BeechTree02Winter.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1246010059983624
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4851512507078110}
  12. - component: {fileID: 33067051132680180}
  13. - component: {fileID: 23140876448728574}
  14. - component: {fileID: 193905800964942154}
  15. m_Layer: 0
  16. m_Name: BeecthTree02Winter_afsTREE_xmvcb _xlod02_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4851512507078110
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1246010059983624}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4231226464965474}
  35. m_RootOrder: 2
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33067051132680180
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1246010059983624}
  44. m_Mesh: {fileID: 4300000, guid: db26d05a1fd099542926d2fbdba948e5, type: 2}
  45. --- !u!23 &23140876448728574
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1246010059983624}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  66. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 2.0163314
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!193 &193905800964942154
  89. Tree:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1246010059983624}
  95. m_SpeedTreeWindAsset: {fileID: 0}
  96. m_TreeData: {fileID: 0}
  97. --- !u!1 &1286896338977098
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 4256745617112180}
  106. - component: {fileID: 227510793081387552}
  107. m_Layer: 0
  108. m_Name: BeecthTree02Winter_BillboardRenderer
  109. m_TagString: Untagged
  110. m_Icon: {fileID: 0}
  111. m_NavMeshLayer: 0
  112. m_StaticEditorFlags: 0
  113. m_IsActive: 1
  114. --- !u!4 &4256745617112180
  115. Transform:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1286896338977098}
  121. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  122. m_LocalPosition: {x: 0, y: 0, z: 0}
  123. m_LocalScale: {x: 1, y: 1, z: 1}
  124. m_ConstrainProportionsScale: 0
  125. m_Children: []
  126. m_Father: {fileID: 4231226464965474}
  127. m_RootOrder: 3
  128. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  129. --- !u!227 &227510793081387552
  130. BillboardRenderer:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 1286896338977098}
  136. m_Enabled: 1
  137. m_CastShadows: 2
  138. m_ReceiveShadows: 1
  139. m_DynamicOccludee: 1
  140. m_StaticShadowCaster: 0
  141. m_MotionVectors: 1
  142. m_LightProbeUsage: 1
  143. m_ReflectionProbeUsage: 2
  144. m_RayTracingMode: 0
  145. m_RayTraceProcedural: 0
  146. m_RenderingLayerMask: 1
  147. m_RendererPriority: 0
  148. m_Materials:
  149. - {fileID: 0}
  150. m_StaticBatchInfo:
  151. firstSubMesh: 0
  152. subMeshCount: 0
  153. m_StaticBatchRoot: {fileID: 0}
  154. m_ProbeAnchor: {fileID: 0}
  155. m_LightProbeVolumeOverride: {fileID: 0}
  156. m_ScaleInLightmap: 1.2084075
  157. m_ReceiveGI: 1
  158. m_PreserveUVs: 0
  159. m_IgnoreNormalsForChartDetection: 0
  160. m_ImportantGI: 0
  161. m_StitchLightmapSeams: 1
  162. m_SelectedEditorRenderState: 3
  163. m_MinimumChartSize: 4
  164. m_AutoUVMaxDistance: 0.5
  165. m_AutoUVMaxAngle: 89
  166. m_LightmapParameters: {fileID: 0}
  167. m_SortingLayerID: 0
  168. m_SortingLayer: 0
  169. m_SortingOrder: 0
  170. m_Billboard: {fileID: 22600000, guid: fe97ac4d5bbcf1e4d8bafba11273dd54, type: 2}
  171. --- !u!1 &1304540865228044
  172. GameObject:
  173. m_ObjectHideFlags: 0
  174. m_CorrespondingSourceObject: {fileID: 0}
  175. m_PrefabInstance: {fileID: 0}
  176. m_PrefabAsset: {fileID: 0}
  177. serializedVersion: 6
  178. m_Component:
  179. - component: {fileID: 4367135041695854}
  180. - component: {fileID: 33302416876838602}
  181. - component: {fileID: 23016967143434844}
  182. - component: {fileID: 193151388978122596}
  183. - component: {fileID: 64179050912083492}
  184. m_Layer: 0
  185. m_Name: BeecthTree02Winter_afsTREE_xmvcb _xlod00_xlp
  186. m_TagString: Untagged
  187. m_Icon: {fileID: 0}
  188. m_NavMeshLayer: 0
  189. m_StaticEditorFlags: 0
  190. m_IsActive: 1
  191. --- !u!4 &4367135041695854
  192. Transform:
  193. m_ObjectHideFlags: 0
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 1304540865228044}
  198. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  199. m_LocalPosition: {x: 0, y: 0, z: 0}
  200. m_LocalScale: {x: 1, y: 1, z: 1}
  201. m_ConstrainProportionsScale: 0
  202. m_Children: []
  203. m_Father: {fileID: 4231226464965474}
  204. m_RootOrder: 0
  205. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  206. --- !u!33 &33302416876838602
  207. MeshFilter:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 1304540865228044}
  213. m_Mesh: {fileID: 4300000, guid: d55a510590b6f074aa91d0158ea0887d, type: 2}
  214. --- !u!23 &23016967143434844
  215. MeshRenderer:
  216. m_ObjectHideFlags: 0
  217. m_CorrespondingSourceObject: {fileID: 0}
  218. m_PrefabInstance: {fileID: 0}
  219. m_PrefabAsset: {fileID: 0}
  220. m_GameObject: {fileID: 1304540865228044}
  221. m_Enabled: 1
  222. m_CastShadows: 1
  223. m_ReceiveShadows: 1
  224. m_DynamicOccludee: 1
  225. m_StaticShadowCaster: 0
  226. m_MotionVectors: 1
  227. m_LightProbeUsage: 1
  228. m_ReflectionProbeUsage: 1
  229. m_RayTracingMode: 2
  230. m_RayTraceProcedural: 0
  231. m_RenderingLayerMask: 1
  232. m_RendererPriority: 0
  233. m_Materials:
  234. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  235. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  236. m_StaticBatchInfo:
  237. firstSubMesh: 0
  238. subMeshCount: 0
  239. m_StaticBatchRoot: {fileID: 0}
  240. m_ProbeAnchor: {fileID: 0}
  241. m_LightProbeVolumeOverride: {fileID: 0}
  242. m_ScaleInLightmap: 1
  243. m_ReceiveGI: 1
  244. m_PreserveUVs: 0
  245. m_IgnoreNormalsForChartDetection: 0
  246. m_ImportantGI: 0
  247. m_StitchLightmapSeams: 1
  248. m_SelectedEditorRenderState: 3
  249. m_MinimumChartSize: 4
  250. m_AutoUVMaxDistance: 0.5
  251. m_AutoUVMaxAngle: 89
  252. m_LightmapParameters: {fileID: 0}
  253. m_SortingLayerID: 0
  254. m_SortingLayer: 0
  255. m_SortingOrder: 0
  256. m_AdditionalVertexStreams: {fileID: 0}
  257. --- !u!193 &193151388978122596
  258. Tree:
  259. m_ObjectHideFlags: 0
  260. m_CorrespondingSourceObject: {fileID: 0}
  261. m_PrefabInstance: {fileID: 0}
  262. m_PrefabAsset: {fileID: 0}
  263. m_GameObject: {fileID: 1304540865228044}
  264. m_SpeedTreeWindAsset: {fileID: 0}
  265. m_TreeData: {fileID: 0}
  266. --- !u!64 &64179050912083492
  267. MeshCollider:
  268. m_ObjectHideFlags: 0
  269. m_CorrespondingSourceObject: {fileID: 0}
  270. m_PrefabInstance: {fileID: 0}
  271. m_PrefabAsset: {fileID: 0}
  272. m_GameObject: {fileID: 1304540865228044}
  273. m_Material: {fileID: 0}
  274. m_IsTrigger: 0
  275. m_Enabled: 1
  276. serializedVersion: 4
  277. m_Convex: 0
  278. m_CookingOptions: 30
  279. m_Mesh: {fileID: 4300000, guid: 24296d0de9d728540a9f1eb740fcddda, type: 3}
  280. --- !u!1 &1769803128960166
  281. GameObject:
  282. m_ObjectHideFlags: 0
  283. m_CorrespondingSourceObject: {fileID: 0}
  284. m_PrefabInstance: {fileID: 0}
  285. m_PrefabAsset: {fileID: 0}
  286. serializedVersion: 6
  287. m_Component:
  288. - component: {fileID: 4231226464965474}
  289. - component: {fileID: 205387176154755182}
  290. m_Layer: 0
  291. m_Name: BeechTree02Winter
  292. m_TagString: Untagged
  293. m_Icon: {fileID: 0}
  294. m_NavMeshLayer: 0
  295. m_StaticEditorFlags: 0
  296. m_IsActive: 1
  297. --- !u!4 &4231226464965474
  298. Transform:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. m_GameObject: {fileID: 1769803128960166}
  304. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  305. m_LocalPosition: {x: 0, y: 0, z: 0}
  306. m_LocalScale: {x: 1, y: 1, z: 1}
  307. m_ConstrainProportionsScale: 0
  308. m_Children:
  309. - {fileID: 4367135041695854}
  310. - {fileID: 4011254141725458}
  311. - {fileID: 4851512507078110}
  312. - {fileID: 4256745617112180}
  313. m_Father: {fileID: 0}
  314. m_RootOrder: 0
  315. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  316. --- !u!205 &205387176154755182
  317. LODGroup:
  318. m_ObjectHideFlags: 0
  319. m_CorrespondingSourceObject: {fileID: 0}
  320. m_PrefabInstance: {fileID: 0}
  321. m_PrefabAsset: {fileID: 0}
  322. m_GameObject: {fileID: 1769803128960166}
  323. serializedVersion: 2
  324. m_LocalReferencePoint: {x: 0, y: 6.3480945, z: 0}
  325. m_Size: 15.408607
  326. m_FadeMode: 2
  327. m_AnimateCrossFading: 1
  328. m_LastLODIsBillboard: 0
  329. m_LODs:
  330. - screenRelativeHeight: 0.90090257
  331. fadeTransitionWidth: 0
  332. renderers:
  333. - renderer: {fileID: 23016967143434844}
  334. - screenRelativeHeight: 0.50408286
  335. fadeTransitionWidth: 0
  336. renderers:
  337. - renderer: {fileID: 23746802052781798}
  338. - screenRelativeHeight: 0.15105094
  339. fadeTransitionWidth: 0
  340. renderers:
  341. - renderer: {fileID: 23140876448728574}
  342. - screenRelativeHeight: 0.0059819305
  343. fadeTransitionWidth: 0
  344. renderers:
  345. - renderer: {fileID: 227510793081387552}
  346. m_Enabled: 1
  347. --- !u!1 &1810723947141580
  348. GameObject:
  349. m_ObjectHideFlags: 0
  350. m_CorrespondingSourceObject: {fileID: 0}
  351. m_PrefabInstance: {fileID: 0}
  352. m_PrefabAsset: {fileID: 0}
  353. serializedVersion: 6
  354. m_Component:
  355. - component: {fileID: 4011254141725458}
  356. - component: {fileID: 33451643991872044}
  357. - component: {fileID: 23746802052781798}
  358. - component: {fileID: 193004572354900266}
  359. m_Layer: 0
  360. m_Name: BeecthTree02Winter_afsTREE_xmvcb _xlod01_xlp
  361. m_TagString: Untagged
  362. m_Icon: {fileID: 0}
  363. m_NavMeshLayer: 0
  364. m_StaticEditorFlags: 0
  365. m_IsActive: 1
  366. --- !u!4 &4011254141725458
  367. Transform:
  368. m_ObjectHideFlags: 0
  369. m_CorrespondingSourceObject: {fileID: 0}
  370. m_PrefabInstance: {fileID: 0}
  371. m_PrefabAsset: {fileID: 0}
  372. m_GameObject: {fileID: 1810723947141580}
  373. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  374. m_LocalPosition: {x: 0, y: 0, z: 0}
  375. m_LocalScale: {x: 1, y: 1, z: 1}
  376. m_ConstrainProportionsScale: 0
  377. m_Children: []
  378. m_Father: {fileID: 4231226464965474}
  379. m_RootOrder: 1
  380. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  381. --- !u!33 &33451643991872044
  382. MeshFilter:
  383. m_ObjectHideFlags: 0
  384. m_CorrespondingSourceObject: {fileID: 0}
  385. m_PrefabInstance: {fileID: 0}
  386. m_PrefabAsset: {fileID: 0}
  387. m_GameObject: {fileID: 1810723947141580}
  388. m_Mesh: {fileID: 4300000, guid: 3acd79efe228c464b97b63228a966b2e, type: 2}
  389. --- !u!23 &23746802052781798
  390. MeshRenderer:
  391. m_ObjectHideFlags: 0
  392. m_CorrespondingSourceObject: {fileID: 0}
  393. m_PrefabInstance: {fileID: 0}
  394. m_PrefabAsset: {fileID: 0}
  395. m_GameObject: {fileID: 1810723947141580}
  396. m_Enabled: 1
  397. m_CastShadows: 1
  398. m_ReceiveShadows: 1
  399. m_DynamicOccludee: 1
  400. m_StaticShadowCaster: 0
  401. m_MotionVectors: 1
  402. m_LightProbeUsage: 1
  403. m_ReflectionProbeUsage: 1
  404. m_RayTracingMode: 2
  405. m_RayTraceProcedural: 0
  406. m_RenderingLayerMask: 1
  407. m_RendererPriority: 0
  408. m_Materials:
  409. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  410. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  411. m_StaticBatchInfo:
  412. firstSubMesh: 0
  413. subMeshCount: 0
  414. m_StaticBatchRoot: {fileID: 0}
  415. m_ProbeAnchor: {fileID: 0}
  416. m_LightProbeVolumeOverride: {fileID: 0}
  417. m_ScaleInLightmap: 1.8018051
  418. m_ReceiveGI: 1
  419. m_PreserveUVs: 0
  420. m_IgnoreNormalsForChartDetection: 0
  421. m_ImportantGI: 0
  422. m_StitchLightmapSeams: 1
  423. m_SelectedEditorRenderState: 3
  424. m_MinimumChartSize: 4
  425. m_AutoUVMaxDistance: 0.5
  426. m_AutoUVMaxAngle: 89
  427. m_LightmapParameters: {fileID: 0}
  428. m_SortingLayerID: 0
  429. m_SortingLayer: 0
  430. m_SortingOrder: 0
  431. m_AdditionalVertexStreams: {fileID: 0}
  432. --- !u!193 &193004572354900266
  433. Tree:
  434. m_ObjectHideFlags: 0
  435. m_CorrespondingSourceObject: {fileID: 0}
  436. m_PrefabInstance: {fileID: 0}
  437. m_PrefabAsset: {fileID: 0}
  438. m_GameObject: {fileID: 1810723947141580}
  439. m_SpeedTreeWindAsset: {fileID: 0}
  440. m_TreeData: {fileID: 0}