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- //NOTE: This file should not be rewritten manually, you can change the defined keywords via MASK MAP MODE setting and GLOBAL SHADER RESTRICTIONS setting!
- #define _TERRAIN_MASK_MAPS
- #undef _TERRAIN_NORMAL_IN_MASK
- #undef _TERRAIN_MASK_HEIGHTMAP_ONLY
-
- #define _NORMALMAPS
- #define _TERRAIN_BLEND_HEIGHT
- #define _TERRAIN_PARALLAX
- #define _TRACKS
- #ifdef INTERRA_OBJECT
- #define _OBJECT_PARALLAX
- #endif
- #define _PUDDLES
- #define UNITY_2022_2_OR_NEWER
- #if defined(_TERRAIN_MASK_MAPS) || defined(_TERRAIN_NORMAL_IN_MASK) || defined(_TERRAIN_MASK_HEIGHTMAP_ONLY)
- #define TERRAIN_MASK
- #else
- #undef _TERRAIN_BLEND_HEIGHT
- #undef _TERRAIN_PARALLAX
- #undef _OBJECT_PARALLAX
- #endif
- #if (defined(_TERRAIN_TRIPLANAR) || defined(_OBJECT_TRIPLANAR) || defined(_TERRAIN_TRIPLANAR_ONE) || defined(_TERRAIN_TRIPLANAR_ALL) ) && !defined(_TERRAIN_BASEMAP_GEN)
- #define TRIPLANAR
- #endif
- #if (defined(_TERRAIN_PARALLAX) || defined(_OBJECT_PARALLAX)) && !defined(TESSELLATION_ON) && !((defined(INTERRA_OBJECT) || defined(INTERRA_MESH_TERRAIN)) && ((SHADERPASS == SHADERPASS_RAYTRACING_INDIRECT) || (SHADERPASS == SHADERPASS_RAYTRACING_FORWARD) || (SHADERPASS == SHADERPASS_PATH_TRACING) || SHADERPASS == SHADERPASS_RAYTRACING_GBUFFER))
- #define PARALLAX
- #endif
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