InTerra_UpdateAndCheck.cs 1.9 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. namespace InTerra
  5. {
  6. [Serializable] public class DictionaryMaterialTerrain : SerializableDictionary<Material, Terrain> { }
  7. [Serializable] public class DictionaryMaterialMeshTerrain : SerializableDictionary<Material, MeshRenderer> { }
  8. [AddComponentMenu("/")]
  9. public class InTerra_UpdateAndCheck : MonoBehaviour
  10. {
  11. [SerializeField, HideInInspector] public bool FirstInit;
  12. [SerializeField, HideInInspector] public DictionaryMaterialTerrain MaterialTerrain = new DictionaryMaterialTerrain();
  13. [SerializeField, HideInInspector] public DictionaryMaterialMeshTerrain MaterialMeshTerrain = new DictionaryMaterialMeshTerrain();
  14. [SerializeField, HideInInspector] public Terrain checkTerrain;
  15. [SerializeField, HideInInspector] public List<MeshRenderer> MeshTerrainsList = new List<MeshRenderer>();
  16. [SerializeField, HideInInspector] public bool TracksEnabled;
  17. [SerializeField, HideInInspector] public bool TracksFading;
  18. [SerializeField, HideInInspector] public float TracksFadingTime = 30.0f;
  19. [HideInInspector] public RenderTexture TrackTexture;
  20. [HideInInspector] public float TrackDepthIndex;
  21. [SerializeField, HideInInspector] public bool SetSceneWetnessValues;
  22. [SerializeField, HideInInspector] public float GlobalWetness = 0;
  23. [SerializeField, HideInInspector] public Vector2 GlobalPuddles = new Vector2(-0.05f, 0.0f);
  24. [SerializeField, HideInInspector] public Vector3 GlobalRaindropRipples = new Vector3(0.0f, 1.0f, 1.0f);
  25. [SerializeField, HideInInspector] public Vector4 GlobalRaindropDistance = new Vector4(0.0f, 30.0f, 1.0f, 50.0f);
  26. [SerializeField, HideInInspector] public InTerra_GlobalData GlobalData;
  27. #if USING_HDRP
  28. [SerializeField, HideInInspector] public bool TextureArrayCheck;
  29. #endif
  30. void Update()
  31. {
  32. if (!InTerra_Setting.DisableAllAutoUpdates) InTerra_Data.CheckAndUpdate();
  33. }
  34. }
  35. }