InTerra_Terrain_URP_Demo.mat 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: InTerra_Terrain_URP_Demo
  11. m_Shader: {fileID: 4800000, guid: 3e3de67027c68e34a96553bba38745c1, type: 3}
  12. m_ShaderKeywords: _TERRAIN_DISTANCEBLEND
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 1
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BumpMap:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _Control:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _Control1:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailAlbedoMap:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailMask:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _DetailNormalMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _EmissionMap:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _MainMask:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _MainTex:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _Mask0:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _Mask1:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _Mask2:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _Mask3:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _MetallicGlossMap:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _Normal0:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _Normal1:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - _Normal2:
  87. m_Texture: {fileID: 0}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - _Normal3:
  91. m_Texture: {fileID: 0}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. - _OcclusionMap:
  95. m_Texture: {fileID: 0}
  96. m_Scale: {x: 1, y: 1}
  97. m_Offset: {x: 0, y: 0}
  98. - _ParallaxMap:
  99. m_Texture: {fileID: 0}
  100. m_Scale: {x: 1, y: 1}
  101. m_Offset: {x: 0, y: 0}
  102. - _Splat0:
  103. m_Texture: {fileID: 0}
  104. m_Scale: {x: 1, y: 1}
  105. m_Offset: {x: 0, y: 0}
  106. - _Splat1:
  107. m_Texture: {fileID: 0}
  108. m_Scale: {x: 1, y: 1}
  109. m_Offset: {x: 0, y: 0}
  110. - _Splat2:
  111. m_Texture: {fileID: 0}
  112. m_Scale: {x: 1, y: 1}
  113. m_Offset: {x: 0, y: 0}
  114. - _Splat3:
  115. m_Texture: {fileID: 0}
  116. m_Scale: {x: 1, y: 1}
  117. m_Offset: {x: 0, y: 0}
  118. - _TerrainColorTintTexture:
  119. m_Texture: {fileID: 0}
  120. m_Scale: {x: 1, y: 1}
  121. m_Offset: {x: 0, y: 0}
  122. - _TerrainHeightmapTexture:
  123. m_Texture: {fileID: 0}
  124. m_Scale: {x: 1, y: 1}
  125. m_Offset: {x: 0, y: 0}
  126. - _TerrainHolesTexture:
  127. m_Texture: {fileID: 0}
  128. m_Scale: {x: 1, y: 1}
  129. m_Offset: {x: 0, y: 0}
  130. - _TerrainNormalTintTexture:
  131. m_Texture: {fileID: 0}
  132. m_Scale: {x: 1, y: 1}
  133. m_Offset: {x: 0, y: 0}
  134. - _TerrainNormalmapTexture:
  135. m_Texture: {fileID: 0}
  136. m_Scale: {x: 1, y: 1}
  137. m_Offset: {x: 0, y: 0}
  138. - _TrackDetailNormalTexture:
  139. m_Texture: {fileID: 0}
  140. m_Scale: {x: 1, y: 1}
  141. m_Offset: {x: 0, y: 0}
  142. - _TrackDetailTexture:
  143. m_Texture: {fileID: 0}
  144. m_Scale: {x: 1, y: 1}
  145. m_Offset: {x: 0, y: 0}
  146. - _TriplanarTex:
  147. m_Texture: {fileID: 0}
  148. m_Scale: {x: 1, y: 1}
  149. m_Offset: {x: 0, y: 0}
  150. - _Triplanar_MetallicAO:
  151. m_Texture: {fileID: 0}
  152. m_Scale: {x: 1, y: 1}
  153. m_Offset: {x: 0, y: 0}
  154. m_Ints: []
  155. m_Floats:
  156. - _Ao: 0
  157. - _BumpScale: 1
  158. - _ControlNumber: 0
  159. - _Cutoff: 0.5
  160. - _DetailNormalMapScale: 1
  161. - _DetailStrenght: 1
  162. - _DisableDistanceBlending: 0
  163. - _DisableOffsetY: 0
  164. - _DistanceBlend: 0
  165. - _Distance_HeightTransition: 15.1
  166. - _DstBlend: 0
  167. - _EnableHeightBlend: 1
  168. - _EnableInstancedPerPixelNormal: 1
  169. - _Gamma: 0
  170. - _GlobalSmoothness: 0
  171. - _GlobalWetness: 0
  172. - _GlossMapScale: 1
  173. - _Glossiness: 0.5
  174. - _GlossyReflections: 1
  175. - _HT_cover: 0.98
  176. - _HT_distance_scale: 0.29
  177. - _HasMask: 0
  178. - _HeightBlend: 0
  179. - _HeightTransition: 54.98
  180. - _HeightmapBlending: 1
  181. - _LayerIndex1: 0
  182. - _LayerIndex2: 1
  183. - _Metallic: 0
  184. - _Metallic0: 0
  185. - _Metallic1: 0
  186. - _Metallic2: 0
  187. - _Metallic3: 0
  188. - _MipMapLevel: 0
  189. - _Mode: 0
  190. - _NumLayersCount: 2
  191. - _OcclusionStrength: 1
  192. - _Parallax: 0.02
  193. - _ParallaxAffineStepsTerrain: 4
  194. - _ParallaxTrackAffineSteps: 3
  195. - _ParallaxTrackSteps: 5
  196. - _PassNumber: 0
  197. - _Sharpness: 80
  198. - _Smoothness0: 0.5
  199. - _Smoothness1: 0.5
  200. - _Smoothness2: 0.5
  201. - _Smoothness3: 0.5
  202. - _SmoothnessTextureChannel: 0
  203. - _SpecularHighlights: 1
  204. - _SrcBlend: 1
  205. - _SteepDistortion: 0
  206. - _Steepness: 0.1
  207. - _TerrainColorTintStrenght: 0.1
  208. - _TerrainNormalTintStrenght: 0
  209. - _Terrain_Parallax: 1
  210. - _TrackAO: 0.8
  211. - _TrackDetailNormalStrenght: 1
  212. - _TrackEdgeNormals: 2
  213. - _TrackEdgeSharpness: 1
  214. - _TrackHeightOffset: 0
  215. - _TrackHeightTransition: 20
  216. - _TrackMultiplyStrenght: 3
  217. - _TrackNormalStrenght: 1
  218. - _TrackTessallation: 0
  219. - _Tracks: 0
  220. - _Triplanar: 0
  221. - _TriplanarOneToAllSteep: 0
  222. - _TriplanarSharpness: 9
  223. - _UVSec: 0
  224. - _WorldMapping: 0
  225. - _ZWrite: 1
  226. m_Colors:
  227. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  228. - _Color: {r: 1, g: 1, b: 1, a: 1}
  229. - _DiffuseRemapScale0: {r: 1, g: 1, b: 1, a: 1}
  230. - _DiffuseRemapScale1: {r: 1, g: 1, b: 1, a: 1}
  231. - _DiffuseRemapScale2: {r: 1, g: 1, b: 1, a: 1}
  232. - _DiffuseRemapScale3: {r: 1, g: 1, b: 1, a: 1}
  233. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  234. - _HT_distance: {r: 2.386833, g: 9.386833, b: 0, a: 25}
  235. - _HeightmapScale: {r: 0, g: 0, b: 0, a: 1}
  236. - _Intersection: {r: -0.5, g: 0.6, b: -2, a: 2}
  237. - _Intersection2: {r: 0.3, g: 0.6, b: 0, a: 1}
  238. - _MaskMapRemapOffset: {r: 0, g: 0, b: 0, a: 0}
  239. - _MaskMapRemapOffset0: {r: 0, g: 0, b: 0, a: 0}
  240. - _MaskMapRemapOffset1: {r: 0, g: 0, b: 0, a: 0}
  241. - _MaskMapRemapOffset2: {r: 0, g: 0, b: 0, a: 0}
  242. - _MaskMapRemapOffset3: {r: 0, g: 0, b: 0, a: 0}
  243. - _MaskMapRemapScale: {r: 1, g: 1, b: 1, a: 1}
  244. - _MaskMapRemapScale0: {r: 0, g: 0, b: 0, a: 0}
  245. - _MaskMapRemapScale1: {r: 0, g: 0, b: 0, a: 0}
  246. - _MaskMapRemapScale2: {r: 0, g: 0, b: 0, a: 0}
  247. - _MaskMapRemapScale3: {r: 0, g: 0, b: 0, a: 0}
  248. - _MipMapFade: {r: 3, g: 15, b: 0, a: 35}
  249. - _NormIntersect: {r: 0, g: 0.5, b: 0, a: 1}
  250. - _SplatUV0: {r: 1, g: 1, b: 0, a: 0}
  251. - _SplatUV1: {r: 1, g: 1, b: 0, a: 0}
  252. - _SplatUV2: {r: 1, g: 1, b: 0, a: 0}
  253. - _SplatUV3: {r: 1, g: 1, b: 0, a: 0}
  254. - _TerrainHeightmapScale: {r: 0, g: 0, b: 0, a: 1}
  255. - _TerrainMetallic: {r: 0, g: 0, b: 0, a: 0}
  256. - _TerrainNormalScale: {r: 1, g: 1, b: 1, a: 1}
  257. - _TerrainNormalTintDistance: {r: 3, g: 10, b: 0, a: 25}
  258. - _TerrainPosition: {r: 0, g: 0, b: 0, a: 1}
  259. - _TerrainSize: {r: 50, g: 10, b: 50, a: 0}
  260. - _TerrainSizeXZPosY: {r: 50, g: 50, b: 0, a: 0}
  261. - _TerrainSmoothness: {r: 0, g: 0, b: 0, a: 0}
  262. m_BuildTextureStacks: []