BeechTrunkA_Bark.mat 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: BeechTrunkA_Bark
  11. m_Shader: {fileID: -6465566751694194690, guid: 59b526d69ac994c4bad0edbac50b6685, type: 3}
  12. m_Parent: {fileID: 0}
  13. m_ModifiedSerializedProperties: 0
  14. m_ValidKeywords: []
  15. m_InvalidKeywords:
  16. - _EMISSION
  17. m_LightmapFlags: 3
  18. m_EnableInstancingVariants: 1
  19. m_DoubleSidedGI: 0
  20. m_CustomRenderQueue: -1
  21. stringTagMap: {}
  22. disabledShaderPasses:
  23. - MOTIONVECTORS
  24. m_LockedProperties:
  25. m_SavedProperties:
  26. serializedVersion: 3
  27. m_TexEnvs:
  28. - _BaseMap:
  29. m_Texture: {fileID: 2800000, guid: f305e671c47874242be79ab408e9422e, type: 3}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _BaseMap_ST:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _BumpMap:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _BumpOcclusionMap:
  41. m_Texture: {fileID: 2800000, guid: 055ace6f9a13ef84c8e12b622ffcac29, type: 3}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _BumpSpecAOMap:
  45. m_Texture: {fileID: 2800000, guid: da47d7ade3a2e6a47ab3d2b1fce3af8c, type: 3}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _BumpSpecAOMapArray:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _BumpSpecMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _DetailAlbedoMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _DetailMask:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _DetailNormalMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _DetailNormalMapX:
  69. m_Texture: {fileID: 2800000, guid: 37fe0b5bbca93450593b8790186bf777, type: 3}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _EmissionMap:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _GAYGUY:
  77. m_Texture: {fileID: 0}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _MainTex:
  81. m_Texture: {fileID: 2800000, guid: f305e671c47874242be79ab408e9422e, type: 3}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. - _MainTexArray:
  85. m_Texture: {fileID: 0}
  86. m_Scale: {x: 1, y: 1}
  87. m_Offset: {x: 0, y: 0}
  88. - _MetallicGlossMap:
  89. m_Texture: {fileID: 0}
  90. m_Scale: {x: 1, y: 1}
  91. m_Offset: {x: 0, y: 0}
  92. - _OcclusionMap:
  93. m_Texture: {fileID: 0}
  94. m_Scale: {x: 1, y: 1}
  95. m_Offset: {x: 0, y: 0}
  96. - _ParallaxMap:
  97. m_Texture: {fileID: 0}
  98. m_Scale: {x: 1, y: 1}
  99. m_Offset: {x: 0, y: 0}
  100. - _TranslucencyMap:
  101. m_Texture: {fileID: 0}
  102. m_Scale: {x: 1, y: 1}
  103. m_Offset: {x: 0, y: 0}
  104. - _texcoord:
  105. m_Texture: {fileID: 0}
  106. m_Scale: {x: 1, y: 1}
  107. m_Offset: {x: 0, y: 0}
  108. - unity_Lightmaps:
  109. m_Texture: {fileID: 0}
  110. m_Scale: {x: 1, y: 1}
  111. m_Offset: {x: 0, y: 0}
  112. - unity_LightmapsInd:
  113. m_Texture: {fileID: 0}
  114. m_Scale: {x: 1, y: 1}
  115. m_Offset: {x: 0, y: 0}
  116. - unity_ShadowMasks:
  117. m_Texture: {fileID: 0}
  118. m_Scale: {x: 1, y: 1}
  119. m_Offset: {x: 0, y: 0}
  120. m_Ints: []
  121. m_Floats:
  122. - _ApplyNormal: 1
  123. - _ApplyNormalDepthNormal: 1
  124. - _BumpScale: 1
  125. - _Cutoff: 0.5
  126. - _DetailMode: 0
  127. - _DetailNormalMapScale: 1
  128. - _DstBlend: 0
  129. - _FadeOutWind: 0
  130. - _GlossMapScale: 1
  131. - _Glossiness: 0.5
  132. - _GlossyReflections: 1
  133. - _IsBark: 1
  134. - _LODTerrain: 1
  135. - _Metallic: 0
  136. - _Mode: 0
  137. - _OcclusionStrength: 1
  138. - _Parallax: 0.02
  139. - _QueueControl: 0
  140. - _QueueOffset: 0
  141. - _ReceiveDecals: 0
  142. - _ReceiveShadows: 1
  143. - _Smoothness: 1
  144. - _SmoothnessTextureChannel: 0
  145. - _SpecularHighlights: 1
  146. - _SrcBlend: 1
  147. - _SwapUVS: 0
  148. - _TranslucencyStrength: 0.5
  149. - _UVSec: 0
  150. - _UseArrays: 0
  151. - _UseDetails: 0
  152. - _WindVariation: 0.05
  153. - _ZWrite: 1
  154. - __dirty: 1
  155. m_Colors:
  156. - _AverageCol: {r: 1, g: 1, b: 1, a: 0.5}
  157. - _BaseWindMultipliers: {r: 1, g: 2, b: 1, a: 0}
  158. - _Color: {r: 1, g: 1, b: 1, a: 1}
  159. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  160. - _HueVariation: {r: 0.9, g: 0.5, b: 0, a: 0.1}
  161. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  162. m_BuildTextureStacks: []
  163. m_AllowLocking: 1
  164. --- !u!114 &6879162345888469113
  165. MonoBehaviour:
  166. m_ObjectHideFlags: 11
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. m_GameObject: {fileID: 0}
  171. m_Enabled: 1
  172. m_EditorHideFlags: 0
  173. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  174. m_Name:
  175. m_EditorClassIdentifier:
  176. version: 10