SM_Pier_02.prefab 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &129910136973255211
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2142914141804475213}
  12. - component: {fileID: 220130185780406092}
  13. - component: {fileID: 2578752664053661197}
  14. m_Layer: 0
  15. m_Name: SM_Pier_02_LOD0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 125
  20. m_IsActive: 1
  21. --- !u!4 &2142914141804475213
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 129910136973255211}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 1476461446831208023}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &220130185780406092
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 129910136973255211}
  42. m_Mesh: {fileID: 4300000, guid: d4ad56ef784b35049a8518ea266c2cfc, type: 3}
  43. --- !u!23 &2578752664053661197
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 129910136973255211}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: 2ae1aff054417a3449d11e926d66c516, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 2
  69. m_ReceiveGI: 1
  70. m_PreserveUVs: 0
  71. m_IgnoreNormalsForChartDetection: 0
  72. m_ImportantGI: 0
  73. m_StitchLightmapSeams: 1
  74. m_SelectedEditorRenderState: 3
  75. m_MinimumChartSize: 4
  76. m_AutoUVMaxDistance: 0.5
  77. m_AutoUVMaxAngle: 89
  78. m_LightmapParameters: {fileID: 0}
  79. m_SortingLayerID: 0
  80. m_SortingLayer: 0
  81. m_SortingOrder: 0
  82. --- !u!1 &1743282523424426273
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. serializedVersion: 6
  89. m_Component:
  90. - component: {fileID: 1476461446831208023}
  91. - component: {fileID: 7916505057155586812}
  92. - component: {fileID: 962616913308874057}
  93. m_Layer: 0
  94. m_Name: SM_Pier_02
  95. m_TagString: Untagged
  96. m_Icon: {fileID: 0}
  97. m_NavMeshLayer: 0
  98. m_StaticEditorFlags: 125
  99. m_IsActive: 1
  100. --- !u!4 &1476461446831208023
  101. Transform:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 1743282523424426273}
  107. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  108. m_LocalPosition: {x: -0, y: 0, z: 0}
  109. m_LocalScale: {x: 1, y: 1, z: 1}
  110. m_Children:
  111. - {fileID: 2142914141804475213}
  112. - {fileID: 1354270029380908008}
  113. - {fileID: 2802467408934188473}
  114. m_Father: {fileID: 0}
  115. m_RootOrder: 0
  116. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  117. --- !u!205 &7916505057155586812
  118. LODGroup:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 1743282523424426273}
  124. serializedVersion: 2
  125. m_LocalReferencePoint: {x: 0.00000029802322, y: 0.6056923, z: 0.0000023245811}
  126. m_Size: 1.218917
  127. m_FadeMode: 0
  128. m_AnimateCrossFading: 0
  129. m_LastLODIsBillboard: 0
  130. m_LODs:
  131. - screenRelativeHeight: 0.12458435
  132. fadeTransitionWidth: 0
  133. renderers:
  134. - renderer: {fileID: 2578752664053661197}
  135. - renderer: {fileID: 0}
  136. - screenRelativeHeight: 0.04828219
  137. fadeTransitionWidth: 0
  138. renderers:
  139. - renderer: {fileID: 7244285493911473036}
  140. - screenRelativeHeight: 0.01
  141. fadeTransitionWidth: 0
  142. renderers:
  143. - renderer: {fileID: 3002889115152257868}
  144. m_Enabled: 1
  145. --- !u!64 &962616913308874057
  146. MeshCollider:
  147. m_ObjectHideFlags: 0
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. m_GameObject: {fileID: 1743282523424426273}
  152. m_Material: {fileID: 0}
  153. m_IsTrigger: 0
  154. m_Enabled: 1
  155. serializedVersion: 4
  156. m_Convex: 1
  157. m_CookingOptions: 30
  158. m_Mesh: {fileID: 4300006, guid: d4ad56ef784b35049a8518ea266c2cfc, type: 3}
  159. --- !u!1 &3296862728084570237
  160. GameObject:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. serializedVersion: 6
  166. m_Component:
  167. - component: {fileID: 2802467408934188473}
  168. - component: {fileID: 1131441055370453254}
  169. - component: {fileID: 3002889115152257868}
  170. m_Layer: 0
  171. m_Name: SM_Pier_02_LOD2
  172. m_TagString: Untagged
  173. m_Icon: {fileID: 0}
  174. m_NavMeshLayer: 0
  175. m_StaticEditorFlags: 125
  176. m_IsActive: 1
  177. --- !u!4 &2802467408934188473
  178. Transform:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 3296862728084570237}
  184. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  185. m_LocalPosition: {x: 0, y: 0, z: 0}
  186. m_LocalScale: {x: 1, y: 1, z: 1}
  187. m_Children: []
  188. m_Father: {fileID: 1476461446831208023}
  189. m_RootOrder: 2
  190. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  191. --- !u!33 &1131441055370453254
  192. MeshFilter:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 3296862728084570237}
  198. m_Mesh: {fileID: 4300004, guid: d4ad56ef784b35049a8518ea266c2cfc, type: 3}
  199. --- !u!23 &3002889115152257868
  200. MeshRenderer:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 3296862728084570237}
  206. m_Enabled: 1
  207. m_CastShadows: 1
  208. m_ReceiveShadows: 1
  209. m_DynamicOccludee: 1
  210. m_MotionVectors: 1
  211. m_LightProbeUsage: 1
  212. m_ReflectionProbeUsage: 1
  213. m_RayTracingMode: 2
  214. m_RenderingLayerMask: 1
  215. m_RendererPriority: 0
  216. m_Materials:
  217. - {fileID: 2100000, guid: 2ae1aff054417a3449d11e926d66c516, type: 2}
  218. m_StaticBatchInfo:
  219. firstSubMesh: 0
  220. subMeshCount: 0
  221. m_StaticBatchRoot: {fileID: 0}
  222. m_ProbeAnchor: {fileID: 0}
  223. m_LightProbeVolumeOverride: {fileID: 0}
  224. m_ScaleInLightmap: 4
  225. m_ReceiveGI: 1
  226. m_PreserveUVs: 0
  227. m_IgnoreNormalsForChartDetection: 0
  228. m_ImportantGI: 0
  229. m_StitchLightmapSeams: 1
  230. m_SelectedEditorRenderState: 3
  231. m_MinimumChartSize: 4
  232. m_AutoUVMaxDistance: 0.5
  233. m_AutoUVMaxAngle: 89
  234. m_LightmapParameters: {fileID: 0}
  235. m_SortingLayerID: 0
  236. m_SortingLayer: 0
  237. m_SortingOrder: 0
  238. --- !u!1 &7747939369929055669
  239. GameObject:
  240. m_ObjectHideFlags: 0
  241. m_CorrespondingSourceObject: {fileID: 0}
  242. m_PrefabInstance: {fileID: 0}
  243. m_PrefabAsset: {fileID: 0}
  244. serializedVersion: 6
  245. m_Component:
  246. - component: {fileID: 1354270029380908008}
  247. - component: {fileID: 5027861637124636605}
  248. - component: {fileID: 7244285493911473036}
  249. m_Layer: 0
  250. m_Name: SM_Pier_02_LOD1
  251. m_TagString: Untagged
  252. m_Icon: {fileID: 0}
  253. m_NavMeshLayer: 0
  254. m_StaticEditorFlags: 125
  255. m_IsActive: 1
  256. --- !u!4 &1354270029380908008
  257. Transform:
  258. m_ObjectHideFlags: 0
  259. m_CorrespondingSourceObject: {fileID: 0}
  260. m_PrefabInstance: {fileID: 0}
  261. m_PrefabAsset: {fileID: 0}
  262. m_GameObject: {fileID: 7747939369929055669}
  263. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  264. m_LocalPosition: {x: 0, y: 0, z: 0}
  265. m_LocalScale: {x: 1, y: 1, z: 1}
  266. m_Children: []
  267. m_Father: {fileID: 1476461446831208023}
  268. m_RootOrder: 1
  269. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  270. --- !u!33 &5027861637124636605
  271. MeshFilter:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. m_GameObject: {fileID: 7747939369929055669}
  277. m_Mesh: {fileID: 4300002, guid: d4ad56ef784b35049a8518ea266c2cfc, type: 3}
  278. --- !u!23 &7244285493911473036
  279. MeshRenderer:
  280. m_ObjectHideFlags: 0
  281. m_CorrespondingSourceObject: {fileID: 0}
  282. m_PrefabInstance: {fileID: 0}
  283. m_PrefabAsset: {fileID: 0}
  284. m_GameObject: {fileID: 7747939369929055669}
  285. m_Enabled: 1
  286. m_CastShadows: 1
  287. m_ReceiveShadows: 1
  288. m_DynamicOccludee: 1
  289. m_MotionVectors: 1
  290. m_LightProbeUsage: 1
  291. m_ReflectionProbeUsage: 1
  292. m_RayTracingMode: 2
  293. m_RenderingLayerMask: 1
  294. m_RendererPriority: 0
  295. m_Materials:
  296. - {fileID: 2100000, guid: 2ae1aff054417a3449d11e926d66c516, type: 2}
  297. m_StaticBatchInfo:
  298. firstSubMesh: 0
  299. subMeshCount: 0
  300. m_StaticBatchRoot: {fileID: 0}
  301. m_ProbeAnchor: {fileID: 0}
  302. m_LightProbeVolumeOverride: {fileID: 0}
  303. m_ScaleInLightmap: 3
  304. m_ReceiveGI: 1
  305. m_PreserveUVs: 0
  306. m_IgnoreNormalsForChartDetection: 0
  307. m_ImportantGI: 0
  308. m_StitchLightmapSeams: 1
  309. m_SelectedEditorRenderState: 3
  310. m_MinimumChartSize: 4
  311. m_AutoUVMaxDistance: 0.5
  312. m_AutoUVMaxAngle: 89
  313. m_LightmapParameters: {fileID: 0}
  314. m_SortingLayerID: 0
  315. m_SortingLayer: 0
  316. m_SortingOrder: 0