26
  485. m_Height: 1.12
  486. m_Direction: 2
  487. m_Center: {x: -0.22, y: 2.88, z: 1.31}
  488. --- !u!136 &136653166796137710
  489. CapsuleCollider:
  490. m_ObjectHideFlags: 0
  491. m_CorrespondingSourceObject: {fileID: 0}
  492. m_PrefabInstance: {fileID: 0}
  493. m_PrefabAsset: {fileID: 0}
  494. m_GameObject: {fileID: 1927812952984488}
  495. m_Material: {fileID: 0}
  496. m_IsTrigger: 1
  497. m_Enabled: 1
  498. m_Radius: 2.61
  499. m_Height: 6.89
  500. m_Direction: 1
  501. m_Center: {x: 0.11, y: 6.86, z: 0.64}
  502. --- !u!136 &136413037686557382
  503. CapsuleCollider:
  504. m_ObjectHideFlags: 0
  505. m_CorrespondingSourceObject: {fileID: 0}
  506. m_PrefabInstance: {fileID: 0}
  507. m_PrefabAsset: {fileID: 0}
  508. m_GameObject: {fileID: 1927812952984488}
  509. m_Material: {fileID: 0}
  510. m_IsTrigger: 1
  511. m_Enabled: 1
  512. m_Radius: 2.98
  513. m_Height: 6.76
  514. m_Direction: 0
  515. m_Center: {x: -0.9, y: 7.88, z: -0.53}