Downstairs.prefab 35 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &100000
  4. GameObject:
  5. m_ObjectHideFlags: 1
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 5
  9. m_Component:
  10. - component: {fileID: 400000}
  11. - component: {fileID: 3300000}
  12. - component: {fileID: 6400000}
  13. - component: {fileID: 2300000}
  14. m_Layer: 0
  15. m_Name: RampPlane_Bottom
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!1 &100002
  22. GameObject:
  23. m_ObjectHideFlags: 1
  24. m_PrefabParentObject: {fileID: 0}
  25. m_PrefabInternal: {fileID: 100100000}
  26. serializedVersion: 5
  27. m_Component:
  28. - component: {fileID: 400002}
  29. - component: {fileID: 3300002}
  30. - component: {fileID: 6400002}
  31. - component: {fileID: 2300002}
  32. m_Layer: 0
  33. m_Name: Ramp
  34. m_TagString: Untagged
  35. m_Icon: {fileID: 0}
  36. m_NavMeshLayer: 0
  37. m_StaticEditorFlags: 0
  38. m_IsActive: 1
  39. --- !u!1 &100004
  40. GameObject:
  41. m_ObjectHideFlags: 0
  42. m_PrefabParentObject: {fileID: 0}
  43. m_PrefabInternal: {fileID: 100100000}
  44. serializedVersion: 5
  45. m_Component:
  46. - component: {fileID: 400004}
  47. - component: {fileID: 11400000}
  48. m_Layer: 0
  49. m_Name: StairsDoorway
  50. m_TagString: Untagged
  51. m_Icon: {fileID: 0}
  52. m_NavMeshLayer: 0
  53. m_StaticEditorFlags: 0
  54. m_IsActive: 1
  55. --- !u!1 &100006
  56. GameObject:
  57. m_ObjectHideFlags: 0
  58. m_PrefabParentObject: {fileID: 0}
  59. m_PrefabInternal: {fileID: 100100000}
  60. serializedVersion: 5
  61. m_Component:
  62. - component: {fileID: 400006}
  63. m_Layer: 0
  64. m_Name: Downstairs
  65. m_TagString: Untagged
  66. m_Icon: {fileID: 0}
  67. m_NavMeshLayer: 0
  68. m_StaticEditorFlags: 0
  69. m_IsActive: 1
  70. --- !u!1 &100008
  71. GameObject:
  72. m_ObjectHideFlags: 0
  73. m_PrefabParentObject: {fileID: 0}
  74. m_PrefabInternal: {fileID: 100100000}
  75. serializedVersion: 5
  76. m_Component:
  77. - component: {fileID: 400014}
  78. - component: {fileID: 11400008}
  79. m_Layer: 0
  80. m_Name: KeySpawn
  81. m_TagString: Untagged
  82. m_Icon: {fileID: 0}
  83. m_NavMeshLayer: 0
  84. m_StaticEditorFlags: 0
  85. m_IsActive: 1
  86. --- !u!1 &100010
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_PrefabParentObject: {fileID: 0}
  90. m_PrefabInternal: {fileID: 100100000}
  91. serializedVersion: 5
  92. m_Component:
  93. - component: {fileID: 400012}
  94. - component: {fileID: 3300010}
  95. - component: {fileID: 6400006}
  96. - component: {fileID: 2300010}
  97. m_Layer: 0
  98. m_Name: Ground Plane
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!1 &100012
  105. GameObject:
  106. m_ObjectHideFlags: 0
  107. m_PrefabParentObject: {fileID: 0}
  108. m_PrefabInternal: {fileID: 100100000}
  109. serializedVersion: 5
  110. m_Component:
  111. - component: {fileID: 400016}
  112. m_Layer: 0
  113. m_Name: Walls
  114. m_TagString: Untagged
  115. m_Icon: {fileID: 0}
  116. m_NavMeshLayer: 0
  117. m_StaticEditorFlags: 0
  118. m_IsActive: 1
  119. --- !u!1 &100014
  120. GameObject:
  121. m_ObjectHideFlags: 0
  122. m_PrefabParentObject: {fileID: 0}
  123. m_PrefabInternal: {fileID: 100100000}
  124. serializedVersion: 5
  125. m_Component:
  126. - component: {fileID: 400008}
  127. - component: {fileID: 11400004}
  128. m_Layer: 0
  129. m_Name: Doorway
  130. m_TagString: Untagged
  131. m_Icon: {fileID: 0}
  132. m_NavMeshLayer: 0
  133. m_StaticEditorFlags: 0
  134. m_IsActive: 1
  135. --- !u!1 &100016
  136. GameObject:
  137. m_ObjectHideFlags: 0
  138. m_PrefabParentObject: {fileID: 0}
  139. m_PrefabInternal: {fileID: 100100000}
  140. serializedVersion: 5
  141. m_Component:
  142. - component: {fileID: 400010}
  143. - component: {fileID: 11400006}
  144. m_Layer: 0
  145. m_Name: Doorway
  146. m_TagString: Untagged
  147. m_Icon: {fileID: 0}
  148. m_NavMeshLayer: 0
  149. m_StaticEditorFlags: 0
  150. m_IsActive: 1
  151. --- !u!1 &100018
  152. GameObject:
  153. m_ObjectHideFlags: 1
  154. m_PrefabParentObject: {fileID: 0}
  155. m_PrefabInternal: {fileID: 100100000}
  156. serializedVersion: 5
  157. m_Component:
  158. - component: {fileID: 400018}
  159. - component: {fileID: 3300004}
  160. - component: {fileID: 6500000}
  161. - component: {fileID: 2300004}
  162. m_Layer: 0
  163. m_Name: Blocker
  164. m_TagString: Untagged
  165. m_Icon: {fileID: 0}
  166. m_NavMeshLayer: 0
  167. m_StaticEditorFlags: 0
  168. m_IsActive: 1
  169. --- !u!1 &100020
  170. GameObject:
  171. m_ObjectHideFlags: 1
  172. m_PrefabParentObject: {fileID: 0}
  173. m_PrefabInternal: {fileID: 100100000}
  174. serializedVersion: 5
  175. m_Component:
  176. - component: {fileID: 400020}
  177. - component: {fileID: 3300006}
  178. - component: {fileID: 6500002}
  179. - component: {fileID: 2300006}
  180. m_Layer: 0
  181. m_Name: Blocker
  182. m_TagString: Untagged
  183. m_Icon: {fileID: 0}
  184. m_NavMeshLayer: 0
  185. m_StaticEditorFlags: 0
  186. m_IsActive: 1
  187. --- !u!1 &100022
  188. GameObject:
  189. m_ObjectHideFlags: 0
  190. m_PrefabParentObject: {fileID: 0}
  191. m_PrefabInternal: {fileID: 100100000}
  192. serializedVersion: 5
  193. m_Component:
  194. - component: {fileID: 400022}
  195. - component: {fileID: 3300008}
  196. - component: {fileID: 6400004}
  197. - component: {fileID: 2300008}
  198. m_Layer: 0
  199. m_Name: CeilingPlane
  200. m_TagString: Untagged
  201. m_Icon: {fileID: 0}
  202. m_NavMeshLayer: 0
  203. m_StaticEditorFlags: 0
  204. m_IsActive: 1
  205. --- !u!1 &100030
  206. GameObject:
  207. m_ObjectHideFlags: 1
  208. m_PrefabParentObject: {fileID: 0}
  209. m_PrefabInternal: {fileID: 100100000}
  210. serializedVersion: 5
  211. m_Component:
  212. - component: {fileID: 400030}
  213. - component: {fileID: 3300016}
  214. - component: {fileID: 6500004}
  215. - component: {fileID: 2300016}
  216. m_Layer: 0
  217. m_Name: Wall
  218. m_TagString: Untagged
  219. m_Icon: {fileID: 0}
  220. m_NavMeshLayer: 0
  221. m_StaticEditorFlags: 0
  222. m_IsActive: 1
  223. --- !u!1 &100032
  224. GameObject:
  225. m_ObjectHideFlags: 1
  226. m_PrefabParentObject: {fileID: 0}
  227. m_PrefabInternal: {fileID: 100100000}
  228. serializedVersion: 5
  229. m_Component:
  230. - component: {fileID: 400032}
  231. - component: {fileID: 3300018}
  232. - component: {fileID: 6500006}
  233. - component: {fileID: 2300018}
  234. m_Layer: 0
  235. m_Name: Wall
  236. m_TagString: Untagged
  237. m_Icon: {fileID: 0}
  238. m_NavMeshLayer: 0
  239. m_StaticEditorFlags: 0
  240. m_IsActive: 1
  241. --- !u!1 &100034
  242. GameObject:
  243. m_ObjectHideFlags: 1
  244. m_PrefabParentObject: {fileID: 0}
  245. m_PrefabInternal: {fileID: 100100000}
  246. serializedVersion: 5
  247. m_Component:
  248. - component: {fileID: 400034}
  249. - component: {fileID: 3300020}
  250. - component: {fileID: 6500008}
  251. - component: {fileID: 2300020}
  252. m_Layer: 0
  253. m_Name: Wall
  254. m_TagString: Untagged
  255. m_Icon: {fileID: 0}
  256. m_NavMeshLayer: 0
  257. m_StaticEditorFlags: 0
  258. m_IsActive: 1
  259. --- !u!1 &100036
  260. GameObject:
  261. m_ObjectHideFlags: 1
  262. m_PrefabParentObject: {fileID: 0}
  263. m_PrefabInternal: {fileID: 100100000}
  264. serializedVersion: 5
  265. m_Component:
  266. - component: {fileID: 400036}
  267. - component: {fileID: 3300022}
  268. - component: {fileID: 6500010}
  269. - component: {fileID: 2300022}
  270. m_Layer: 0
  271. m_Name: Wall
  272. m_TagString: Untagged
  273. m_Icon: {fileID: 0}
  274. m_NavMeshLayer: 0
  275. m_StaticEditorFlags: 0
  276. m_IsActive: 1
  277. --- !u!1 &100038
  278. GameObject:
  279. m_ObjectHideFlags: 1
  280. m_PrefabParentObject: {fileID: 0}
  281. m_PrefabInternal: {fileID: 100100000}
  282. serializedVersion: 5
  283. m_Component:
  284. - component: {fileID: 400038}
  285. - component: {fileID: 3300024}
  286. - component: {fileID: 6500012}
  287. - component: {fileID: 2300024}
  288. m_Layer: 0
  289. m_Name: Wall
  290. m_TagString: Untagged
  291. m_Icon: {fileID: 0}
  292. m_NavMeshLayer: 0
  293. m_StaticEditorFlags: 0
  294. m_IsActive: 1
  295. --- !u!1 &100040
  296. GameObject:
  297. m_ObjectHideFlags: 1
  298. m_PrefabParentObject: {fileID: 0}
  299. m_PrefabInternal: {fileID: 100100000}
  300. serializedVersion: 5
  301. m_Component:
  302. - component: {fileID: 400040}
  303. - component: {fileID: 3300026}
  304. - component: {fileID: 6500014}
  305. - component: {fileID: 2300026}
  306. m_Layer: 0
  307. m_Name: Wall
  308. m_TagString: Untagged
  309. m_Icon: {fileID: 0}
  310. m_NavMeshLayer: 0
  311. m_StaticEditorFlags: 0
  312. m_IsActive: 1
  313. --- !u!4 &400000
  314. Transform:
  315. m_ObjectHideFlags: 1
  316. m_PrefabParentObject: {fileID: 0}
  317. m_PrefabInternal: {fileID: 100100000}
  318. m_GameObject: {fileID: 100000}
  319. m_LocalRotation: {x: -0.000000006800643, y: -0.000000011962125, z: -1, w: -0.00000008321271}
  320. m_LocalPosition: {x: 0, y: 0, z: 0}
  321. m_LocalScale: {x: 1, y: 1, z: 1}
  322. m_Children: []
  323. m_Father: {fileID: 400002}
  324. m_RootOrder: 0
  325. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  326. --- !u!4 &400002
  327. Transform:
  328. m_ObjectHideFlags: 1
  329. m_PrefabParentObject: {fileID: 0}
  330. m_PrefabInternal: {fileID: 100100000}
  331. m_GameObject: {fileID: 100002}
  332. m_LocalRotation: {x: -0.0000012289676, y: 0.8346299, z: 0.55081123, w: 0.000001921609}
  333. m_LocalPosition: {x: 2.0717754, y: 3.4558182, z: -1.4961784}
  334. m_LocalScale: {x: 0.49999982, y: 1, z: 0.7548752}
  335. m_Children:
  336. - {fileID: 400000}
  337. m_Father: {fileID: 400004}
  338. m_RootOrder: 0
  339. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  340. --- !u!4 &400004
  341. Transform:
  342. m_ObjectHideFlags: 1
  343. m_PrefabParentObject: {fileID: 0}
  344. m_PrefabInternal: {fileID: 100100000}
  345. m_GameObject: {fileID: 100004}
  346. m_LocalRotation: {x: 0.0000015896137, y: -0.70710605, z: -0.7071076, w: 0.0000016358703}
  347. m_LocalPosition: {x: -4.5, y: 3, z: 0}
  348. m_LocalScale: {x: 1, y: 1, z: 1}
  349. m_Children:
  350. - {fileID: 400002}
  351. m_Father: {fileID: 400006}
  352. m_RootOrder: 5
  353. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  354. --- !u!4 &400006
  355. Transform:
  356. m_ObjectHideFlags: 1
  357. m_PrefabParentObject: {fileID: 0}
  358. m_PrefabInternal: {fileID: 100100000}
  359. m_GameObject: {fileID: 100006}
  360. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  361. m_LocalPosition: {x: 0, y: 0, z: 0}
  362. m_LocalScale: {x: 1, y: 1, z: 1}
  363. m_Children:
  364. - {fileID: 400008}
  365. - {fileID: 400010}
  366. - {fileID: 400012}
  367. - {fileID: 400022}
  368. - {fileID: 400014}
  369. - {fileID: 400004}
  370. - {fileID: 400016}
  371. m_Father: {fileID: 0}
  372. m_RootOrder: 0
  373. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  374. --- !u!4 &400008
  375. Transform:
  376. m_ObjectHideFlags: 1
  377. m_PrefabParentObject: {fileID: 0}
  378. m_PrefabInternal: {fileID: 100100000}
  379. m_GameObject: {fileID: 100014}
  380. m_LocalRotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
  381. m_LocalPosition: {x: 0, y: 0, z: -10}
  382. m_LocalScale: {x: 1, y: 1, z: 1}
  383. m_Children:
  384. - {fileID: 400018}
  385. m_Father: {fileID: 400006}
  386. m_RootOrder: 0
  387. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  388. --- !u!4 &400010
  389. Transform:
  390. m_ObjectHideFlags: 1
  391. m_PrefabParentObject: {fileID: 0}
  392. m_PrefabInternal: {fileID: 100100000}
  393. m_GameObject: {fileID: 100016}
  394. m_LocalRotation: {x: 0, y: 0.7071074, z: 0, w: 0.70710623}
  395. m_LocalPosition: {x: 10.000011, y: 0, z: -0.000022888184}
  396. m_LocalScale: {x: 1, y: 1, z: 1}
  397. m_Children:
  398. - {fileID: 400020}
  399. m_Father: {fileID: 400006}
  400. m_RootOrder: 1
  401. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  402. --- !u!4 &400012
  403. Transform:
  404. m_ObjectHideFlags: 1
  405. m_PrefabParentObject: {fileID: 0}
  406. m_PrefabInternal: {fileID: 100100000}
  407. m_GameObject: {fileID: 100010}
  408. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  409. m_LocalPosition: {x: 0, y: 0, z: 0}
  410. m_LocalScale: {x: 2, y: 1, z: 2}
  411. m_Children: []
  412. m_Father: {fileID: 400006}
  413. m_RootOrder: 2
  414. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  415. --- !u!4 &400014
  416. Transform:
  417. m_ObjectHideFlags: 1
  418. m_PrefabParentObject: {fileID: 0}
  419. m_PrefabInternal: {fileID: 100100000}
  420. m_GameObject: {fileID: 100008}
  421. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  422. m_LocalPosition: {x: 8, y: 0, z: 7}
  423. m_LocalScale: {x: 1, y: 1, z: 1}
  424. m_Children: []
  425. m_Father: {fileID: 400006}
  426. m_RootOrder: 4
  427. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  428. --- !u!4 &400016
  429. Transform:
  430. m_ObjectHideFlags: 1
  431. m_PrefabParentObject: {fileID: 0}
  432. m_PrefabInternal: {fileID: 100100000}
  433. m_GameObject: {fileID: 100012}
  434. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  435. m_LocalPosition: {x: 5, y: 0, z: -5}
  436. m_LocalScale: {x: 1, y: 1, z: 1}
  437. m_Children:
  438. - {fileID: 400030}
  439. - {fileID: 400032}
  440. - {fileID: 400034}
  441. - {fileID: 400036}
  442. - {fileID: 400038}
  443. - {fileID: 400040}
  444. m_Father: {fileID: 400006}
  445. m_RootOrder: 6
  446. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  447. --- !u!4 &400018
  448. Transform:
  449. m_ObjectHideFlags: 1
  450. m_PrefabParentObject: {fileID: 0}
  451. m_PrefabInternal: {fileID: 100100000}
  452. m_GameObject: {fileID: 100018}
  453. m_LocalRotation: {x: 0, y: -1, z: 0, w: -0.00000004371139}
  454. m_LocalPosition: {x: 0, y: 1.5, z: -0.5}
  455. m_LocalScale: {x: 2, y: 3, z: 1}
  456. m_Children: []
  457. m_Father: {fileID: 400008}
  458. m_RootOrder: 0
  459. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  460. --- !u!4 &400020
  461. Transform:
  462. m_ObjectHideFlags: 1
  463. m_PrefabParentObject: {fileID: 0}
  464. m_PrefabInternal: {fileID: 100100000}
  465. m_GameObject: {fileID: 100020}
  466. m_LocalRotation: {x: 0, y: -1, z: 0, w: -0.00000004371139}
  467. m_LocalPosition: {x: 0, y: 1.5, z: -0.5}
  468. m_LocalScale: {x: 2, y: 3, z: 1}
  469. m_Children: []
  470. m_Father: {fileID: 400010}
  471. m_RootOrder: 0
  472. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  473. --- !u!4 &400022
  474. Transform:
  475. m_ObjectHideFlags: 1
  476. m_PrefabParentObject: {fileID: 0}
  477. m_PrefabInternal: {fileID: 100100000}
  478. m_GameObject: {fileID: 100022}
  479. m_LocalRotation: {x: 1, y: 0.00000004371139, z: 0.00000004371139, w: 1.9106855e-15}
  480. m_LocalPosition: {x: 0, y: 0, z: 0}
  481. m_LocalScale: {x: 2, y: 1, z: 2}
  482. m_Children: []
  483. m_Father: {fileID: 400006}
  484. m_RootOrder: 3
  485. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  486. --- !u!4 &400030
  487. Transform:
  488. m_ObjectHideFlags: 1
  489. m_PrefabParentObject: {fileID: 0}
  490. m_PrefabInternal: {fileID: 100100000}
  491. m_GameObject: {fileID: 100030}
  492. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  493. m_LocalPosition: {x: 0.5, y: 1.5, z: -4.5}
  494. m_LocalScale: {x: 9, y: 3, z: 1}
  495. m_Children: []
  496. m_Father: {fileID: 400016}
  497. m_RootOrder: 0
  498. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  499. --- !u!4 &400032
  500. Transform:
  501. m_ObjectHideFlags: 1
  502. m_PrefabParentObject: {fileID: 0}
  503. m_PrefabInternal: {fileID: 100100000}
  504. m_GameObject: {fileID: 100032}
  505. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  506. m_LocalPosition: {x: -10.5, y: 1.5, z: -4.5}
  507. m_LocalScale: {x: 9, y: 3, z: 1}
  508. m_Children: []
  509. m_Father: {fileID: 400016}
  510. m_RootOrder: 1
  511. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  512. --- !u!4 &400034
  513. Transform:
  514. m_ObjectHideFlags: 1
  515. m_PrefabParentObject: {fileID: 0}
  516. m_PrefabInternal: {fileID: 100100000}
  517. m_GameObject: {fileID: 100034}
  518. m_LocalRotation: {x: 0, y: -0.7071089, z: 0, w: -0.7071047}
  519. m_LocalPosition: {x: -14.500022, y: 1.5, z: 4.9999537}
  520. m_LocalScale: {x: 18, y: 3, z: 1}
  521. m_Children: []
  522. m_Father: {fileID: 400016}
  523. m_RootOrder: 2
  524. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  525. --- !u!4 &400036
  526. Transform:
  527. m_ObjectHideFlags: 1
  528. m_PrefabParentObject: {fileID: 0}
  529. m_PrefabInternal: {fileID: 100100000}
  530. m_GameObject: {fileID: 100036}
  531. m_LocalRotation: {x: 0, y: -1, z: 0, w: 0.0000022549518}
  532. m_LocalPosition: {x: -5, y: 1.5, z: 14.500024}
  533. m_LocalScale: {x: 20, y: 3, z: 1}
  534. m_Children: []
  535. m_Father: {fileID: 400016}
  536. m_RootOrder: 3
  537. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  538. --- !u!4 &400038
  539. Transform:
  540. m_ObjectHideFlags: 1
  541. m_PrefabParentObject: {fileID: 0}
  542. m_PrefabInternal: {fileID: 100100000}
  543. m_GameObject: {fileID: 100038}
  544. m_LocalRotation: {x: 0, y: -0.70710623, z: 0, w: 0.7071074}
  545. m_LocalPosition: {x: 4.5000224, y: 1.5, z: 10}
  546. m_LocalScale: {x: 8, y: 3, z: 1}
  547. m_Children: []
  548. m_Father: {fileID: 400016}
  549. m_RootOrder: 4
  550. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  551. --- !u!4 &400040
  552. Transform:
  553. m_ObjectHideFlags: 1
  554. m_PrefabParentObject: {fileID: 0}
  555. m_PrefabInternal: {fileID: 100100000}
  556. m_GameObject: {fileID: 100040}
  557. m_LocalRotation: {x: 0, y: -0.70710623, z: 0, w: 0.7071074}
  558. m_LocalPosition: {x: 4.5, y: 1.5, z: 0}
  559. m_LocalScale: {x: 8, y: 3, z: 1}
  560. m_Children: []
  561. m_Father: {fileID: 400016}
  562. m_RootOrder: 5
  563. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  564. --- !u!23 &2300000
  565. MeshRenderer:
  566. m_ObjectHideFlags: 1
  567. m_PrefabParentObject: {fileID: 0}
  568. m_PrefabInternal: {fileID: 100100000}
  569. m_GameObject: {fileID: 100000}
  570. m_Enabled: 1
  571. m_CastShadows: 1
  572. m_ReceiveShadows: 1
  573. m_MotionVectors: 1
  574. m_LightProbeUsage: 0
  575. m_ReflectionProbeUsage: 1
  576. m_Materials:
  577. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  578. m_StaticBatchInfo:
  579. firstSubMesh: 0
  580. subMeshCount: 0
  581. m_StaticBatchRoot: {fileID: 0}
  582. m_ProbeAnchor: {fileID: 0}
  583. m_LightProbeVolumeOverride: {fileID: 0}
  584. m_ScaleInLightmap: 1
  585. m_PreserveUVs: 0
  586. m_IgnoreNormalsForChartDetection: 0
  587. m_ImportantGI: 0
  588. m_SelectedEditorRenderState: 3
  589. m_MinimumChartSize: 4
  590. m_AutoUVMaxDistance: 0.5
  591. m_AutoUVMaxAngle: 89
  592. m_LightmapParameters: {fileID: 0}
  593. m_SortingLayerID: 0
  594. m_SortingLayer: 0
  595. m_SortingOrder: 0
  596. --- !u!23 &2300002
  597. MeshRenderer:
  598. m_ObjectHideFlags: 1
  599. m_PrefabParentObject: {fileID: 0}
  600. m_PrefabInternal: {fileID: 100100000}
  601. m_GameObject: {fileID: 100002}
  602. m_Enabled: 1
  603. m_CastShadows: 1
  604. m_ReceiveShadows: 1
  605. m_MotionVectors: 1
  606. m_LightProbeUsage: 0
  607. m_ReflectionProbeUsage: 1
  608. m_Materials:
  609. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  610. m_StaticBatchInfo:
  611. firstSubMesh: 0
  612. subMeshCount: 0
  613. m_StaticBatchRoot: {fileID: 0}
  614. m_ProbeAnchor: {fileID: 0}
  615. m_LightProbeVolumeOverride: {fileID: 0}
  616. m_ScaleInLightmap: 1
  617. m_PreserveUVs: 0
  618. m_IgnoreNormalsForChartDetection: 0
  619. m_ImportantGI: 0
  620. m_SelectedEditorRenderState: 3
  621. m_MinimumChartSize: 4
  622. m_AutoUVMaxDistance: 0.5
  623. m_AutoUVMaxAngle: 89
  624. m_LightmapParameters: {fileID: 0}
  625. m_SortingLayerID: 0
  626. m_SortingLayer: 0
  627. m_SortingOrder: 0
  628. --- !u!23 &2300004
  629. MeshRenderer:
  630. m_ObjectHideFlags: 1
  631. m_PrefabParentObject: {fileID: 0}
  632. m_PrefabInternal: {fileID: 100100000}
  633. m_GameObject: {fileID: 100018}
  634. m_Enabled: 1
  635. m_CastShadows: 1
  636. m_ReceiveShadows: 1
  637. m_MotionVectors: 1
  638. m_LightProbeUsage: 0
  639. m_ReflectionProbeUsage: 1
  640. m_Materials:
  641. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  642. m_StaticBatchInfo:
  643. firstSubMesh: 0
  644. subMeshCount: 0
  645. m_StaticBatchRoot: {fileID: 0}
  646. m_ProbeAnchor: {fileID: 0}
  647. m_LightProbeVolumeOverride: {fileID: 0}
  648. m_ScaleInLightmap: 1
  649. m_PreserveUVs: 0
  650. m_IgnoreNormalsForChartDetection: 0
  651. m_ImportantGI: 0
  652. m_SelectedEditorRenderState: 3
  653. m_MinimumChartSize: 4
  654. m_AutoUVMaxDistance: 0.5
  655. m_AutoUVMaxAngle: 89
  656. m_LightmapParameters: {fileID: 0}
  657. m_SortingLayerID: 0
  658. m_SortingLayer: 0
  659. m_SortingOrder: 0
  660. --- !u!23 &2300006
  661. MeshRenderer:
  662. m_ObjectHideFlags: 1
  663. m_PrefabParentObject: {fileID: 0}
  664. m_PrefabInternal: {fileID: 100100000}
  665. m_GameObject: {fileID: 100020}
  666. m_Enabled: 1
  667. m_CastShadows: 1
  668. m_ReceiveShadows: 1
  669. m_MotionVectors: 1
  670. m_LightProbeUsage: 0
  671. m_ReflectionProbeUsage: 1
  672. m_Materials:
  673. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  674. m_StaticBatchInfo:
  675. firstSubMesh: 0
  676. subMeshCount: 0
  677. m_StaticBatchRoot: {fileID: 0}
  678. m_ProbeAnchor: {fileID: 0}
  679. m_LightProbeVolumeOverride: {fileID: 0}
  680. m_ScaleInLightmap: 1
  681. m_PreserveUVs: 0
  682. m_IgnoreNormalsForChartDetection: 0
  683. m_ImportantGI: 0
  684. m_SelectedEditorRenderState: 3
  685. m_MinimumChartSize: 4
  686. m_AutoUVMaxDistance: 0.5
  687. m_AutoUVMaxAngle: 89
  688. m_LightmapParameters: {fileID: 0}
  689. m_SortingLayerID: 0
  690. m_SortingLayer: 0
  691. m_SortingOrder: 0
  692. --- !u!23 &2300008
  693. MeshRenderer:
  694. m_ObjectHideFlags: 1
  695. m_PrefabParentObject: {fileID: 0}
  696. m_PrefabInternal: {fileID: 100100000}
  697. m_GameObject: {fileID: 100022}
  698. m_Enabled: 1
  699. m_CastShadows: 1
  700. m_ReceiveShadows: 1
  701. m_MotionVectors: 1
  702. m_LightProbeUsage: 0
  703. m_ReflectionProbeUsage: 1
  704. m_Materials:
  705. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  706. m_StaticBatchInfo:
  707. firstSubMesh: 0
  708. subMeshCount: 0
  709. m_StaticBatchRoot: {fileID: 0}
  710. m_ProbeAnchor: {fileID: 0}
  711. m_LightProbeVolumeOverride: {fileID: 0}
  712. m_ScaleInLightmap: 1
  713. m_PreserveUVs: 0
  714. m_IgnoreNormalsForChartDetection: 0
  715. m_ImportantGI: 0
  716. m_SelectedEditorRenderState: 3
  717. m_MinimumChartSize: 4
  718. m_AutoUVMaxDistance: 0.5
  719. m_AutoUVMaxAngle: 89
  720. m_LightmapParameters: {fileID: 0}
  721. m_SortingLayerID: 0
  722. m_SortingLayer: 0
  723. m_SortingOrder: 0
  724. --- !u!23 &2300010
  725. MeshRenderer:
  726. m_ObjectHideFlags: 1
  727. m_PrefabParentObject: {fileID: 0}
  728. m_PrefabInternal: {fileID: 100100000}
  729. m_GameObject: {fileID: 100010}
  730. m_Enabled: 1
  731. m_CastShadows: 1
  732. m_ReceiveShadows: 1
  733. m_MotionVectors: 1
  734. m_LightProbeUsage: 0
  735. m_ReflectionProbeUsage: 1
  736. m_Materials:
  737. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  738. m_StaticBatchInfo:
  739. firstSubMesh: 0
  740. subMeshCount: 0
  741. m_StaticBatchRoot: {fileID: 0}
  742. m_ProbeAnchor: {fileID: 0}
  743. m_LightProbeVolumeOverride: {fileID: 0}
  744. m_ScaleInLightmap: 1
  745. m_PreserveUVs: 0
  746. m_IgnoreNormalsForChartDetection: 0
  747. m_ImportantGI: 0
  748. m_SelectedEditorRenderState: 3
  749. m_MinimumChartSize: 4
  750. m_AutoUVMaxDistance: 0.5
  751. m_AutoUVMaxAngle: 89
  752. m_LightmapParameters: {fileID: 0}
  753. m_SortingLayerID: 0
  754. m_SortingLayer: 0
  755. m_SortingOrder: 0
  756. --- !u!23 &2300016
  757. MeshRenderer:
  758. m_ObjectHideFlags: 1
  759. m_PrefabParentObject: {fileID: 0}
  760. m_PrefabInternal: {fileID: 100100000}
  761. m_GameObject: {fileID: 100030}
  762. m_Enabled: 1
  763. m_CastShadows: 1
  764. m_ReceiveShadows: 1
  765. m_MotionVectors: 1
  766. m_LightProbeUsage: 0
  767. m_ReflectionProbeUsage: 1
  768. m_Materials:
  769. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  770. m_StaticBatchInfo:
  771. firstSubMesh: 0
  772. subMeshCount: 0
  773. m_StaticBatchRoot: {fileID: 0}
  774. m_ProbeAnchor: {fileID: 0}
  775. m_LightProbeVolumeOverride: {fileID: 0}
  776. m_ScaleInLightmap: 1
  777. m_PreserveUVs: 0
  778. m_IgnoreNormalsForChartDetection: 0
  779. m_ImportantGI: 0
  780. m_SelectedEditorRenderState: 3
  781. m_MinimumChartSize: 4
  782. m_AutoUVMaxDistance: 0.5
  783. m_AutoUVMaxAngle: 89
  784. m_LightmapParameters: {fileID: 0}
  785. m_SortingLayerID: 0
  786. m_SortingLayer: 0
  787. m_SortingOrder: 0
  788. --- !u!23 &2300018
  789. MeshRenderer:
  790. m_ObjectHideFlags: 1
  791. m_PrefabParentObject: {fileID: 0}
  792. m_PrefabInternal: {fileID: 100100000}
  793. m_GameObject: {fileID: 100032}
  794. m_Enabled: 1
  795. m_CastShadows: 1
  796. m_ReceiveShadows: 1
  797. m_MotionVectors: 1
  798. m_LightProbeUsage: 0
  799. m_ReflectionProbeUsage: 1
  800. m_Materials:
  801. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  802. m_StaticBatchInfo:
  803. firstSubMesh: 0
  804. subMeshCount: 0
  805. m_StaticBatchRoot: {fileID: 0}
  806. m_ProbeAnchor: {fileID: 0}
  807. m_LightProbeVolumeOverride: {fileID: 0}
  808. m_ScaleInLightmap: 1
  809. m_PreserveUVs: 0
  810. m_IgnoreNormalsForChartDetection: 0
  811. m_ImportantGI: 0
  812. m_SelectedEditorRenderState: 3
  813. m_MinimumChartSize: 4
  814. m_AutoUVMaxDistance: 0.5
  815. m_AutoUVMaxAngle: 89
  816. m_LightmapParameters: {fileID: 0}
  817. m_SortingLayerID: 0
  818. m_SortingLayer: 0
  819. m_SortingOrder: 0
  820. --- !u!23 &2300020
  821. MeshRenderer:
  822. m_ObjectHideFlags: 1
  823. m_PrefabParentObject: {fileID: 0}
  824. m_PrefabInternal: {fileID: 100100000}
  825. m_GameObject: {fileID: 100034}
  826. m_Enabled: 1
  827. m_CastShadows: 1
  828. m_ReceiveShadows: 1
  829. m_MotionVectors: 1
  830. m_LightProbeUsage: 0
  831. m_ReflectionProbeUsage: 1
  832. m_Materials:
  833. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  834. m_StaticBatchInfo:
  835. firstSubMesh: 0
  836. subMeshCount: 0
  837. m_StaticBatchRoot: {fileID: 0}
  838. m_ProbeAnchor: {fileID: 0}
  839. m_LightProbeVolumeOverride: {fileID: 0}
  840. m_ScaleInLightmap: 1
  841. m_PreserveUVs: 0
  842. m_IgnoreNormalsForChartDetection: 0
  843. m_ImportantGI: 0
  844. m_SelectedEditorRenderState: 3
  845. m_MinimumChartSize: 4
  846. m_AutoUVMaxDistance: 0.5
  847. m_AutoUVMaxAngle: 89
  848. m_LightmapParameters: {fileID: 0}
  849. m_SortingLayerID: 0
  850. m_SortingLayer: 0
  851. m_SortingOrder: 0
  852. --- !u!23 &2300022
  853. MeshRenderer:
  854. m_ObjectHideFlags: 1
  855. m_PrefabParentObject: {fileID: 0}
  856. m_PrefabInternal: {fileID: 100100000}
  857. m_GameObject: {fileID: 100036}
  858. m_Enabled: 1
  859. m_CastShadows: 1
  860. m_ReceiveShadows: 1
  861. m_MotionVectors: 1
  862. m_LightProbeUsage: 0
  863. m_ReflectionProbeUsage: 1
  864. m_Materials:
  865. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  866. m_StaticBatchInfo:
  867. firstSubMesh: 0
  868. subMeshCount: 0
  869. m_StaticBatchRoot: {fileID: 0}
  870. m_ProbeAnchor: {fileID: 0}
  871. m_LightProbeVolumeOverride: {fileID: 0}
  872. m_ScaleInLightmap: 1
  873. m_PreserveUVs: 0
  874. m_IgnoreNormalsForChartDetection: 0
  875. m_ImportantGI: 0
  876. m_SelectedEditorRenderState: 3
  877. m_MinimumChartSize: 4
  878. m_AutoUVMaxDistance: 0.5
  879. m_AutoUVMaxAngle: 89
  880. m_LightmapParameters: {fileID: 0}
  881. m_SortingLayerID: 0
  882. m_SortingLayer: 0
  883. m_SortingOrder: 0
  884. --- !u!23 &2300024
  885. MeshRenderer:
  886. m_ObjectHideFlags: 1
  887. m_PrefabParentObject: {fileID: 0}
  888. m_PrefabInternal: {fileID: 100100000}
  889. m_GameObject: {fileID: 100038}
  890. m_Enabled: 1
  891. m_CastShadows: 1
  892. m_ReceiveShadows: 1
  893. m_MotionVectors: 1
  894. m_LightProbeUsage: 0
  895. m_ReflectionProbeUsage: 1
  896. m_Materials:
  897. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  898. m_StaticBatchInfo:
  899. firstSubMesh: 0
  900. subMeshCount: 0
  901. m_StaticBatchRoot: {fileID: 0}
  902. m_ProbeAnchor: {fileID: 0}
  903. m_LightProbeVolumeOverride: {fileID: 0}
  904. m_ScaleInLightmap: 1
  905. m_PreserveUVs: 0
  906. m_IgnoreNormalsForChartDetection: 0
  907. m_ImportantGI: 0
  908. m_SelectedEditorRenderState: 3
  909. m_MinimumChartSize: 4
  910. m_AutoUVMaxDistance: 0.5
  911. m_AutoUVMaxAngle: 89
  912. m_LightmapParameters: {fileID: 0}
  913. m_SortingLayerID: 0
  914. m_SortingLayer: 0
  915. m_SortingOrder: 0
  916. --- !u!23 &2300026
  917. MeshRenderer:
  918. m_ObjectHideFlags: 1
  919. m_PrefabParentObject: {fileID: 0}
  920. m_PrefabInternal: {fileID: 100100000}
  921. m_GameObject: {fileID: 100040}
  922. m_Enabled: 1
  923. m_CastShadows: 1
  924. m_ReceiveShadows: 1
  925. m_MotionVectors: 1
  926. m_LightProbeUsage: 0
  927. m_ReflectionProbeUsage: 1
  928. m_Materials:
  929. - {fileID: 2100000, guid: 3270aafd8a70edc419975f9b37f7183e, type: 2}
  930. m_StaticBatchInfo:
  931. firstSubMesh: 0
  932. subMeshCount: 0
  933. m_StaticBatchRoot: {fileID: 0}
  934. m_ProbeAnchor: {fileID: 0}
  935. m_LightProbeVolumeOverride: {fileID: 0}
  936. m_ScaleInLightmap: 1
  937. m_PreserveUVs: 0
  938. m_IgnoreNormalsForChartDetection: 0
  939. m_ImportantGI: 0
  940. m_SelectedEditorRenderState: 3
  941. m_MinimumChartSize: 4
  942. m_AutoUVMaxDistance: 0.5
  943. m_AutoUVMaxAngle: 89
  944. m_LightmapParameters: {fileID: 0}
  945. m_SortingLayerID: 0
  946. m_SortingLayer: 0
  947. m_SortingOrder: 0
  948. --- !u!33 &3300000
  949. MeshFilter:
  950. m_ObjectHideFlags: 1
  951. m_PrefabParentObject: {fileID: 0}
  952. m_PrefabInternal: {fileID: 100100000}
  953. m_GameObject: {fileID: 100000}
  954. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  955. --- !u!33 &3300002
  956. MeshFilter:
  957. m_ObjectHideFlags: 1
  958. m_PrefabParentObject: {fileID: 0}
  959. m_PrefabInternal: {fileID: 100100000}
  960. m_GameObject: {fileID: 100002}
  961. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  962. --- !u!33 &3300004
  963. MeshFilter:
  964. m_ObjectHideFlags: 1
  965. m_PrefabParentObject: {fileID: 0}
  966. m_PrefabInternal: {fileID: 100100000}
  967. m_GameObject: {fileID: 100018}
  968. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  969. --- !u!33 &3300006
  970. MeshFilter:
  971. m_ObjectHideFlags: 1
  972. m_PrefabParentObject: {fileID: 0}
  973. m_PrefabInternal: {fileID: 100100000}
  974. m_GameObject: {fileID: 100020}
  975. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  976. --- !u!33 &3300008
  977. MeshFilter:
  978. m_ObjectHideFlags: 1
  979. m_PrefabParentObject: {fileID: 0}
  980. m_PrefabInternal: {fileID: 100100000}
  981. m_GameObject: {fileID: 100022}
  982. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  983. --- !u!33 &3300010
  984. MeshFilter:
  985. m_ObjectHideFlags: 1
  986. m_PrefabParentObject: {fileID: 0}
  987. m_PrefabInternal: {fileID: 100100000}
  988. m_GameObject: {fileID: 100010}
  989. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  990. --- !u!33 &3300016
  991. MeshFilter:
  992. m_ObjectHideFlags: 1
  993. m_PrefabParentObject: {fileID: 0}
  994. m_PrefabInternal: {fileID: 100100000}
  995. m_GameObject: {fileID: 100030}
  996. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  997. --- !u!33 &3300018
  998. MeshFilter:
  999. m_ObjectHideFlags: 1
  1000. m_PrefabParentObject: {fileID: 0}
  1001. m_PrefabInternal: {fileID: 100100000}
  1002. m_GameObject: {fileID: 100032}
  1003. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1004. --- !u!33 &3300020
  1005. MeshFilter:
  1006. m_ObjectHideFlags: 1
  1007. m_PrefabParentObject: {fileID: 0}
  1008. m_PrefabInternal: {fileID: 100100000}
  1009. m_GameObject: {fileID: 100034}
  1010. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1011. --- !u!33 &3300022
  1012. MeshFilter:
  1013. m_ObjectHideFlags: 1
  1014. m_PrefabParentObject: {fileID: 0}
  1015. m_PrefabInternal: {fileID: 100100000}
  1016. m_GameObject: {fileID: 100036}
  1017. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1018. --- !u!33 &3300024
  1019. MeshFilter:
  1020. m_ObjectHideFlags: 1
  1021. m_PrefabParentObject: {fileID: 0}
  1022. m_PrefabInternal: {fileID: 100100000}
  1023. m_GameObject: {fileID: 100038}
  1024. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1025. --- !u!33 &3300026
  1026. MeshFilter:
  1027. m_ObjectHideFlags: 1
  1028. m_PrefabParentObject: {fileID: 0}
  1029. m_PrefabInternal: {fileID: 100100000}
  1030. m_GameObject: {fileID: 100040}
  1031. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1032. --- !u!64 &6400000
  1033. MeshCollider:
  1034. m_ObjectHideFlags: 1
  1035. m_PrefabParentObject: {fileID: 0}
  1036. m_PrefabInternal: {fileID: 100100000}
  1037. m_GameObject: {fileID: 100000}
  1038. m_Material: {fileID: 0}
  1039. m_IsTrigger: 0
  1040. m_Enabled: 1
  1041. serializedVersion: 2
  1042. m_Convex: 0
  1043. m_InflateMesh: 0
  1044. m_SkinWidth: 0.01
  1045. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  1046. --- !u!64 &6400002
  1047. MeshCollider:
  1048. m_ObjectHideFlags: 1
  1049. m_PrefabParentObject: {fileID: 0}
  1050. m_PrefabInternal: {fileID: 100100000}
  1051. m_GameObject: {fileID: 100002}
  1052. m_Material: {fileID: 0}
  1053. m_IsTrigger: 0
  1054. m_Enabled: 1
  1055. serializedVersion: 2
  1056. m_Convex: 0
  1057. m_InflateMesh: 0
  1058. m_SkinWidth: 0.01
  1059. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  1060. --- !u!64 &6400004
  1061. MeshCollider:
  1062. m_ObjectHideFlags: 1
  1063. m_PrefabParentObject: {fileID: 0}
  1064. m_PrefabInternal: {fileID: 100100000}
  1065. m_GameObject: {fileID: 100022}
  1066. m_Material: {fileID: 0}
  1067. m_IsTrigger: 0
  1068. m_Enabled: 1
  1069. serializedVersion: 2
  1070. m_Convex: 0
  1071. m_InflateMesh: 0
  1072. m_SkinWidth: 0.01
  1073. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  1074. --- !u!64 &6400006
  1075. MeshCollider:
  1076. m_ObjectHideFlags: 1
  1077. m_PrefabParentObject: {fileID: 0}
  1078. m_PrefabInternal: {fileID: 100100000}
  1079. m_GameObject: {fileID: 100010}
  1080. m_Material: {fileID: 0}
  1081. m_IsTrigger: 0
  1082. m_Enabled: 1
  1083. serializedVersion: 2
  1084. m_Convex: 0
  1085. m_InflateMesh: 0
  1086. m_SkinWidth: 0.01
  1087. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  1088. --- !u!65 &6500000
  1089. BoxCollider:
  1090. m_ObjectHideFlags: 1
  1091. m_PrefabParentObject: {fileID: 0}
  1092. m_PrefabInternal: {fileID: 100100000}
  1093. m_GameObject: {fileID: 100018}
  1094. m_Material: {fileID: 0}
  1095. m_IsTrigger: 0
  1096. m_Enabled: 1
  1097. serializedVersion: 2
  1098. m_Size: {x: 1, y: 1, z: 1}
  1099. m_Center: {x: 0, y: 0, z: 0}
  1100. --- !u!65 &6500002
  1101. BoxCollider:
  1102. m_ObjectHideFlags: 1
  1103. m_PrefabParentObject: {fileID: 0}
  1104. m_PrefabInternal: {fileID: 100100000}
  1105. m_GameObject: {fileID: 100020}
  1106. m_Material: {fileID: 0}
  1107. m_IsTrigger: 0
  1108. m_Enabled: 1
  1109. serializedVersion: 2
  1110. m_Size: {x: 1, y: 1, z: 1}
  1111. m_Center: {x: 0, y: 0, z: 0}
  1112. --- !u!65 &6500004
  1113. BoxCollider:
  1114. m_ObjectHideFlags: 1
  1115. m_PrefabParentObject: {fileID: 0}
  1116. m_PrefabInternal: {fileID: 100100000}
  1117. m_GameObject: {fileID: 100030}
  1118. m_Material: {fileID: 0}
  1119. m_IsTrigger: 0
  1120. m_Enabled: 1
  1121. serializedVersion: 2
  1122. m_Size: {x: 1, y: 1, z: 1}
  1123. m_Center: {x: 0, y: 0, z: 0}
  1124. --- !u!65 &6500006
  1125. BoxCollider:
  1126. m_ObjectHideFlags: 1
  1127. m_PrefabParentObject: {fileID: 0}
  1128. m_PrefabInternal: {fileID: 100100000}
  1129. m_GameObject: {fileID: 100032}
  1130. m_Material: {fileID: 0}
  1131. m_IsTrigger: 0
  1132. m_Enabled: 1
  1133. serializedVersion: 2
  1134. m_Size: {x: 1, y: 1, z: 1}
  1135. m_Center: {x: 0, y: 0, z: 0}
  1136. --- !u!65 &6500008
  1137. BoxCollider:
  1138. m_ObjectHideFlags: 1
  1139. m_PrefabParentObject: {fileID: 0}
  1140. m_PrefabInternal: {fileID: 100100000}
  1141. m_GameObject: {fileID: 100034}
  1142. m_Material: {fileID: 0}
  1143. m_IsTrigger: 0
  1144. m_Enabled: 1
  1145. serializedVersion: 2
  1146. m_Size: {x: 1, y: 1, z: 1}
  1147. m_Center: {x: 0, y: 0, z: 0}
  1148. --- !u!65 &6500010
  1149. BoxCollider:
  1150. m_ObjectHideFlags: 1
  1151. m_PrefabParentObject: {fileID: 0}
  1152. m_PrefabInternal: {fileID: 100100000}
  1153. m_GameObject: {fileID: 100036}
  1154. m_Material: {fileID: 0}
  1155. m_IsTrigger: 0
  1156. m_Enabled: 1
  1157. serializedVersion: 2
  1158. m_Size: {x: 1, y: 1, z: 1}
  1159. m_Center: {x: 0, y: 0, z: 0}
  1160. --- !u!65 &6500012
  1161. BoxCollider:
  1162. m_ObjectHideFlags: 1
  1163. m_PrefabParentObject: {fileID: 0}
  1164. m_PrefabInternal: {fileID: 100100000}
  1165. m_GameObject: {fileID: 100038}
  1166. m_Material: {fileID: 0}
  1167. m_IsTrigger: 0
  1168. m_Enabled: 1
  1169. serializedVersion: 2
  1170. m_Size: {x: 1, y: 1, z: 1}
  1171. m_Center: {x: 0, y: 0, z: 0}
  1172. --- !u!65 &6500014
  1173. BoxCollider:
  1174. m_ObjectHideFlags: 1
  1175. m_PrefabParentObject: {fileID: 0}
  1176. m_PrefabInternal: {fileID: 100100000}
  1177. m_GameObject: {fileID: 100040}
  1178. m_Material: {fileID: 0}
  1179. m_IsTrigger: 0
  1180. m_Enabled: 1
  1181. serializedVersion: 2
  1182. m_Size: {x: 1, y: 1, z: 1}
  1183. m_Center: {x: 0, y: 0, z: 0}
  1184. --- !u!114 &11400000
  1185. MonoBehaviour:
  1186. m_ObjectHideFlags: 1
  1187. m_PrefabParentObject: {fileID: 0}
  1188. m_PrefabInternal: {fileID: 100100000}
  1189. m_GameObject: {fileID: 100004}
  1190. m_Enabled: 1
  1191. m_EditorHideFlags: 0
  1192. m_Script: {fileID: 11500000, guid: 32a188f8ee195cf4cb8b2fdccd193b79, type: 3}
  1193. m_Name:
  1194. m_EditorClassIdentifier:
  1195. DoorPrefabPriority: 0
  1196. DoorPrefabs: []
  1197. BlockerPrefabs: []
  1198. AvoidRotatingDoorPrefab: 0
  1199. AvoidRotatingBlockerPrefab: 0
  1200. AddWhenInUse:
  1201. - {fileID: 100002}
  1202. AddWhenNotInUse: []
  1203. socket: {fileID: 11400000, guid: 0a934f87e4ead16418c22d290b2030eb, type: 2}
  1204. doorPrefab: {fileID: 0}
  1205. doorComponent: {fileID: 0}
  1206. tile: {fileID: 0}
  1207. connectedDoorway: {fileID: 0}
  1208. hideConditionalObjects: 0
  1209. --- !u!114 &11400004
  1210. MonoBehaviour:
  1211. m_ObjectHideFlags: 1
  1212. m_PrefabParentObject: {fileID: 0}
  1213. m_PrefabInternal: {fileID: 100100000}
  1214. m_GameObject: {fileID: 100014}
  1215. m_Enabled: 1
  1216. m_EditorHideFlags: 0
  1217. m_Script: {fileID: 11500000, guid: 32a188f8ee195cf4cb8b2fdccd193b79, type: 3}
  1218. m_Name:
  1219. m_EditorClassIdentifier:
  1220. DoorPrefabPriority: 0
  1221. DoorPrefabs:
  1222. - {fileID: 0}
  1223. BlockerPrefabs: []
  1224. AvoidRotatingDoorPrefab: 0
  1225. AvoidRotatingBlockerPrefab: 0
  1226. AddWhenInUse: []
  1227. AddWhenNotInUse:
  1228. - {fileID: 100018}
  1229. socket: {fileID: 11400000, guid: b14bea3d872194f408062ed166ff72bb, type: 2}
  1230. doorPrefab: {fileID: 0}
  1231. doorComponent: {fileID: 0}
  1232. tile: {fileID: 0}
  1233. connectedDoorway: {fileID: 0}
  1234. hideConditionalObjects: 0
  1235. --- !u!114 &11400006
  1236. MonoBehaviour:
  1237. m_ObjectHideFlags: 1
  1238. m_PrefabParentObject: {fileID: 0}
  1239. m_PrefabInternal: {fileID: 100100000}
  1240. m_GameObject: {fileID: 100016}
  1241. m_Enabled: 1
  1242. m_EditorHideFlags: 0
  1243. m_Script: {fileID: 11500000, guid: 32a188f8ee195cf4cb8b2fdccd193b79, type: 3}
  1244. m_Name:
  1245. m_EditorClassIdentifier:
  1246. DoorPrefabPriority: 0
  1247. DoorPrefabs:
  1248. - {fileID: 0}
  1249. BlockerPrefabs: []
  1250. AvoidRotatingDoorPrefab: 0
  1251. AvoidRotatingBlockerPrefab: 0
  1252. AddWhenInUse: []
  1253. AddWhenNotInUse:
  1254. - {fileID: 100020}
  1255. socket: {fileID: 11400000, guid: b14bea3d872194f408062ed166ff72bb, type: 2}
  1256. doorPrefab: {fileID: 0}
  1257. doorComponent: {fileID: 0}
  1258. tile: {fileID: 0}
  1259. connectedDoorway: {fileID: 0}
  1260. hideConditionalObjects: 0
  1261. --- !u!114 &11400008
  1262. MonoBehaviour:
  1263. m_ObjectHideFlags: 1
  1264. m_PrefabParentObject: {fileID: 0}
  1265. m_PrefabInternal: {fileID: 100100000}
  1266. m_GameObject: {fileID: 100008}
  1267. m_Enabled: 1
  1268. m_EditorHideFlags: 0
  1269. m_Script: {fileID: 11500000, guid: d0093861cc94e654ca9b118de0e61e10, type: 3}
  1270. m_Name:
  1271. m_EditorClassIdentifier:
  1272. SetColourOnSpawn: 1
  1273. --- !u!1001 &100100000
  1274. Prefab:
  1275. m_ObjectHideFlags: 1
  1276. serializedVersion: 2
  1277. m_Modification:
  1278. m_TransformParent: {fileID: 0}
  1279. m_Modifications: []
  1280. m_RemovedComponents: []
  1281. m_ParentPrefab: {fileID: 0}
  1282. m_RootGameObject: {fileID: 100006}
  1283. m_IsPrefabParent: 1