SM_Ash_Tree_02.prefab 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1810770676446411329
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8650424471416361198}
  12. - component: {fileID: 2242164577567342429}
  13. - component: {fileID: 6814792225104835440}
  14. m_Layer: 0
  15. m_Name: SM_Ash_Tree_02_LOD3
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 93
  20. m_IsActive: 1
  21. --- !u!4 &8650424471416361198
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1810770676446411329}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 5651911336515508328}
  33. m_RootOrder: 3
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &2242164577567342429
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 1810770676446411329}
  42. m_Mesh: {fileID: 4300006, guid: 8f98b973f7a01104685184e4cb94ce89, type: 3}
  43. --- !u!23 &6814792225104835440
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1810770676446411329}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: 4b3ed3e0538e92840b5ab0684de4c837, type: 2}
  61. - {fileID: 2100000, guid: 8f64f531178a9544b976e9ac6101853a, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 1
  73. m_SelectedEditorRenderState: 3
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: 0
  79. m_SortingLayer: 0
  80. m_SortingOrder: 0
  81. --- !u!1 &3011891151794118931
  82. GameObject:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. serializedVersion: 6
  88. m_Component:
  89. - component: {fileID: 2850671033601355350}
  90. - component: {fileID: 6004162861047676175}
  91. - component: {fileID: 5869197948817698646}
  92. m_Layer: 0
  93. m_Name: SM_Ash_Tree_02_LOD1
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 93
  98. m_IsActive: 1
  99. --- !u!4 &2850671033601355350
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 3011891151794118931}
  106. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  107. m_LocalPosition: {x: 0, y: 0, z: 0}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_Children: []
  110. m_Father: {fileID: 5651911336515508328}
  111. m_RootOrder: 1
  112. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  113. --- !u!33 &6004162861047676175
  114. MeshFilter:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 3011891151794118931}
  120. m_Mesh: {fileID: 4300002, guid: 8f98b973f7a01104685184e4cb94ce89, type: 3}
  121. --- !u!23 &5869197948817698646
  122. MeshRenderer:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 3011891151794118931}
  128. m_Enabled: 1
  129. m_CastShadows: 1
  130. m_ReceiveShadows: 1
  131. m_DynamicOccludee: 1
  132. m_MotionVectors: 1
  133. m_LightProbeUsage: 1
  134. m_ReflectionProbeUsage: 1
  135. m_RenderingLayerMask: 1
  136. m_RendererPriority: 0
  137. m_Materials:
  138. - {fileID: 2100000, guid: 4b3ed3e0538e92840b5ab0684de4c837, type: 2}
  139. - {fileID: 2100000, guid: 8f64f531178a9544b976e9ac6101853a, type: 2}
  140. m_StaticBatchInfo:
  141. firstSubMesh: 0
  142. subMeshCount: 0
  143. m_StaticBatchRoot: {fileID: 0}
  144. m_ProbeAnchor: {fileID: 0}
  145. m_LightProbeVolumeOverride: {fileID: 0}
  146. m_ScaleInLightmap: 1
  147. m_PreserveUVs: 0
  148. m_IgnoreNormalsForChartDetection: 0
  149. m_ImportantGI: 0
  150. m_StitchLightmapSeams: 1
  151. m_SelectedEditorRenderState: 3
  152. m_MinimumChartSize: 4
  153. m_AutoUVMaxDistance: 0.5
  154. m_AutoUVMaxAngle: 89
  155. m_LightmapParameters: {fileID: 0}
  156. m_SortingLayerID: 0
  157. m_SortingLayer: 0
  158. m_SortingOrder: 0
  159. --- !u!1 &5799722392457350857
  160. GameObject:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. serializedVersion: 6
  166. m_Component:
  167. - component: {fileID: 3273237308117670572}
  168. - component: {fileID: 8152676479409111611}
  169. - component: {fileID: 8648143332313720988}
  170. m_Layer: 0
  171. m_Name: SM_Ash_Tree_02_LOD0
  172. m_TagString: Untagged
  173. m_Icon: {fileID: 0}
  174. m_NavMeshLayer: 0
  175. m_StaticEditorFlags: 93
  176. m_IsActive: 1
  177. --- !u!4 &3273237308117670572
  178. Transform:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 5799722392457350857}
  184. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  185. m_LocalPosition: {x: 0, y: 0, z: 0}
  186. m_LocalScale: {x: 1, y: 1, z: 1}
  187. m_Children: []
  188. m_Father: {fileID: 5651911336515508328}
  189. m_RootOrder: 0
  190. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  191. --- !u!33 &8152676479409111611
  192. MeshFilter:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 5799722392457350857}
  198. m_Mesh: {fileID: 4300000, guid: 8f98b973f7a01104685184e4cb94ce89, type: 3}
  199. --- !u!23 &8648143332313720988
  200. MeshRenderer:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 5799722392457350857}
  206. m_Enabled: 1
  207. m_CastShadows: 1
  208. m_ReceiveShadows: 1
  209. m_DynamicOccludee: 1
  210. m_MotionVectors: 1
  211. m_LightProbeUsage: 1
  212. m_ReflectionProbeUsage: 1
  213. m_RenderingLayerMask: 1
  214. m_RendererPriority: 0
  215. m_Materials:
  216. - {fileID: 2100000, guid: 4b3ed3e0538e92840b5ab0684de4c837, type: 2}
  217. - {fileID: 2100000, guid: 8f64f531178a9544b976e9ac6101853a, type: 2}
  218. m_StaticBatchInfo:
  219. firstSubMesh: 0
  220. subMeshCount: 0
  221. m_StaticBatchRoot: {fileID: 0}
  222. m_ProbeAnchor: {fileID: 0}
  223. m_LightProbeVolumeOverride: {fileID: 0}
  224. m_ScaleInLightmap: 1
  225. m_PreserveUVs: 0
  226. m_IgnoreNormalsForChartDetection: 0
  227. m_ImportantGI: 0
  228. m_StitchLightmapSeams: 1
  229. m_SelectedEditorRenderState: 3
  230. m_MinimumChartSize: 4
  231. m_AutoUVMaxDistance: 0.5
  232. m_AutoUVMaxAngle: 89
  233. m_LightmapParameters: {fileID: 0}
  234. m_SortingLayerID: 0
  235. m_SortingLayer: 0
  236. m_SortingOrder: 0
  237. --- !u!1 &5925928416606198514
  238. GameObject:
  239. m_ObjectHideFlags: 0
  240. m_CorrespondingSourceObject: {fileID: 0}
  241. m_PrefabInstance: {fileID: 0}
  242. m_PrefabAsset: {fileID: 0}
  243. serializedVersion: 6
  244. m_Component:
  245. - component: {fileID: 4209296069283587191}
  246. - component: {fileID: 2278054310017678424}
  247. - component: {fileID: 3334380548572064722}
  248. m_Layer: 0
  249. m_Name: SM_Ash_Tree_02_LOD4
  250. m_TagString: Untagged
  251. m_Icon: {fileID: 0}
  252. m_NavMeshLayer: 0
  253. m_StaticEditorFlags: 93
  254. m_IsActive: 1
  255. --- !u!4 &4209296069283587191
  256. Transform:
  257. m_ObjectHideFlags: 0
  258. m_CorrespondingSourceObject: {fileID: 0}
  259. m_PrefabInstance: {fileID: 0}
  260. m_PrefabAsset: {fileID: 0}
  261. m_GameObject: {fileID: 5925928416606198514}
  262. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  263. m_LocalPosition: {x: 0, y: 0, z: 0}
  264. m_LocalScale: {x: 1, y: 1, z: 1}
  265. m_Children: []
  266. m_Father: {fileID: 5651911336515508328}
  267. m_RootOrder: 4
  268. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  269. --- !u!33 &2278054310017678424
  270. MeshFilter:
  271. m_ObjectHideFlags: 0
  272. m_CorrespondingSourceObject: {fileID: 0}
  273. m_PrefabInstance: {fileID: 0}
  274. m_PrefabAsset: {fileID: 0}
  275. m_GameObject: {fileID: 5925928416606198514}
  276. m_Mesh: {fileID: 4300008, guid: 8f98b973f7a01104685184e4cb94ce89, type: 3}
  277. --- !u!23 &3334380548572064722
  278. MeshRenderer:
  279. m_ObjectHideFlags: 0
  280. m_CorrespondingSourceObject: {fileID: 0}
  281. m_PrefabInstance: {fileID: 0}
  282. m_PrefabAsset: {fileID: 0}
  283. m_GameObject: {fileID: 5925928416606198514}
  284. m_Enabled: 1
  285. m_CastShadows: 1
  286. m_ReceiveShadows: 1
  287. m_DynamicOccludee: 1
  288. m_MotionVectors: 1
  289. m_LightProbeUsage: 1
  290. m_ReflectionProbeUsage: 1
  291. m_RenderingLayerMask: 1
  292. m_RendererPriority: 0
  293. m_Materials:
  294. - {fileID: 2100000, guid: 3668e970a2ab29f498ddf861255d7a01, type: 2}
  295. m_StaticBatchInfo:
  296. firstSubMesh: 0
  297. subMeshCount: 0
  298. m_StaticBatchRoot: {fileID: 0}
  299. m_ProbeAnchor: {fileID: 0}
  300. m_LightProbeVolumeOverride: {fileID: 0}
  301. m_ScaleInLightmap: 1
  302. m_PreserveUVs: 0
  303. m_IgnoreNormalsForChartDetection: 0
  304. m_ImportantGI: 0
  305. m_StitchLightmapSeams: 1
  306. m_SelectedEditorRenderState: 3
  307. m_MinimumChartSize: 4
  308. m_AutoUVMaxDistance: 0.5
  309. m_AutoUVMaxAngle: 89
  310. m_LightmapParameters: {fileID: 0}
  311. m_SortingLayerID: 0
  312. m_SortingLayer: 0
  313. m_SortingOrder: 0
  314. --- !u!1 &7831830691186960024
  315. GameObject:
  316. m_ObjectHideFlags: 0
  317. m_CorrespondingSourceObject: {fileID: 0}
  318. m_PrefabInstance: {fileID: 0}
  319. m_PrefabAsset: {fileID: 0}
  320. serializedVersion: 6
  321. m_Component:
  322. - component: {fileID: 2066792527274325062}
  323. - component: {fileID: 163516282409929799}
  324. - component: {fileID: 2416258115367954823}
  325. m_Layer: 0
  326. m_Name: SM_Ash_Tree_02_LOD2
  327. m_TagString: Untagged
  328. m_Icon: {fileID: 0}
  329. m_NavMeshLayer: 0
  330. m_StaticEditorFlags: 93
  331. m_IsActive: 1
  332. --- !u!4 &2066792527274325062
  333. Transform:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. m_GameObject: {fileID: 7831830691186960024}
  339. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  340. m_LocalPosition: {x: 0, y: 0, z: 0}
  341. m_LocalScale: {x: 1, y: 1, z: 1}
  342. m_Children: []
  343. m_Father: {fileID: 5651911336515508328}
  344. m_RootOrder: 2
  345. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  346. --- !u!33 &163516282409929799
  347. MeshFilter:
  348. m_ObjectHideFlags: 0
  349. m_CorrespondingSourceObject: {fileID: 0}
  350. m_PrefabInstance: {fileID: 0}
  351. m_PrefabAsset: {fileID: 0}
  352. m_GameObject: {fileID: 7831830691186960024}
  353. m_Mesh: {fileID: 4300004, guid: 8f98b973f7a01104685184e4cb94ce89, type: 3}
  354. --- !u!23 &2416258115367954823
  355. MeshRenderer:
  356. m_ObjectHideFlags: 0
  357. m_CorrespondingSourceObject: {fileID: 0}
  358. m_PrefabInstance: {fileID: 0}
  359. m_PrefabAsset: {fileID: 0}
  360. m_GameObject: {fileID: 7831830691186960024}
  361. m_Enabled: 1
  362. m_CastShadows: 1
  363. m_ReceiveShadows: 1
  364. m_DynamicOccludee: 1
  365. m_MotionVectors: 1
  366. m_LightProbeUsage: 1
  367. m_ReflectionProbeUsage: 1
  368. m_RenderingLayerMask: 1
  369. m_RendererPriority: 0
  370. m_Materials:
  371. - {fileID: 2100000, guid: 4b3ed3e0538e92840b5ab0684de4c837, type: 2}
  372. - {fileID: 2100000, guid: 8f64f531178a9544b976e9ac6101853a, type: 2}
  373. m_StaticBatchInfo:
  374. firstSubMesh: 0
  375. subMeshCount: 0
  376. m_StaticBatchRoot: {fileID: 0}
  377. m_ProbeAnchor: {fileID: 0}
  378. m_LightProbeVolumeOverride: {fileID: 0}
  379. m_ScaleInLightmap: 1
  380. m_PreserveUVs: 0
  381. m_IgnoreNormalsForChartDetection: 0
  382. m_ImportantGI: 0
  383. m_StitchLightmapSeams: 1
  384. m_SelectedEditorRenderState: 3
  385. m_MinimumChartSize: 4
  386. m_AutoUVMaxDistance: 0.5
  387. m_AutoUVMaxAngle: 89
  388. m_LightmapParameters: {fileID: 0}
  389. m_SortingLayerID: 0
  390. m_SortingLayer: 0
  391. m_SortingOrder: 0
  392. --- !u!1 &8489275828334573376
  393. GameObject:
  394. m_ObjectHideFlags: 0
  395. m_CorrespondingSourceObject: {fileID: 0}
  396. m_PrefabInstance: {fileID: 0}
  397. m_PrefabAsset: {fileID: 0}
  398. serializedVersion: 6
  399. m_Component:
  400. - component: {fileID: 5651911336515508328}
  401. - component: {fileID: 5907606174713949900}
  402. - component: {fileID: 3322802197511727757}
  403. - component: {fileID: 5772337173950791186}
  404. m_Layer: 0
  405. m_Name: SM_Ash_Tree_02
  406. m_TagString: Untagged
  407. m_Icon: {fileID: 0}
  408. m_NavMeshLayer: 0
  409. m_StaticEditorFlags: 93
  410. m_IsActive: 1
  411. --- !u!4 &5651911336515508328
  412. Transform:
  413. m_ObjectHideFlags: 0
  414. m_CorrespondingSourceObject: {fileID: 0}
  415. m_PrefabInstance: {fileID: 0}
  416. m_PrefabAsset: {fileID: 0}
  417. m_GameObject: {fileID: 8489275828334573376}
  418. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  419. m_LocalPosition: {x: -0, y: 0, z: 0}
  420. m_LocalScale: {x: 1, y: 1, z: 1}
  421. m_Children:
  422. - {fileID: 3273237308117670572}
  423. - {fileID: 2850671033601355350}
  424. - {fileID: 2066792527274325062}
  425. - {fileID: 8650424471416361198}
  426. - {fileID: 4209296069283587191}
  427. m_Father: {fileID: 0}
  428. m_RootOrder: 0
  429. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  430. --- !u!205 &5907606174713949900
  431. LODGroup:
  432. m_ObjectHideFlags: 0
  433. m_CorrespondingSourceObject: {fileID: 0}
  434. m_PrefabInstance: {fileID: 0}
  435. m_PrefabAsset: {fileID: 0}
  436. m_GameObject: {fileID: 8489275828334573376}
  437. serializedVersion: 2
  438. m_LocalReferencePoint: {x: -0.000014781952, y: 5.645795, z: 0}
  439. m_Size: 12.214518
  440. m_FadeMode: 0
  441. m_AnimateCrossFading: 0
  442. m_LastLODIsBillboard: 0
  443. m_LODs:
  444. - screenRelativeHeight: 0.3218832
  445. fadeTransitionWidth: 0
  446. renderers:
  447. - renderer: {fileID: 8648143332313720988}
  448. - renderer: {fileID: 0}
  449. - renderer: {fileID: 0}
  450. - screenRelativeHeight: 0.18192607
  451. fadeTransitionWidth: 0
  452. renderers:
  453. - renderer: {fileID: 5869197948817698646}
  454. - screenRelativeHeight: 0.085012585
  455. fadeTransitionWidth: 0
  456. renderers:
  457. - renderer: {fileID: 2416258115367954823}
  458. - screenRelativeHeight: 0.039654385
  459. fadeTransitionWidth: 0
  460. renderers:
  461. - renderer: {fileID: 6814792225104835440}
  462. - screenRelativeHeight: 0.01
  463. fadeTransitionWidth: 0
  464. renderers:
  465. - renderer: {fileID: 3334380548572064722}
  466. m_Enabled: 1
  467. --- !u!64 &3322802197511727757
  468. MeshCollider:
  469. m_ObjectHideFlags: 0
  470. m_CorrespondingSourceObject: {fileID: 0}
  471. m_PrefabInstance: {fileID: 0}
  472. m_PrefabAsset: {fileID: 0}
  473. m_GameObject: {fileID: 8489275828334573376}
  474. m_Material: {fileID: 0}
  475. m_IsTrigger: 0
  476. m_Enabled: 1
  477. serializedVersion: 3
  478. m_Convex: 1
  479. m_CookingOptions: 14
  480. m_Mesh: {fileID: 4300012, guid: 8f98b973f7a01104685184e4cb94ce89, type: 3}
  481. --- !u!64 &5772337173950791186
  482. MeshCollider:
  483. m_ObjectHideFlags: 0
  484. m_CorrespondingSourceObject: {fileID: 0}
  485. m_PrefabInstance: {fileID: 0}
  486. m_PrefabAsset: {fileID: 0}
  487. m_GameObject: {fileID: 8489275828334573376}
  488. m_Material: {fileID: 0}
  489. m_IsTrigger: 0
  490. m_Enabled: 1
  491. serializedVersion: 3
  492. m_Convex: 1
  493. m_CookingOptions: 14
  494. m_Mesh: {fileID: 4300010, guid: 8f98b973f7a01104685184e4cb94ce89, type: 3}