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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro.Demo
- {
- public class DNP_CubeHighlight : MonoBehaviour
- {
- public string propertyName = "_Color";
- public AnimationCurve propertyCurve;
- public float destructionDelay = 0.2f;
- Material mat;
- int propertyID;
- float startTime;
- void Start()
- {
- startTime = Time.time;
- propertyID = Shader.PropertyToID(propertyName);
- MeshRenderer mr = GetComponent<MeshRenderer>();
- mat = mr.material;
- Destroy(gameObject, destructionDelay);
- }
- void FixedUpdate()
- {
- mat.SetColor(propertyID, new Color(1, 0, 0, propertyCurve.Evaluate(Time.time - startTime)));
- }
- }
- }
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