BeechTree02GoldA.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1231195916515368
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4795445383667582}
  12. - component: {fileID: 33312301518660988}
  13. - component: {fileID: 23811040279025908}
  14. - component: {fileID: 193345932453986138}
  15. m_Layer: 0
  16. m_Name: BeecthTree02GoldA_afsTREE_xmvcb _xlod02_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4795445383667582
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1231195916515368}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4384599402187956}
  35. m_RootOrder: 2
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33312301518660988
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1231195916515368}
  44. m_Mesh: {fileID: 4300000, guid: 5cb1d6e6fc7d4de47b8b9e84ba1ec1a6, type: 2}
  45. --- !u!23 &23811040279025908
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1231195916515368}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  66. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!193 &193345932453986138
  89. Tree:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1231195916515368}
  95. m_SpeedTreeWindAsset: {fileID: 0}
  96. m_TreeData: {fileID: 0}
  97. --- !u!1 &1306668710992656
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 4384599402187956}
  106. - component: {fileID: 205758410008832222}
  107. m_Layer: 0
  108. m_Name: BeechTree02GoldA
  109. m_TagString: Untagged
  110. m_Icon: {fileID: 0}
  111. m_NavMeshLayer: 0
  112. m_StaticEditorFlags: 0
  113. m_IsActive: 1
  114. --- !u!4 &4384599402187956
  115. Transform:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1306668710992656}
  121. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  122. m_LocalPosition: {x: 0, y: 0, z: 0}
  123. m_LocalScale: {x: 1, y: 1, z: 1}
  124. m_ConstrainProportionsScale: 0
  125. m_Children:
  126. - {fileID: 4418497609964998}
  127. - {fileID: 4381846749516454}
  128. - {fileID: 4795445383667582}
  129. - {fileID: 4525108922708212}
  130. m_Father: {fileID: 0}
  131. m_RootOrder: 0
  132. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  133. --- !u!205 &205758410008832222
  134. LODGroup:
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 1306668710992656}
  140. serializedVersion: 2
  141. m_LocalReferencePoint: {x: 0, y: 6.3480945, z: 0}
  142. m_Size: 15.408607
  143. m_FadeMode: 2
  144. m_AnimateCrossFading: 1
  145. m_LastLODIsBillboard: 0
  146. m_LODs:
  147. - screenRelativeHeight: 0.9020557
  148. fadeTransitionWidth: 0
  149. renderers:
  150. - renderer: {fileID: 23317678542796800}
  151. - screenRelativeHeight: 0.49970108
  152. fadeTransitionWidth: 0
  153. renderers:
  154. - renderer: {fileID: 23835719643799640}
  155. - screenRelativeHeight: 0.15481718
  156. fadeTransitionWidth: 0
  157. renderers:
  158. - renderer: {fileID: 23811040279025908}
  159. - screenRelativeHeight: 0.0059819305
  160. fadeTransitionWidth: 0
  161. renderers:
  162. - renderer: {fileID: 227598904044974490}
  163. m_Enabled: 1
  164. --- !u!1 &1449801129703718
  165. GameObject:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. serializedVersion: 6
  171. m_Component:
  172. - component: {fileID: 4418497609964998}
  173. - component: {fileID: 33155262511473912}
  174. - component: {fileID: 23317678542796800}
  175. - component: {fileID: 193017143877643912}
  176. - component: {fileID: 64238078079303306}
  177. m_Layer: 0
  178. m_Name: BeecthTree02GoldA_afsTREE_xmvcb _xlod00_xlp
  179. m_TagString: Untagged
  180. m_Icon: {fileID: 0}
  181. m_NavMeshLayer: 0
  182. m_StaticEditorFlags: 0
  183. m_IsActive: 1
  184. --- !u!4 &4418497609964998
  185. Transform:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 1449801129703718}
  191. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  192. m_LocalPosition: {x: 0, y: 0, z: 0}
  193. m_LocalScale: {x: 1, y: 1, z: 1}
  194. m_ConstrainProportionsScale: 0
  195. m_Children: []
  196. m_Father: {fileID: 4384599402187956}
  197. m_RootOrder: 0
  198. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  199. --- !u!33 &33155262511473912
  200. MeshFilter:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 1449801129703718}
  206. m_Mesh: {fileID: 4300000, guid: 64c0535d333155647b9ce1c4b48b2a96, type: 2}
  207. --- !u!23 &23317678542796800
  208. MeshRenderer:
  209. m_ObjectHideFlags: 0
  210. m_CorrespondingSourceObject: {fileID: 0}
  211. m_PrefabInstance: {fileID: 0}
  212. m_PrefabAsset: {fileID: 0}
  213. m_GameObject: {fileID: 1449801129703718}
  214. m_Enabled: 1
  215. m_CastShadows: 1
  216. m_ReceiveShadows: 1
  217. m_DynamicOccludee: 1
  218. m_StaticShadowCaster: 0
  219. m_MotionVectors: 1
  220. m_LightProbeUsage: 1
  221. m_ReflectionProbeUsage: 1
  222. m_RayTracingMode: 2
  223. m_RayTraceProcedural: 0
  224. m_RenderingLayerMask: 1
  225. m_RendererPriority: 0
  226. m_Materials:
  227. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  228. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  229. m_StaticBatchInfo:
  230. firstSubMesh: 0
  231. subMeshCount: 0
  232. m_StaticBatchRoot: {fileID: 0}
  233. m_ProbeAnchor: {fileID: 0}
  234. m_LightProbeVolumeOverride: {fileID: 0}
  235. m_ScaleInLightmap: 1
  236. m_ReceiveGI: 1
  237. m_PreserveUVs: 0
  238. m_IgnoreNormalsForChartDetection: 0
  239. m_ImportantGI: 0
  240. m_StitchLightmapSeams: 1
  241. m_SelectedEditorRenderState: 3
  242. m_MinimumChartSize: 4
  243. m_AutoUVMaxDistance: 0.5
  244. m_AutoUVMaxAngle: 89
  245. m_LightmapParameters: {fileID: 0}
  246. m_SortingLayerID: 0
  247. m_SortingLayer: 0
  248. m_SortingOrder: 0
  249. m_AdditionalVertexStreams: {fileID: 0}
  250. --- !u!193 &193017143877643912
  251. Tree:
  252. m_ObjectHideFlags: 0
  253. m_CorrespondingSourceObject: {fileID: 0}
  254. m_PrefabInstance: {fileID: 0}
  255. m_PrefabAsset: {fileID: 0}
  256. m_GameObject: {fileID: 1449801129703718}
  257. m_SpeedTreeWindAsset: {fileID: 0}
  258. m_TreeData: {fileID: 0}
  259. --- !u!64 &64238078079303306
  260. MeshCollider:
  261. m_ObjectHideFlags: 0
  262. m_CorrespondingSourceObject: {fileID: 0}
  263. m_PrefabInstance: {fileID: 0}
  264. m_PrefabAsset: {fileID: 0}
  265. m_GameObject: {fileID: 1449801129703718}
  266. m_Material: {fileID: 0}
  267. m_IsTrigger: 0
  268. m_Enabled: 1
  269. serializedVersion: 4
  270. m_Convex: 0
  271. m_CookingOptions: 30
  272. m_Mesh: {fileID: 4300000, guid: 24296d0de9d728540a9f1eb740fcddda, type: 3}
  273. --- !u!1 &1746929323431336
  274. GameObject:
  275. m_ObjectHideFlags: 0
  276. m_CorrespondingSourceObject: {fileID: 0}
  277. m_PrefabInstance: {fileID: 0}
  278. m_PrefabAsset: {fileID: 0}
  279. serializedVersion: 6
  280. m_Component:
  281. - component: {fileID: 4381846749516454}
  282. - component: {fileID: 33262295951284348}
  283. - component: {fileID: 23835719643799640}
  284. - component: {fileID: 193319623939205536}
  285. m_Layer: 0
  286. m_Name: BeecthTree02GoldA_afsTREE_xmvcb _xlod01_xlp
  287. m_TagString: Untagged
  288. m_Icon: {fileID: 0}
  289. m_NavMeshLayer: 0
  290. m_StaticEditorFlags: 0
  291. m_IsActive: 1
  292. --- !u!4 &4381846749516454
  293. Transform:
  294. m_ObjectHideFlags: 0
  295. m_CorrespondingSourceObject: {fileID: 0}
  296. m_PrefabInstance: {fileID: 0}
  297. m_PrefabAsset: {fileID: 0}
  298. m_GameObject: {fileID: 1746929323431336}
  299. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  300. m_LocalPosition: {x: 0, y: 0, z: 0}
  301. m_LocalScale: {x: 1, y: 1, z: 1}
  302. m_ConstrainProportionsScale: 0
  303. m_Children: []
  304. m_Father: {fileID: 4384599402187956}
  305. m_RootOrder: 1
  306. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  307. --- !u!33 &33262295951284348
  308. MeshFilter:
  309. m_ObjectHideFlags: 0
  310. m_CorrespondingSourceObject: {fileID: 0}
  311. m_PrefabInstance: {fileID: 0}
  312. m_PrefabAsset: {fileID: 0}
  313. m_GameObject: {fileID: 1746929323431336}
  314. m_Mesh: {fileID: 4300000, guid: 2a37dc10b559bfc468e671d90f877636, type: 2}
  315. --- !u!23 &23835719643799640
  316. MeshRenderer:
  317. m_ObjectHideFlags: 0
  318. m_CorrespondingSourceObject: {fileID: 0}
  319. m_PrefabInstance: {fileID: 0}
  320. m_PrefabAsset: {fileID: 0}
  321. m_GameObject: {fileID: 1746929323431336}
  322. m_Enabled: 1
  323. m_CastShadows: 1
  324. m_ReceiveShadows: 1
  325. m_DynamicOccludee: 1
  326. m_StaticShadowCaster: 0
  327. m_MotionVectors: 1
  328. m_LightProbeUsage: 1
  329. m_ReflectionProbeUsage: 1
  330. m_RayTracingMode: 2
  331. m_RayTraceProcedural: 0
  332. m_RenderingLayerMask: 1
  333. m_RendererPriority: 0
  334. m_Materials:
  335. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  336. - {fileID: 2100000, guid: d5c13891adca2e141a89fb1639d12d4e, type: 2}
  337. m_StaticBatchInfo:
  338. firstSubMesh: 0
  339. subMeshCount: 0
  340. m_StaticBatchRoot: {fileID: 0}
  341. m_ProbeAnchor: {fileID: 0}
  342. m_LightProbeVolumeOverride: {fileID: 0}
  343. m_ScaleInLightmap: 1
  344. m_ReceiveGI: 1
  345. m_PreserveUVs: 0
  346. m_IgnoreNormalsForChartDetection: 0
  347. m_ImportantGI: 0
  348. m_StitchLightmapSeams: 1
  349. m_SelectedEditorRenderState: 3
  350. m_MinimumChartSize: 4
  351. m_AutoUVMaxDistance: 0.5
  352. m_AutoUVMaxAngle: 89
  353. m_LightmapParameters: {fileID: 0}
  354. m_SortingLayerID: 0
  355. m_SortingLayer: 0
  356. m_SortingOrder: 0
  357. m_AdditionalVertexStreams: {fileID: 0}
  358. --- !u!193 &193319623939205536
  359. Tree:
  360. m_ObjectHideFlags: 0
  361. m_CorrespondingSourceObject: {fileID: 0}
  362. m_PrefabInstance: {fileID: 0}
  363. m_PrefabAsset: {fileID: 0}
  364. m_GameObject: {fileID: 1746929323431336}
  365. m_SpeedTreeWindAsset: {fileID: 0}
  366. m_TreeData: {fileID: 0}
  367. --- !u!1 &1975499512495706
  368. GameObject:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. serializedVersion: 6
  374. m_Component:
  375. - component: {fileID: 4525108922708212}
  376. - component: {fileID: 227598904044974490}
  377. m_Layer: 0
  378. m_Name: BeecthTree02GoldA_BillboardRenderer
  379. m_TagString: Untagged
  380. m_Icon: {fileID: 0}
  381. m_NavMeshLayer: 0
  382. m_StaticEditorFlags: 0
  383. m_IsActive: 1
  384. --- !u!4 &4525108922708212
  385. Transform:
  386. m_ObjectHideFlags: 0
  387. m_CorrespondingSourceObject: {fileID: 0}
  388. m_PrefabInstance: {fileID: 0}
  389. m_PrefabAsset: {fileID: 0}
  390. m_GameObject: {fileID: 1975499512495706}
  391. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  392. m_LocalPosition: {x: 0, y: 0, z: 0}
  393. m_LocalScale: {x: 1, y: 1, z: 1}
  394. m_ConstrainProportionsScale: 0
  395. m_Children: []
  396. m_Father: {fileID: 4384599402187956}
  397. m_RootOrder: 3
  398. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  399. --- !u!227 &227598904044974490
  400. BillboardRenderer:
  401. m_ObjectHideFlags: 0
  402. m_CorrespondingSourceObject: {fileID: 0}
  403. m_PrefabInstance: {fileID: 0}
  404. m_PrefabAsset: {fileID: 0}
  405. m_GameObject: {fileID: 1975499512495706}
  406. m_Enabled: 1
  407. m_CastShadows: 2
  408. m_ReceiveShadows: 1
  409. m_DynamicOccludee: 1
  410. m_StaticShadowCaster: 0
  411. m_MotionVectors: 1
  412. m_LightProbeUsage: 1
  413. m_ReflectionProbeUsage: 2
  414. m_RayTracingMode: 0
  415. m_RayTraceProcedural: 0
  416. m_RenderingLayerMask: 1
  417. m_RendererPriority: 0
  418. m_Materials:
  419. - {fileID: 0}
  420. m_StaticBatchInfo:
  421. firstSubMesh: 0
  422. subMeshCount: 0
  423. m_StaticBatchRoot: {fileID: 0}
  424. m_ProbeAnchor: {fileID: 0}
  425. m_LightProbeVolumeOverride: {fileID: 0}
  426. m_ScaleInLightmap: 1
  427. m_ReceiveGI: 1
  428. m_PreserveUVs: 0
  429. m_IgnoreNormalsForChartDetection: 0
  430. m_ImportantGI: 0
  431. m_StitchLightmapSeams: 1
  432. m_SelectedEditorRenderState: 3
  433. m_MinimumChartSize: 4
  434. m_AutoUVMaxDistance: 0.5
  435. m_AutoUVMaxAngle: 89
  436. m_LightmapParameters: {fileID: 0}
  437. m_SortingLayerID: 0
  438. m_SortingLayer: 0
  439. m_SortingOrder: 0
  440. m_Billboard: {fileID: 22600000, guid: fc3802b4d1d922d41aeaa81e015f063d, type: 2}