SM_Barrels_04.fbx.meta 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115
  1. fileFormatVersion: 2
  2. guid: bdd97632d0750d349a6cf9177afb5787
  3. ModelImporter:
  4. serializedVersion: 19301
  5. internalIDToNameTable: []
  6. externalObjects:
  7. - first:
  8. type: UnityEngine:Material
  9. assembly: UnityEngine.CoreModule
  10. name: MI_Metal_01
  11. second: {fileID: 2100000, guid: e3415f2a2e656974381099f341ca22ae, type: 2}
  12. - first:
  13. type: UnityEngine:Material
  14. assembly: UnityEngine.CoreModule
  15. name: MI_Wood_01
  16. second: {fileID: 2100000, guid: f8101099e134359478950d771e2b0ff1, type: 2}
  17. - first:
  18. type: UnityEngine:Material
  19. assembly: UnityEngine.CoreModule
  20. name: phong1
  21. second: {fileID: 2100000, guid: aa4305d37d218e94498633f5b0e763a9, type: 2}
  22. materials:
  23. materialImportMode: 1
  24. materialName: 1
  25. materialSearch: 0
  26. materialLocation: 0
  27. animations:
  28. legacyGenerateAnimations: 4
  29. bakeSimulation: 0
  30. resampleCurves: 1
  31. optimizeGameObjects: 0
  32. motionNodeName:
  33. rigImportErrors:
  34. rigImportWarnings:
  35. animationImportErrors:
  36. animationImportWarnings:
  37. animationRetargetingWarnings:
  38. animationDoRetargetingWarnings: 0
  39. importAnimatedCustomProperties: 0
  40. importConstraints: 0
  41. animationCompression: 1
  42. animationRotationError: 0.5
  43. animationPositionError: 0.5
  44. animationScaleError: 0.5
  45. animationWrapMode: 0
  46. extraExposedTransformPaths: []
  47. extraUserProperties: []
  48. clipAnimations: []
  49. isReadable: 1
  50. meshes:
  51. lODScreenPercentages:
  52. - 0.25
  53. - 0.125
  54. - 0.01
  55. globalScale: 1
  56. meshCompression: 0
  57. addColliders: 0
  58. useSRGBMaterialColor: 1
  59. sortHierarchyByName: 1
  60. importVisibility: 0
  61. importBlendShapes: 0
  62. importCameras: 0
  63. importLights: 0
  64. fileIdsGeneration: 2
  65. swapUVChannels: 0
  66. generateSecondaryUV: 0
  67. useFileUnits: 1
  68. keepQuads: 0
  69. weldVertices: 1
  70. preserveHierarchy: 0
  71. skinWeightsMode: 0
  72. maxBonesPerVertex: 4
  73. minBoneWeight: 0.001
  74. meshOptimizationFlags: -1
  75. indexFormat: 0
  76. secondaryUVAngleDistortion: 8
  77. secondaryUVAreaDistortion: 15.000001
  78. secondaryUVHardAngle: 88
  79. secondaryUVPackMargin: 4
  80. useFileScale: 1
  81. tangentSpace:
  82. normalSmoothAngle: 60
  83. normalImportMode: 0
  84. tangentImportMode: 0
  85. normalCalculationMode: 4
  86. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  87. blendShapeNormalImportMode: 1
  88. normalSmoothingSource: 0
  89. referencedClips: []
  90. importAnimation: 0
  91. humanDescription:
  92. serializedVersion: 3
  93. human: []
  94. skeleton: []
  95. armTwist: 0.5
  96. foreArmTwist: 0.5
  97. upperLegTwist: 0.5
  98. legTwist: 0.5
  99. armStretch: 0.05
  100. legStretch: 0.05
  101. feetSpacing: 0
  102. globalScale: 1
  103. rootMotionBoneName:
  104. hasTranslationDoF: 0
  105. hasExtraRoot: 0
  106. skeletonHasParents: 1
  107. lastHumanDescriptionAvatarSource: {instanceID: 0}
  108. autoGenerateAvatarMappingIfUnspecified: 1
  109. animationType: 0
  110. humanoidOversampling: 1
  111. avatarSetup: 0
  112. additionalBone: 0
  113. userData:
  114. assetBundleName:
  115. assetBundleVariant: