FlowersYellowBRHE.mat 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-5605807500822632420
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 10
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 8
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: FlowersYellowBRHE
  24. m_Shader: {fileID: -6465566751694194690, guid: dd5346f32d7fd23488eda10b183acc31, type: 3}
  25. m_Parent: {fileID: 0}
  26. m_ModifiedSerializedProperties: 0
  27. m_ValidKeywords:
  28. - _ADVANCEDFLUTTER
  29. - _LEAFTUMBLING
  30. - _LEAFTURBULENCE
  31. m_InvalidKeywords:
  32. - _EMISSION
  33. m_LightmapFlags: 3
  34. m_EnableInstancingVariants: 1
  35. m_DoubleSidedGI: 0
  36. m_CustomRenderQueue: -1
  37. stringTagMap:
  38. MotionVector: User
  39. disabledShaderPasses:
  40. - TransparentBackface
  41. - MOTIONVECTORS
  42. m_LockedProperties:
  43. m_SavedProperties:
  44. serializedVersion: 3
  45. m_TexEnvs:
  46. - _BaseMap:
  47. m_Texture: {fileID: 2800000, guid: 065af2348e206314a82ae40ef0dfa8a8, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _BumpMap:
  51. m_Texture: {fileID: 2800000, guid: e5d4a1297926d324883bcd07088c018f, type: 3}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _BumpSpecMap:
  55. m_Texture: {fileID: 2800000, guid: 1670428d66282a648b762f5c59522312, type: 3}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _DetailAlbedoMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _DetailMask:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _DetailNormalMap:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _EmissionMap:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _MainTex:
  75. m_Texture: {fileID: 2800000, guid: 065af2348e206314a82ae40ef0dfa8a8, type: 3}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _MetallicGlossMap:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _OcclusionMap:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - _ParallaxMap:
  87. m_Texture: {fileID: 0}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - _TranslucencyMap:
  91. m_Texture: {fileID: 2800000, guid: cb8da1d74ef2a1242a3ed8fa09adcaad, type: 3}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. - unity_Lightmaps:
  95. m_Texture: {fileID: 0}
  96. m_Scale: {x: 1, y: 1}
  97. m_Offset: {x: 0, y: 0}
  98. - unity_LightmapsInd:
  99. m_Texture: {fileID: 0}
  100. m_Scale: {x: 1, y: 1}
  101. m_Offset: {x: 0, y: 0}
  102. - unity_ShadowMasks:
  103. m_Texture: {fileID: 0}
  104. m_Scale: {x: 1, y: 1}
  105. m_Offset: {x: 0, y: 0}
  106. m_Ints: []
  107. m_Floats:
  108. - _ADVANCEDFLUTTER: 1
  109. - _AddPrecomputedVelocity: 1
  110. - _AlphaCutoffEnable: 1
  111. - _AlphaDstBlend: 0
  112. - _AlphaSrcBlend: 1
  113. - _AmbientReflection: 1
  114. - _AmbientTranslucency: 0
  115. - _AnimateNormal: 0
  116. - _ApplyCookiesForTransmission: 0
  117. - _ApplyNormal: 1
  118. - _ApplyNormalDepthNormal: 1
  119. - _BackFaceSmoothness: 1
  120. - _BackfaceSmoothness: 1
  121. - _BlendMode: 0
  122. - _BumpScale: 1
  123. - _CameraFadeDist: 1
  124. - _CameraFadeMinOpacity: 0
  125. - _CameraFadeShadows: 0
  126. - _CameraFadingEnabled: 0
  127. - _CameraInverseFade: 1
  128. - _Coverage: 0
  129. - _Cull: 0
  130. - _CullMode: 0
  131. - _CullModeForward: 0
  132. - _Culling: 0
  133. - _CutOut: 0.2
  134. - _Cutoff: 0.2
  135. - _DetailNormalMapScale: 1
  136. - _DiffusionProfileHash: 3.2119887
  137. - _DoubleSidedEnable: 1
  138. - _DoubleSidedNormalMode: 1
  139. - _DstBlend: 0
  140. - _EdgeFlutterInfluence: 1
  141. - _EnableLeafTumbling: 1
  142. - _EnableLeafTurbulence: 1
  143. - _EnableNormalRotation: 0
  144. - _EnableTransFade: 0
  145. - _FadeOutWind: 0
  146. - _GbufferLighting: 1
  147. - _GlossMapScale: 1
  148. - _Glossiness: 0.5
  149. - _GlossyReflections: 1
  150. - _HelpA: 0
  151. - _IsBark: 0
  152. - _LEAFTUMBLING: 1
  153. - _LEAFTURBULENCE: 1
  154. - _LODTerrain: 1
  155. - _LeafNoise: 8
  156. - _LeafTurbulence: 0.02
  157. - _Metallic: 0
  158. - _Mode: 0
  159. - _NORMALROTATION: 0
  160. - _OcclusionStrength: 1
  161. - _Parallax: 0.02
  162. - _QueueControl: 0
  163. - _QueueOffset: 0
  164. - _ReceiveDecals: 0
  165. - _ReceiveShadows: 1
  166. - _ReceivesSSR: 1
  167. - _RenderQueueType: 1
  168. - _RequireSplitLighting: 0
  169. - _ShadowCulling: 0
  170. - _Smoothness: 1
  171. - _SmoothnessMax: 1
  172. - _SmoothnessMin: 0
  173. - _SmoothnessTextureChannel: 0
  174. - _SpecularHighlights: 1
  175. - _SrcBlend: 1
  176. - _StencilRef: 0
  177. - _StencilRefDepth: 8
  178. - _StencilRefDistortionVec: 4
  179. - _StencilRefGBuffer: 10
  180. - _StencilRefMV: 40
  181. - _StencilWriteMask: 6
  182. - _StencilWriteMaskDepth: 8
  183. - _StencilWriteMaskDistortionVec: 4
  184. - _StencilWriteMaskGBuffer: 14
  185. - _StencilWriteMaskMV: 40
  186. - _SurfaceType: 0
  187. - _Thickness: 1
  188. - _TimeOffset: 0.25
  189. - _TranslucencyStrength: 1
  190. - _TransparentBackfaceEnable: 0
  191. - _TransparentCullMode: 2
  192. - _TransparentSortPriority: 0
  193. - _TumbleFrequency: 1.36
  194. - _TumbleStrength: 0.02
  195. - _UVSec: 0
  196. - _UseShadowThreshold: 0
  197. - _ViewDependency: 0.076
  198. - _WindVariation: 0.05
  199. - _Wrap: 1
  200. - _ZTestDepthEqualForOpaque: 3
  201. - _ZTestGBuffer: 3
  202. - _ZTestTransparent: 4
  203. - _ZWrite: 1
  204. m_Colors:
  205. - _AdvancedEdgeBending: {r: 0.1, g: 1, b: 0, a: 0}
  206. - _BaseWindMultipliers: {r: 1, g: 2, b: 1, a: 0}
  207. - _Color: {r: 1, g: 1, b: 1, a: 1}
  208. - _DiffusionProfileAsset: {r: -5.1104997e-18, g: 8.1838054e+12, b: -6.752002e-17, a: -9.2155626e-38}
  209. - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
  210. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  211. - _HueVariation: {r: 0.9, g: 0.5, b: 0, a: 0.1}
  212. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  213. - _Translucency: {r: 1, g: 0, b: 1, a: 1}
  214. - _WindMultipliers: {r: 1, g: 1, b: 1, a: 0}
  215. m_BuildTextureStacks: []
  216. m_AllowLocking: 1
  217. --- !u!114 &199940976029957751
  218. MonoBehaviour:
  219. m_ObjectHideFlags: 11
  220. m_CorrespondingSourceObject: {fileID: 0}
  221. m_PrefabInstance: {fileID: 0}
  222. m_PrefabAsset: {fileID: 0}
  223. m_GameObject: {fileID: 0}
  224. m_Enabled: 1
  225. m_EditorHideFlags: 0
  226. m_Script: {fileID: 11500000, guid: aa486462e6be1764e89c788ba30e61f7, type: 3}
  227. m_Name:
  228. m_EditorClassIdentifier:
  229. m_DiffusionProfileReferences:
  230. - {fileID: 11400000, guid: 4e8bbca21a2eee54c9b09ba419dffa81, type: 2}
  231. m_MaterialReferences: []