PineLeavesRHE 4 coverage 1.mat 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: PineLeavesRHE 4 coverage 1
  11. m_Shader: {fileID: 4800000, guid: 10963f43e994043478be995caa3c8085, type: 3}
  12. m_ValidKeywords:
  13. - _NORMALBACKFACEFIXBRANCH_ON
  14. m_InvalidKeywords: []
  15. m_LightmapFlags: 4
  16. m_EnableInstancingVariants: 1
  17. m_DoubleSidedGI: 0
  18. m_CustomRenderQueue: -1
  19. stringTagMap: {}
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _Albedo:
  25. m_Texture: {fileID: 2800000, guid: d3044460a678cd940a3b98fac27ce96b, type: 3}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _AoGloss:
  29. m_Texture: {fileID: 2800000, guid: 4f7d4fabd560ae143b1dc3d39ffb7464, type: 3}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _BumpMap:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _BumpSpecMap:
  37. m_Texture: {fileID: 2800000, guid: 972512e12c5477548849ca7d069a7782, type: 3}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _DetailAlbedoMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _DetailMask:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _DetailNormalMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _EmissionMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _MainTex:
  57. m_Texture: {fileID: 2800000, guid: f46d9e3fa7acfd94f85f40ba893c1980, type: 3}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _MetallicGlossMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _Normalmap:
  65. m_Texture: {fileID: 2800000, guid: 127d40e50dcf73c4ebccc6a8414ffcfb, type: 3}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _OcclusionMap:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _ParallaxMap:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _TranslucencyMap:
  77. m_Texture: {fileID: 2800000, guid: 3583964fd1076c04880272254043b342, type: 3}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _texcoord:
  81. m_Texture: {fileID: 0}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. - unity_Lightmaps:
  85. m_Texture: {fileID: 0}
  86. m_Scale: {x: 1, y: 1}
  87. m_Offset: {x: 0, y: 0}
  88. - unity_LightmapsInd:
  89. m_Texture: {fileID: 0}
  90. m_Scale: {x: 1, y: 1}
  91. m_Offset: {x: 0, y: 0}
  92. - unity_ShadowMasks:
  93. m_Texture: {fileID: 0}
  94. m_Scale: {x: 1, y: 1}
  95. m_Offset: {x: 0, y: 0}
  96. m_Ints: []
  97. m_Floats:
  98. - _AlphaClip: 0.4
  99. - _AlphaCutoff: 0.5
  100. - _AnimateNormal: 0
  101. - _BumpScale: 1
  102. - _Culling: 0
  103. - _Cutoff: 0.2
  104. - _DetailNormalMapScale: 1
  105. - _DstBlend: 0
  106. - _EdgeFlutterInfluence: 0.25
  107. - _EnableLeafTurbulence: 0
  108. - _EnableTransFade: 0
  109. - _EnvironmentReflections: 1
  110. - _FadeOutWind: 0
  111. - _GlossMapScale: 1
  112. - _Glossiness: 0.5
  113. - _GlossyReflections: 1
  114. - _IsBark: 0
  115. - _LODTerrain: 1
  116. - _LeafTurbulence: 0.02
  117. - _Metallic: 0
  118. - _Mode: 0
  119. - _NormalBackFaceFixBranch: 1
  120. - _OcclusionStrength: 1
  121. - _Parallax: 0.02
  122. - _QueueControl: 0
  123. - _QueueOffset: 0
  124. - _ReceiveShadows: 1
  125. - _SmoothnessTextureChannel: 0
  126. - _SpecularHighlights: 1
  127. - _SrcBlend: 1
  128. - _TimeOffset: 0.25
  129. - _TranslucencyStrength: 1
  130. - _TumbleFrequency: 1
  131. - _TumbleStrength: 0.002
  132. - _UVSec: 0
  133. - _ViewDependency: 0.7
  134. - _WindGradient: 0.5
  135. - _WindPower: 0.149
  136. - _WindScale: 1
  137. - _ZWrite: 1
  138. - __dirty: 1
  139. m_Colors:
  140. - _Color: {r: 1, g: 1, b: 1, a: 1}
  141. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  142. - _HueVariation: {r: 0.9, g: 0.5, b: 0, a: 0.1}
  143. m_BuildTextureStacks: []