| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- Shader "InTerra/Tracks Material"
- {
- Properties
- {
- _HeightTex ("Heightmap Texture", 2D) = "black" {}
- _TerrainTrackContrast("Contrast", Range(0,1)) = 0.1
- _EdgeFading("Edge Fading", vector) = ( -0.1,0.6,-0.4,0.8)
- _TrackFadeTime("", float) = 30
- _TrackTime("", float) = 0
- }
- SubShader
- {
- Tags {"Queue" = "Transparent+100" "IgnoreProjector" = "True" "RenderType" = "Transparent"}
- ZWrite Off
- ZTest On
- Lighting Off
- Blend SrcAlpha OneMinusSrcAlpha
- Cull off
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- #pragma shader_feature_local _INVERT
- #pragma shader_feature_local _ORIENTATION
- #pragma shader_feature_local __ _TRACKS _FOOTPRINTS
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 uv : TEXCOORD0;
- float2 uv2 : TEXCOORD1;
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- float4 color : COLOR;
- float2 uv : TEXCOORD0;
- float2 uv2 : TEXCOORD1;
- };
- sampler2D _HeightTex;
- float4 _HeightTex_ST;
- float _TerrainTrackContrast, _TrackFadeTime, _TrackTime;
- float4 _EdgeFading;
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv.xy, _HeightTex);
- o.uv2 = v.uv2;
- o.color = v.color;
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
- fixed4 frag(v2f i) : SV_Target
- {
- float height = 1;
- float2 texUV = i.uv;
- #ifdef _ORIENTATION
- texUV.xy = float2(1-texUV.x, 1- texUV.y);
- #else
- texUV.xy = float2(texUV.y, 1 - texUV.x);
- #endif
- #if defined(_TRACKS) || defined(_FOOTPRINTS)
- height = tex2D(_HeightTex, texUV);
- #ifndef _INVERT
- height = 1 - height;
- #endif
- #endif
- float fading = (1 - ((_TrackTime - i.color.b) / _TrackFadeTime));
- if(fading > 1)
- {
- fading = (i.color.a);
- }
- else
- {
- fading = saturate(i.color.a * fading);
- }
- float2 uv = i.uv2;
- float strenght = 1;
- float2 uv2 = i.uv2;
- float alpha = 1.0;
- float2 center = float2(0.5, 0.5);
- float2 edgeNormals;
- float2 fadingUv = i.uv2;
- float2 distances;
- float normalsOffset = 0.01;
- #ifdef _TRACKS
- distances = distance(fadingUv.y, center.y);
- #else
- distances = distance(fadingUv, center);
- #endif
- alpha = 1 - smoothstep(_EdgeFading.x, _EdgeFading.y, distances);
-
- float alpha2 = 1-step(0.5, distances.xy) ;
- alpha *= alpha2 * fading;
-
- #if defined(_TRACKS) || defined(_FOOTPRINTS)
- height = (lerp(1, height, _TerrainTrackContrast ));
- #endif
-
- return float4(height.xxx,alpha) ;
- }
- ENDCG
- }
- }
- CustomEditor "InTerra.InTerra_TracksShaderGUI"
- }
|