BTAWinter_Optimized.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1189385981404288
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4018717873490716}
  12. - component: {fileID: 205191551832602816}
  13. m_Layer: 0
  14. m_Name: BTAWinter_Optimized
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &4018717873490716
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 1189385981404288}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 4005198598123370}
  33. - {fileID: 4090773494862288}
  34. - {fileID: 4801170601967526}
  35. m_Father: {fileID: 0}
  36. m_RootOrder: 0
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!205 &205191551832602816
  39. LODGroup:
  40. m_ObjectHideFlags: 0
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. m_GameObject: {fileID: 1189385981404288}
  45. serializedVersion: 2
  46. m_LocalReferencePoint: {x: 0, y: 6.5104003, z: 0}
  47. m_Size: 14.388782
  48. m_FadeMode: 0
  49. m_AnimateCrossFading: 0
  50. m_LastLODIsBillboard: 0
  51. m_LODs:
  52. - screenRelativeHeight: 0.98166764
  53. fadeTransitionWidth: 0
  54. renderers:
  55. - renderer: {fileID: 23393284441082336}
  56. - screenRelativeHeight: 0.21987545
  57. fadeTransitionWidth: 0
  58. renderers:
  59. - renderer: {fileID: 23273318480265084}
  60. - screenRelativeHeight: 0.0059819305
  61. fadeTransitionWidth: 0
  62. renderers:
  63. - renderer: {fileID: 227891118018693734}
  64. m_Enabled: 1
  65. --- !u!1 &1193891512605998
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInstance: {fileID: 0}
  70. m_PrefabAsset: {fileID: 0}
  71. serializedVersion: 6
  72. m_Component:
  73. - component: {fileID: 4801170601967526}
  74. - component: {fileID: 227891118018693734}
  75. m_Layer: 0
  76. m_Name: BTAWinter_BillboardRenderer
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 0
  81. m_IsActive: 1
  82. --- !u!4 &4801170601967526
  83. Transform:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. m_GameObject: {fileID: 1193891512605998}
  89. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  90. m_LocalPosition: {x: 0, y: 0, z: 0}
  91. m_LocalScale: {x: 1, y: 1, z: 1}
  92. m_ConstrainProportionsScale: 0
  93. m_Children: []
  94. m_Father: {fileID: 4018717873490716}
  95. m_RootOrder: 2
  96. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  97. --- !u!227 &227891118018693734
  98. BillboardRenderer:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. m_GameObject: {fileID: 1193891512605998}
  104. m_Enabled: 1
  105. m_CastShadows: 1
  106. m_ReceiveShadows: 1
  107. m_DynamicOccludee: 1
  108. m_StaticShadowCaster: 0
  109. m_MotionVectors: 1
  110. m_LightProbeUsage: 1
  111. m_ReflectionProbeUsage: 2
  112. m_RayTracingMode: 0
  113. m_RayTraceProcedural: 0
  114. m_RenderingLayerMask: 1
  115. m_RendererPriority: 0
  116. m_Materials:
  117. - {fileID: 0}
  118. m_StaticBatchInfo:
  119. firstSubMesh: 0
  120. subMeshCount: 0
  121. m_StaticBatchRoot: {fileID: 0}
  122. m_ProbeAnchor: {fileID: 0}
  123. m_LightProbeVolumeOverride: {fileID: 0}
  124. m_ScaleInLightmap: 1
  125. m_ReceiveGI: 1
  126. m_PreserveUVs: 0
  127. m_IgnoreNormalsForChartDetection: 0
  128. m_ImportantGI: 0
  129. m_StitchLightmapSeams: 1
  130. m_SelectedEditorRenderState: 3
  131. m_MinimumChartSize: 4
  132. m_AutoUVMaxDistance: 0.5
  133. m_AutoUVMaxAngle: 89
  134. m_LightmapParameters: {fileID: 0}
  135. m_SortingLayerID: 0
  136. m_SortingLayer: 0
  137. m_SortingOrder: 0
  138. m_Billboard: {fileID: 22600000, guid: f64ac528cf627d04bb5b7c6e9de53e4a, type: 2}
  139. --- !u!1 &1311795464644448
  140. GameObject:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. serializedVersion: 6
  146. m_Component:
  147. - component: {fileID: 4005198598123370}
  148. - component: {fileID: 33563735957967590}
  149. - component: {fileID: 23393284441082336}
  150. - component: {fileID: 193884531452295112}
  151. - component: {fileID: 136177294540373562}
  152. - component: {fileID: 136661021164272712}
  153. - component: {fileID: 136747397069447632}
  154. - component: {fileID: 136893087477561966}
  155. - component: {fileID: 136663510252970964}
  156. m_Layer: 0
  157. m_Name: BTAWinter_afsTREE_xmvcb _xlod00_xlp
  158. m_TagString: Untagged
  159. m_Icon: {fileID: 0}
  160. m_NavMeshLayer: 0
  161. m_StaticEditorFlags: 0
  162. m_IsActive: 1
  163. --- !u!4 &4005198598123370
  164. Transform:
  165. m_ObjectHideFlags: 0
  166. m_CorrespondingSourceObject: {fileID: 0}
  167. m_PrefabInstance: {fileID: 0}
  168. m_PrefabAsset: {fileID: 0}
  169. m_GameObject: {fileID: 1311795464644448}
  170. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  171. m_LocalPosition: {x: -0, y: 0, z: 0}
  172. m_LocalScale: {x: 1, y: 1, z: 1}
  173. m_ConstrainProportionsScale: 0
  174. m_Children: []
  175. m_Father: {fileID: 4018717873490716}
  176. m_RootOrder: 0
  177. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  178. --- !u!33 &33563735957967590
  179. MeshFilter:
  180. m_ObjectHideFlags: 0
  181. m_CorrespondingSourceObject: {fileID: 0}
  182. m_PrefabInstance: {fileID: 0}
  183. m_PrefabAsset: {fileID: 0}
  184. m_GameObject: {fileID: 1311795464644448}
  185. m_Mesh: {fileID: 4300000, guid: 538696a64cb4bbc4f973da4438f94f4a, type: 2}
  186. --- !u!23 &23393284441082336
  187. MeshRenderer:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 1311795464644448}
  193. m_Enabled: 1
  194. m_CastShadows: 1
  195. m_ReceiveShadows: 1
  196. m_DynamicOccludee: 1
  197. m_StaticShadowCaster: 0
  198. m_MotionVectors: 1
  199. m_LightProbeUsage: 1
  200. m_ReflectionProbeUsage: 1
  201. m_RayTracingMode: 2
  202. m_RayTraceProcedural: 0
  203. m_RenderingLayerMask: 1
  204. m_RendererPriority: 0
  205. m_Materials:
  206. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  207. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  208. m_StaticBatchInfo:
  209. firstSubMesh: 0
  210. subMeshCount: 0
  211. m_StaticBatchRoot: {fileID: 0}
  212. m_ProbeAnchor: {fileID: 0}
  213. m_LightProbeVolumeOverride: {fileID: 0}
  214. m_ScaleInLightmap: 1
  215. m_ReceiveGI: 1
  216. m_PreserveUVs: 0
  217. m_IgnoreNormalsForChartDetection: 0
  218. m_ImportantGI: 0
  219. m_StitchLightmapSeams: 1
  220. m_SelectedEditorRenderState: 3
  221. m_MinimumChartSize: 4
  222. m_AutoUVMaxDistance: 0.5
  223. m_AutoUVMaxAngle: 89
  224. m_LightmapParameters: {fileID: 0}
  225. m_SortingLayerID: 0
  226. m_SortingLayer: 0
  227. m_SortingOrder: 0
  228. m_AdditionalVertexStreams: {fileID: 0}
  229. --- !u!193 &193884531452295112
  230. Tree:
  231. m_ObjectHideFlags: 0
  232. m_CorrespondingSourceObject: {fileID: 0}
  233. m_PrefabInstance: {fileID: 0}
  234. m_PrefabAsset: {fileID: 0}
  235. m_GameObject: {fileID: 1311795464644448}
  236. m_SpeedTreeWindAsset: {fileID: 0}
  237. m_TreeData: {fileID: 0}
  238. --- !u!136 &136177294540373562
  239. CapsuleCollider:
  240. m_ObjectHideFlags: 0
  241. m_CorrespondingSourceObject: {fileID: 0}
  242. m_PrefabInstance: {fileID: 0}
  243. m_PrefabAsset: {fileID: 0}
  244. m_GameObject: {fileID: 1311795464644448}
  245. m_Material: {fileID: 0}
  246. m_IsTrigger: 0
  247. m_Enabled: 1
  248. m_Radius: 0.27
  249. m_Height: 1.18
  250. m_Direction: 1
  251. m_Center: {x: 0.02, y: -0.13, z: 0}
  252. --- !u!136 &136661021164272712
  253. CapsuleCollider:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. m_GameObject: {fileID: 1311795464644448}
  259. m_Material: {fileID: 0}
  260. m_IsTrigger: 0
  261. m_Enabled: 1
  262. m_Radius: 0.39
  263. m_Height: 1.04
  264. m_Direction: 1
  265. m_Center: {x: 0.08, y: 0.84, z: -0.19}
  266. --- !u!136 &136747397069447632
  267. CapsuleCollider:
  268. m_ObjectHideFlags: 0
  269. m_CorrespondingSourceObject: {fileID: 0}
  270. m_PrefabInstance: {fileID: 0}
  271. m_PrefabAsset: {fileID: 0}
  272. m_GameObject: {fileID: 1311795464644448}
  273. m_Material: {fileID: 0}
  274. m_IsTrigger: 0
  275. m_Enabled: 1
  276. m_Radius: 0.5
  277. m_Height: 1.24
  278. m_Direction: 1
  279. m_Center: {x: 0, y: 1.54, z: -0.72}
  280. --- !u!136 &136893087477561966
  281. CapsuleCollider:
  282. m_ObjectHideFlags: 0
  283. m_CorrespondingSourceObject: {fileID: 0}
  284. m_PrefabInstance: {fileID: 0}
  285. m_PrefabAsset: {fileID: 0}
  286. m_GameObject: {fileID: 1311795464644448}
  287. m_Material: {fileID: 0}
  288. m_IsTrigger: 0
  289. m_Enabled: 1
  290. m_Radius: 1.14
  291. m_Height: 2.04
  292. m_Direction: 1
  293. m_Center: {x: -0.53, y: 2.63, z: -1.47}
  294. --- !u!136 &136663510252970964
  295. CapsuleCollider:
  296. m_ObjectHideFlags: 0
  297. m_CorrespondingSourceObject: {fileID: 0}
  298. m_PrefabInstance: {fileID: 0}
  299. m_PrefabAsset: {fileID: 0}
  300. m_GameObject: {fileID: 1311795464644448}
  301. m_Material: {fileID: 0}
  302. m_IsTrigger: 0
  303. m_Enabled: 1
  304. m_Radius: 2.22
  305. m_Height: 1.04
  306. m_Direction: 1
  307. m_Center: {x: -2.1, y: 4.09, z: -1.64}
  308. --- !u!1 &1661725535321862
  309. GameObject:
  310. m_ObjectHideFlags: 0
  311. m_CorrespondingSourceObject: {fileID: 0}
  312. m_PrefabInstance: {fileID: 0}
  313. m_PrefabAsset: {fileID: 0}
  314. serializedVersion: 6
  315. m_Component:
  316. - component: {fileID: 4090773494862288}
  317. - component: {fileID: 33855355620201042}
  318. - component: {fileID: 23273318480265084}
  319. - component: {fileID: 193955178926668276}
  320. m_Layer: 0
  321. m_Name: BTAWinter_afsTREE_xmvcb _xlod01_xlp
  322. m_TagString: Untagged
  323. m_Icon: {fileID: 0}
  324. m_NavMeshLayer: 0
  325. m_StaticEditorFlags: 0
  326. m_IsActive: 1
  327. --- !u!4 &4090773494862288
  328. Transform:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. m_GameObject: {fileID: 1661725535321862}
  334. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  335. m_LocalPosition: {x: -0, y: 0, z: 0}
  336. m_LocalScale: {x: 1, y: 1, z: 1}
  337. m_ConstrainProportionsScale: 0
  338. m_Children: []
  339. m_Father: {fileID: 4018717873490716}
  340. m_RootOrder: 1
  341. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  342. --- !u!33 &33855355620201042
  343. MeshFilter:
  344. m_ObjectHideFlags: 0
  345. m_CorrespondingSourceObject: {fileID: 0}
  346. m_PrefabInstance: {fileID: 0}
  347. m_PrefabAsset: {fileID: 0}
  348. m_GameObject: {fileID: 1661725535321862}
  349. m_Mesh: {fileID: 4300000, guid: c95fa8bbcf35e1048b2cc5cde3a84e55, type: 2}
  350. --- !u!23 &23273318480265084
  351. MeshRenderer:
  352. m_ObjectHideFlags: 0
  353. m_CorrespondingSourceObject: {fileID: 0}
  354. m_PrefabInstance: {fileID: 0}
  355. m_PrefabAsset: {fileID: 0}
  356. m_GameObject: {fileID: 1661725535321862}
  357. m_Enabled: 1
  358. m_CastShadows: 1
  359. m_ReceiveShadows: 1
  360. m_DynamicOccludee: 1
  361. m_StaticShadowCaster: 0
  362. m_MotionVectors: 1
  363. m_LightProbeUsage: 1
  364. m_ReflectionProbeUsage: 1
  365. m_RayTracingMode: 2
  366. m_RayTraceProcedural: 0
  367. m_RenderingLayerMask: 1
  368. m_RendererPriority: 0
  369. m_Materials:
  370. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  371. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  372. m_StaticBatchInfo:
  373. firstSubMesh: 0
  374. subMeshCount: 0
  375. m_StaticBatchRoot: {fileID: 0}
  376. m_ProbeAnchor: {fileID: 0}
  377. m_LightProbeVolumeOverride: {fileID: 0}
  378. m_ScaleInLightmap: 1
  379. m_ReceiveGI: 1
  380. m_PreserveUVs: 0
  381. m_IgnoreNormalsForChartDetection: 0
  382. m_ImportantGI: 0
  383. m_StitchLightmapSeams: 1
  384. m_SelectedEditorRenderState: 3
  385. m_MinimumChartSize: 4
  386. m_AutoUVMaxDistance: 0.5
  387. m_AutoUVMaxAngle: 89
  388. m_LightmapParameters: {fileID: 0}
  389. m_SortingLayerID: 0
  390. m_SortingLayer: 0
  391. m_SortingOrder: 0
  392. m_AdditionalVertexStreams: {fileID: 0}
  393. --- !u!193 &193955178926668276
  394. Tree:
  395. m_ObjectHideFlags: 0
  396. m_CorrespondingSourceObject: {fileID: 0}
  397. m_PrefabInstance: {fileID: 0}
  398. m_PrefabAsset: {fileID: 0}
  399. m_GameObject: {fileID: 1661725535321862}
  400. m_SpeedTreeWindAsset: {fileID: 0}
  401. m_TreeData: {fileID: 0}