SkillData.cs 243 B

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  1. using UnityEngine;
  2. [System.Serializable]
  3. public class SkillData
  4. {
  5. public string skillName;
  6. public Sprite icon;
  7. public int manaCost;
  8. public string description;
  9. public float baseDamage;
  10. public float Range;
  11. }